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if engine.ActiveGamemode() ~= "sandbox" then return end
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName= "Huntable Spawn"
ENT.Author= "Apickx"
ENT.Contact= "cogarr.net"
ENT.Purpose= "Set a point that npc's can spawn at"
ENT.Instructions= "Put a few of these down out of sight"
ENT.Spawnable = true
ENT.AdminSpawnable = false
ENT.Category = "Artery"
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