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authorApickx <apickx@cogarr.com>2025-02-12 16:41:17 -0600
committerApickx <apickx@cogarr.com>2025-02-12 16:41:17 -0600
commit94cc3813c462df5f7bfd875d5a817b0da42006e6 (patch)
treede80af0fe1300e822c6b553d15dbf2136f31f1b9 /data/artery/global/art_sawhorse
parentd22897e044a422e125f46e52c3467473a3656378 (diff)
downloadartery_stranded-master.tar.gz
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Final commitHEADmaster
Diffstat (limited to 'data/artery/global/art_sawhorse')
-rw-r--r--data/artery/global/art_sawhorse/cl_ent_sawhorse.lua118
-rw-r--r--data/artery/global/art_sawhorse/sh_ent_sawhorse.lua106
-rw-r--r--data/artery/global/art_sawhorse/sv_ent_sawhorse.lua172
3 files changed, 198 insertions, 198 deletions
diff --git a/data/artery/global/art_sawhorse/cl_ent_sawhorse.lua b/data/artery/global/art_sawhorse/cl_ent_sawhorse.lua
index 2cbe16a..f80784d 100644
--- a/data/artery/global/art_sawhorse/cl_ent_sawhorse.lua
+++ b/data/artery/global/art_sawhorse/cl_ent_sawhorse.lua
@@ -1,59 +1,59 @@
---[[
- Client stuff!
-]]
-local ENT = nrequire("sh_ent_sawhorse.lua")
-
-function ENT:Draw()
-
- self.Entity:DrawModel()
-
-end
-
-net.Receive("art_sawhorse_open",function()
- local who = net.ReadEntity()
- print("Opening sawhorse")
- local selectframe = vgui.Create("DFrame")
- selectframe:SetSize(ScrW()/2, ScrH()/2)
- selectframe:Center()
- selectframe:SetTitle("Sawhorse")
-
- local scroll = vgui.Create( "DScrollPanel",selectframe )
- scroll:Dock(FILL)
-
- local grid = vgui.Create( "DGrid", scroll )
- grid:SetPos( 10, 30 )
- grid:SetCols( 2 )
- grid:SetColWide( 200 )
- grid:SetRowHeight(100)
- grid:Dock(FILL)
-
- print("s.props is",ENT.props)
- PrintTable(ENT.props)
-
- for k,v in pairs(ENT.props) do
- local p = vgui.Create("DPanel")
- p:SetSize(200,100)
- --p:Dock(FILL)
- local but = vgui.Create("DModelPanel",p)
- but:SetModel(v.model)
- but:SetSize(100,100)
- but:Dock(LEFT)
- but.DoClick = function(self)
- net.Start("art_sawhorse_select")
- net.WriteString(k)
- net.WriteEntity(who)
- net.SendToServer()
- print("I want to make a ", k)
- end
- local label = vgui.Create("DLabel",p)
- label:SetSize(100,100)
- label:Dock(RIGHT)
- label:SetText(string.format("%s\nCost:%d wood",k,v.cost))
- label:SetDark(true)
- grid:AddItem(p)
- end
-
- selectframe:MakePopup()
-end)
-
-scripted_ents.Register(ENT,"art_sawhorse")
+--[[
+ Client stuff!
