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--[[
A hunting ground zone will occasionally spawn a monster near a player that will go attack the player
]]
zones.RegisterClass("artery_huntingground",Color(255,255,0))
--Use this to set default properties. Only called on server.
hook.Add("OnZoneCreated","artery_huntingground",function(zone,class,zoneID)
if class == "artery_huntingground" then
zone.npctbl = {}
end
end)
--[[
local monsters = {
--Skyrim
"npc_draugr_wight",
"npc_draugr",
"npc_draugr_deathlord",
"npc_draugr_overlord",
"npc_draugr_scourge",
"npc_draugr_wight",
"npc_draugr_restless",
"npc_scrib",
"npc_falmer",
"npc_falmer_gloomlurker",
"npc_falmer_nightprowler",
"npc_falmer_shadowmaster",
"npc_falmer_skulker",
"npc_mudcrab",
"npc_deathclaw",
--Fallout
"npc_tunneler",
"npc_tunneler_queen",
}
]]
local monsters = scripted_ents.GetList()
local sub = {}
for k,v in pairs(monsters) do
if k:find("npc_") then
sub[#sub+1] = k
end
end
monsters = sub
-- Use this hook to let a player change a zone after making it or with the edit tool.
-- class is zone.class, zone is the zone's full table, DPanel is a panel to parent your things to, zoneID is the zone's ID, DFrame is the whole frame.
-- Return your preferred width and height for the panel and the frame will size to it.
hook.Add("ShowZoneOptions","artery_huntingground",function(zone,class,DPanel,zoneID,DFrame)
if class == "artery_huntingground" then
local w,h = 500, 400
local scroll = vgui.Create( "DScrollPanel",DPanel)
scroll:Dock(FILL)
function synctbl()
net.Start("artery_hunting_settbl")
net.WriteFloat(zoneID)
net.WriteTable(zone.npctbl or {})
net.WriteString(zone.Name or "")
net.WriteUInt(zone.SpawnRate or 0,16)
net.SendToServer()
end
print("Displaying table, my table is")
PrintTable(zone.npctbl)
local headerbar = vgui.Create("DPanel",scroll)
headerbar:Dock(TOP)
local monsterlb = vgui.Create("DLabel",headerbar)
monsterlb:Dock(LEFT)
monsterlb:SetText("Monster Type:")
monsterlb:SetDark(true)
monsterlb:SizeToContents()
local freqlb = vgui.Create("DLabel",headerbar)
freqlb:Dock(RIGHT)
freqlb:SetText("Spawn frequency (0-100)")
freqlb:SetDark(true)
freqlb:SizeToContents()
local groundslb = vgui.Create("DLabel",DPanel)
groundslb:Dock(TOP)
groundslb:SetText("Hunting ground name:")
groundslb:SetDark(true)
groundslb:SizeToContents()
local groundsname = vgui.Create("DTextEntry",DPanel)
groundsname:SetText(zone.Name or "")
groundsname:Dock(TOP)
groundsname.OnEnter = function()
zone.Name = groundsname:GetValue()
synctbl()
end
local spawnratelb = vgui.Create("DLabel",DPanel)
spawnratelb:Dock(TOP)
spawnratelb:SetText("Spawn Rate (in seconds, around 20 is good, lower is more frequent):")
spawnratelb:SetDark(true)
spawnratelb:SizeToContents()
local spawnrate = vgui.Create("DTextEntry",DPanel)
spawnrate:SetText(zone.SpawnRate or "20")
spawnrate:Dock(TOP)
spawnrate:SetNumeric(true)
spawnrate.OnEnter = function()
zone.SpawnRate = tonumber(spawnrate:GetValue())
synctbl()
end
local function mkrow(name,freq)
local thisbar = vgui.Create("DPanel",scroll)
thisbar:Dock(TOP)
local monstertype = vgui.Create("DComboBox",thisbar)
monstertype:Dock(LEFT)
for i,j in pairs(monsters) do
monstertype:AddChoice(j)
end
monstertype:SetValue(name)
monstertype.OnSelect = function(panel,index,value)
zone.npctbl[name] = nil
zone.npctbl[value] = freq
synctbl()
end
monstertype:SetSize(120,20)
local frequency = vgui.Create("DTextEntry",thisbar)
frequency:SetText(freq)
frequency:SetNumeric( true )
frequency:Dock(RIGHT)
frequency:SizeToContents()
local delete = vgui.Create("DButton",thisbar)
delete:SetText("-")
delete:Dock(RIGHT)
delete.DoClick = function()
print("Attempting to remove",thisbar)
zone.npctbl[name] = nil
thisbar:Remove()
end
function frequency.OnEnter()
zone.npctbl[name] = tonumber(frequency:GetValue())
synctbl()
end
end
print("Before drawing npctbl was")
PrintTable(zone.npctbl)
for k,v in pairs(zone.npctbl) do
mkrow(k,v)
end
local newpanelbut = vgui.Create("DButton",DPanel)
newpanelbut:SetText("+")
newpanelbut:Dock(BOTTOM)
newpanelbut.DoClick = function()
mkrow(monsters[1],0)
end
return w, h -- Specify the width and height for the DPanel container. The frame will resize accordingly.
end
end)
if SERVER then
util.AddNetworkString("artery_hunting_settbl")
net.Receive("artery_hunting_settbl",function(len,ply)
print("Server change received!")
local id, new, name, rate = net.ReadFloat(), net.ReadTable(), net.ReadString(), net.ReadUInt(16)
print("New table is:")
PrintTable(new)
if not ply:IsAdmin() then return end
zones.List[id].Name = name
zones.List[id].npctbl = new
zones.List[id].SpawnRate = rate
zones.Sync()
end)
end
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