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if engine.ActiveGamemode() ~= "sandbox" then return end
ENT.Base = "base_entity"
ENT.PrintName= "Programmable base"
ENT.Author= "Apickx"
ENT.Contact= "cogarr.net"
ENT.Purpose= "A base for other programmables"
ENT.Instructions= "Don't use this probably!"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.Category = "Artery"
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