+]]
+local ENT = nrequire("sh_ent_sawhorse.lua")
+
+function ENT:Draw()
+
+ self.Entity:DrawModel()
+
+end
+
+net.Receive("art_sawhorse_open",function()
+ local who = net.ReadEntity()
+ print("Opening sawhorse")
+ local selectframe = vgui.Create("DFrame")
+ selectframe:SetSize(ScrW()/2, ScrH()/2)
+ selectframe:Center()
+ selectframe:SetTitle("Sawhorse")
+
+ local scroll = vgui.Create( "DScrollPanel",selectframe )
+ scroll:Dock(FILL)
+
+ local grid = vgui.Create( "DGrid", scroll )
+ grid:SetPos( 10, 30 )
+ grid:SetCols( 2 )
+ grid:SetColWide( 200 )
+ grid:SetRowHeight(100)
+ grid:Dock(FILL)
+
+ print("s.props is",ENT.props)
+ PrintTable(ENT.props)
+
+ for k,v in pairs(ENT.props) do
+ local p = vgui.Create("DPanel")
+ p:SetSize(200,100)
+ --p:Dock(FILL)
+ local but = vgui.Create("DModelPanel",p)
+ but:SetModel(v.model)
+ but:SetSize(100,100)
+ but:Dock(LEFT)
+ but.DoClick = function(self)
+ net.Start("art_sawhorse_select")
+ net.WriteString(k)
+ net.WriteEntity(who)
+ net.SendToServer()
+ print("I want to make a ", k)
+ end
+ local label = vgui.Create("DLabel",p)
+ label:SetSize(100,100)
+ label:Dock(RIGHT)
+ label:SetText(string.format("%s\nCost:%d wood",k,v.cost))
+ label:SetDark(true)
+ grid:AddItem(p)
+ end
+
+ selectframe:MakePopup()
+end)
+
+scripted_ents.Register(ENT,"art_sawhorse")
diff --git a/data/artery/global/art_sawhorse/sh_ent_sawhorse.lua b/data/artery/global/art_sawhorse/sh_ent_sawhorse.lua
index bf0e640..49ede91 100644
--- a/data/artery/global/art_sawhorse/sh_ent_sawhorse.lua
+++ b/data/artery/global/art_sawhorse/sh_ent_sawhorse.lua
@@ -1,53 +1,53 @@
-
-local ENT = {}
-
-ENT.Type = "anim"
-ENT.Base = "art_chest"
-ENT.PrintName = "art_sawhorse"
-ENT.Author = "Apickx"
-
-ENT.Spawnable = false
-ENT.AdminSpawnable = false
-
-local skil = nrequire("sh_skillcommon.lua")
-skil.RegisterSkill({"Crafting","Carpentry"})
-
-ENT.props = {
- ["A short board"] = {
- model = "models/props_debris/wood_board06a.mdl",
- cost = 1
- },
- ["A longer board"] = {
- model = "models/props_debris/wood_board07a.mdl",
- cost = 2,
- },
- ["A pallet"] = {
- model = "models/props_junk/wood_pallet001a.mdl",
- cost = 2
- },
- ["A large flat peice of wood"] = {
- model = "models/props_wasteland/wood_fence01a.mdl",
- cost = 3
- },
- ["A small flat peice of wood"] = {
- model = "models/props_wasteland/wood_fence02a.mdl",
- cost = 2
- },
- ["A very strong, boyent fence"] = {
- model = "models/props_c17/FurnitureShelf001a.mdl",
- cost = 2
- },
- ["A round table"] = {
- model = "models/props_c17/FurnitureTable001a.mdl",
- cost = 1
- },
- ["A rectangle table"] = {
- model = "models/props_c17/FurnitureTable002a.mdl",
- cost = 1
- },
- ["A tall pole"] = {
- model = "models/props_docks/dock01_pole01a_128.mdl",
- cost = 2
- }
-}
-return ENT
+
+local ENT = {}
+
+ENT.Type = "anim"
+ENT.Base = "art_chest"
+ENT.PrintName = "art_sawhorse"
+ENT.Author = "Apickx"
+
+ENT.Spawnable = false
+ENT.AdminSpawnable = false
+
+local skil = nrequire("sh_skillcommon.lua")
+skil.RegisterSkill({"Crafting","Carpentry"})
+
+ENT.props = {
+ ["A short board"] = {
+ model = "models/props_debris/wood_board06a.mdl",
+ cost = 1
+ },
+ ["A longer board"] = {
+ model = "models/props_debris/wood_board07a.mdl",
+ cost = 2,
+ },
+ ["A pallet"] = {
+ model = "models/props_junk/wood_pallet001a.mdl",
+ cost = 2
+ },
+ ["A large flat peice of wood"] = {
+ model = "models/props_wasteland/wood_fence01a.mdl",
+ cost = 3
+ },
+ ["A small flat peice of wood"] = {
+ model = "models/props_wasteland/wood_fence02a.mdl",
+ cost = 2
+ },
+ ["A very strong, boyent fence"] = {
+ model = "models/props_c17/FurnitureShelf001a.mdl",
+ cost = 2
+ },
+ ["A round table"] = {
+ model = "models/props_c17/FurnitureTable001a.mdl",
+ cost = 1
+ },
+ ["A rectangle table"] = {
+ model = "models/props_c17/FurnitureTable002a.mdl",
+ cost = 1
+ },
+ ["A tall pole"] = {
+ model = "models/props_docks/dock01_pole01a_128.mdl",
+ cost = 2
+ }
+}
+return ENT
diff --git a/data/artery/global/art_sawhorse/sv_ent_sawhorse.lua b/data/artery/global/art_sawhorse/sv_ent_sawhorse.lua
index 393aaed..100864a 100644
--- a/data/artery/global/art_sawhorse/sv_ent_sawhorse.lua
+++ b/data/artery/global/art_sawhorse/sv_ent_sawhorse.lua
@@ -1,86 +1,86 @@
---[[
- This entity gives townies things to do
-]]
-
-local ENT = nrequire("sh_ent_sawhorse.lua")
-
-DEFINE_BASECLASS("art_chest") -- this defined a local variable called BaseClass
-
-AddCSLuaFile( "cl_init.lua" )
-AddCSLuaFile( "shared.lua" )
-
-print("Hello from art_sawhorse init.lua!")
