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local stam = nil
if SERVER then
stam = nrequire("sv_stamina.lua") -- Depends on artery_stamina
else
stam = nrequire("cl_stamina.lua")
end
local dodgeing = {}
local last_dodge = {}
local tostop = {}
hook.Add( "KeyPress", "keypress_dodge_toggle", function( ply, key )
if ( key == IN_WALK ) then
dodgeing[ply] = true
end
end )
hook.Add( "KeyRelease", "keypress_dodge_toggle", function( ply, key )
if ( key == IN_WALK ) then
dodgeing[ply] = false
end
end )
hook.Add( "PlayerInitialSpawn", "dodge_cooldown_init",function(ply)
last_dodge[ply] = CurTime()
end )
hook.Add( "PlayerDisconnected", "dodge_cooldown_desc",function(ply)
last_dodge[ply] = nil
end )
hook.Add( "Move", "move_dodge_dodge", function(ply,cmv)
--print("Player's stamina was",stam.getStamina(ply))
if dodgeing[ply] and CurTime() > ((last_dodge[ply] or 0) + 1) and stam.getStamina(ply) >= 10 then
if SERVER then
stam.takeStamina(ply,10)
end
local vel = cmv:GetVelocity()
vel.z = 0
vel = (vel * 20) + Vector(0,0,-64)
for k,v in pairs({"x","y","z"}) do
vel[v] = math.Clamp(vel[v],-1000,1000)
end
cmv:SetVelocity(vel)
last_dodge[ply] = CurTime()
tostop[ply] = CurTime() + 0.1
elseif tostop[ply] and CurTime() > tostop[ply] then
cmv:SetVelocity(Vector(0,0,0))
tostop[ply] = nil
end
end)
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