1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
--[[
A server changer will "teleport" the player between instances
]]
zones.RegisterClass("artery_serverchange",Color(255,255,255))
--Use this to set default properties. Only called on server.
hook.Add("OnZoneCreated","artery_serverchange",function(zone,class,zoneID)
if class == "artery_serverchange" then
zone.toserver = game.GetIPAddress()
zone.topos = Vector(0,0,0)
end
end)
-- Use this hook to let a player change a zone after making it or with the edit tool.
-- class is zone.class, zone is the zone's full table, DPanel is a panel to parent your things to, zoneID is the zone's ID, DFrame is the whole frame.
-- Return your preferred width and height for the panel and the frame will size to it.
hook.Add("ShowZoneOptions","artery_serverchange",function(zone,class,DPanel,zoneID,DFrame)
if class == "artery_serverchange" then
local w,h = 500, 400
local tobl = Label("To Server:")
tobl:SetParent(DPanel)
tobl:Dock(TOP)
tobl:SetTextColor(color_black)
tobl:SizeToContents()
local to = vgui.Create("DTextEntry",DPanel) --parent to the panel.
to:Dock(TOP)
to:SetValue(zone.toserver)
function to:OnChange(new)
print("server's onvaluechanged has been called")
net.Start("artery_serverchange")
net.WriteFloat(zoneID)
net.WriteString(new)
net.SendToServer()
end
local poslbl = Label("To position:")
poslbl:SetParent(DPanel)
poslbl:Dock(TOP)
poslbl:SetTextColor(color_black)
poslbl:SizeToContents()
for k,v in pairs({"x","y","z"}) do
local post = vgui.Create("DTextEntry",DPanel)
post:SetValue(zone.topos[v])
post:Dock(TOP)
post:SetNumeric( true )
function post:OnChange(new)
print("Sending pos change")
net.Start("artery_poschange")
net.WriteFloat(zoneID)
net.WriteString(v)
net.WriteString(self:GetText())
net.SendToServer()
end
end
return w, h -- Specify the width and height for the DPanel container. The frame will resize accordingly.
end
end)
if SERVER then
util.AddNetworkString("artery_serverchange")
util.AddNetworkString("artery_poschange")
net.Receive("artery_serverchange",function(len,ply)
print("Server change received!")
local id, new = net.ReadFloat(), net.ReadString()
if not ply:IsAdmin() then return end
zones.List[id].toserver = new
zones.Sync()
end)
net.Receive("artery_poschange",function(len,ply)
print("poschange received!")
local id,v,w = net.ReadFloat(), net.ReadString(), net.ReadString()
if not ply:IsAdmin() then return end
zones.List[id].topos[v] = tonumber(w) or 0
zones.Sync()
print("zone",id,"is now set to")
PrintTable(zones.List[id])
end)
end
|