diff options
Diffstat (limited to 'lua/entities/info_huntablespawn')
| -rw-r--r-- | lua/entities/info_huntablespawn/cl_init.lua | 71 | ||||
| -rw-r--r-- | lua/entities/info_huntablespawn/init.lua | 18 | ||||
| -rw-r--r-- | lua/entities/info_huntablespawn/shared.lua | 13 |
3 files changed, 0 insertions, 102 deletions
diff --git a/lua/entities/info_huntablespawn/cl_init.lua b/lua/entities/info_huntablespawn/cl_init.lua deleted file mode 100644 index 6a96b80..0000000 --- a/lua/entities/info_huntablespawn/cl_init.lua +++ /dev/null @@ -1,71 +0,0 @@ -if engine.ActiveGamemode() ~= "sandbox" then return end - -include('shared.lua') - -ENT.RenderGroup = RENDERGROUP_BOTH - -/*--------------------------------------------------------- - Name: Draw - Desc: Draw it! ----------------------------------------------------------*/ -function ENT:Draw() - --self:DrawModel() - render.SetColorMaterial() - render.DrawSphere( self:GetPos(), 10, 30, 30, Color( 255, 0, 0, 100 ) ) - -end - -/*--------------------------------------------------------- - Name: DrawTranslucent - Desc: Draw translucent ----------------------------------------------------------*/ -function ENT:DrawTranslucent() - - // This is here just to make it backwards compatible. - // You shouldn't really be drawing your model here unless it's translucent - - --self:Draw() - -end - -/*--------------------------------------------------------- - Name: BuildBonePositions - Desc: ----------------------------------------------------------*/ -function ENT:BuildBonePositions( NumBones, NumPhysBones ) - - // You can use this section to position the bones of - // any animated model using self:SetBonePosition( BoneNum, Pos, Angle ) - - // This will override any animation data and isn't meant as a - // replacement for animations. We're using this to position the limbs - // of ragdolls. - -end - - - -/*--------------------------------------------------------- - Name: SetRagdollBones - Desc: ----------------------------------------------------------*/ -function ENT:SetRagdollBones( bIn ) - - // If this is set to true then the engine will call - // DoRagdollBone (below) for each ragdoll bone. - // It will then automatically fill in the rest of the bones - - self.m_bRagdollSetup = bIn - -end - - -/*--------------------------------------------------------- - Name: DoRagdollBone - Desc: ----------------------------------------------------------*/ -function ENT:DoRagdollBone( PhysBoneNum, BoneNum ) - - // self:SetBonePosition( BoneNum, Pos, Angle ) - -end diff --git a/lua/entities/info_huntablespawn/init.lua b/lua/entities/info_huntablespawn/init.lua deleted file mode 100644 index c4a0934..0000000 --- a/lua/entities/info_huntablespawn/init.lua +++ /dev/null @@ -1,18 +0,0 @@ -if engine.ActiveGamemode() ~= "sandbox" then return end - ---[[ - This entity gives townies things to do -]] -AddCSLuaFile( "cl_init.lua" ) -AddCSLuaFile( "shared.lua" ) - -include("shared.lua") - -function ENT:Initialize() - self:SetModel("models/Combine_Helicopter/helicopter_bomb01.mdl") - self:SetMoveType(MOVETYPE_NONE) - self:SetSolid(SOLID_NONE) - self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) - --self:SetNoDraw(true) - --self:SetPos(self.Position) -end diff --git a/lua/entities/info_huntablespawn/shared.lua b/lua/entities/info_huntablespawn/shared.lua deleted file mode 100644 index 09c731f..0000000 --- a/lua/entities/info_huntablespawn/shared.lua +++ /dev/null @@ -1,13 +0,0 @@ -if engine.ActiveGamemode() ~= "sandbox" then return end - -ENT.Type = "anim" -ENT.Base = "base_entity" - -ENT.PrintName= "Huntable Spawn" -ENT.Author= "Apickx" -ENT.Contact= "cogarr.net" -ENT.Purpose= "Set a point that npc's can spawn at" -ENT.Instructions= "Put a few of these down out of sight" -ENT.Spawnable = true -ENT.AdminSpawnable = false -ENT.Category = "Artery" |
