summaryrefslogtreecommitdiff
path: root/lua/entities/info_edit_townienode/init.lua
blob: e4702dafab1066c2db9ea79e4c36920f409266b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
if engine.ActiveGamemode() ~= "sandbox" then return end

AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside
AddCSLuaFile( "shared.lua" ) -- and shared scripts are sent.

include('shared.lua')

ENT.default_data = {
	Model = "models/humans/Group02/Male_03.mdl",
	NavNodes = {},
	Pos = nil
}

ENT.edit_data = {
	Size = HULL_TINY,
	Type = "navnode",
	Model = "models/editor/ground_node.mdl",
	get_default_code = function(who)
		local default_navnode = [[




local node = {
    ["Name"] = "%s", --@tagname
    ["Position"] = Vector(%f, %f, %f), --@tagpos
    ["OnReached"] = function(npc)
        
    end,
    ["IsDone"] = function(npc)
        
    end,
}
nrequire("sv_npcsystem.lua").CreateNavNode(node)
		]]
		local pos = who:GetPos()
		local name = "Default Node"
		return string.format(default_navnode,name,pos.x,pos.y,pos.z)
	end
}
local init = ENT.Initalize
function ENT:Initalize()
	print("In towniespawn's initalize")
	init(self)
end

function ENT:OnSave()
	print("Node's OnSave was called")
	local newtxt = file.Read(self.File,"DATA")
	print("new text was",newtxt)
	local newname = newtxt:match("%[\"Name\"%] = \"(.-)\", %-%-@tagname")
	print("new name is,",newname)
	self.Name = newname
end