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if engine.ActiveGamemode() ~= "sandbox" then return end
--[[
This entity gives townies things to do
]]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/error.mdl")
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_NONE)
self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE)
--self:SetNoDraw(true)
self:SetPos(self.Position)
end
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