-
-local s = include("shared.lua")
-local inv = nrequire("core/inventory/inventory.lua")
-local itm = nrequire("core/inventory/item.lua")
-
-function ENT:Initialize( )
- self.InvType = "Crafting Inventory"
- BaseClass.Initialize(self)
- timer.Simple(0.1,function()
- self.data.inventories[self:GetCreationID()].accepts = {
- ["Wood"] = true,
- }
- end)
- self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
- self.Entity:PhysicsInit( SOLID_VPHYSICS )
- self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
- self.Entity:SetSolid( SOLID_VPHYSICS )
- self.Entity:Activate()
- local phys = self.Entity:GetPhysicsObject()
- if (phys:IsValid()) then
- phys:Wake()
- phys:SetMass(100)
- end
- self.selfPos = self.Entity
- self:SetUseType(SIMPLE_USE)
-end
-
-
-util.AddNetworkString("art_sawhorse_open")
-util.AddNetworkString("art_sawhorse_select")
-util.AddNetworkString("art_sawhorse_puzzle")
-util.AddNetworkString("art_sawhorse_put")
-util.AddNetworkString("art_sawhorse_close")
-
-function ENT:Use(a,c,u,v)
- net.Start("art_sawhorse_open")
- net.WriteEntity(self)
- net.Send(c)
- BaseClass.Use(self,a,c,u,v)
-end
-
-net.Receive("art_sawhorse_select",function(ln,ply)
- local name = net.ReadString()
- local who = net.ReadEntity()
- print("props are:")
- PrintTable(ENT.props)
- assert(ENT.props[name],"Player " .. ply:Nick() .. " tried to make a prop we don't have:" .. name)
- local cost = ENT.props[name].cost
- print("player wanted to make a ",name,cost)
- local num = 0
- local myinv = who.data.inventories[who:GetCreationID()]
- local cursor = myinv:Has("Wood")
- local titm = nil
- while cursor ~= nil and num < cost do
- titm = myinv:Remove(cursor)
- num = num + 1
- cursor = myinv:Has("Wood")
- end
- if num == cost then
- local e = ents.Create("prop_physics")
- e:SetPos(who:GetPos() + Vector(0,0,100))
- e:SetModel(ENT.props[name].model)
- e:Spawn()
- ply:AddSkill("Carpentry",cost)
- else
- --Put stuff back in if we didn't have enough!
- for i = 1,num do
- local pos = myinv:FindPlaceFor(titm)
- myinv:Put(pos,titm)
- end
- end
-end)
-
-scripted_ents.Register(ENT,"art_sawhorse")
+--[[
+ This entity gives townies things to do
+]]
+
+local ENT = nrequire("sh_ent_sawhorse.lua")
+
+DEFINE_BASECLASS("art_chest") -- this defined a local variable called BaseClass
+
+AddCSLuaFile( "cl_init.lua" )
+AddCSLuaFile( "shared.lua" )
+
+print("Hello from art_sawhorse init.lua!")
+
+local s = include("shared.lua")
+local inv = nrequire("core/inventory/inventory.lua")
+local itm = nrequire("core/inventory/item.lua")
+
+function ENT:Initialize( )
+ self.InvType = "Crafting Inventory"
+ BaseClass.Initialize(self)
+ timer.Simple(0.1,function()
+ self.data.inventories[self:GetCreationID()].accepts = {
+ ["Wood"] = true,
+ }
+ end)
+ self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
+ self.Entity:PhysicsInit( SOLID_VPHYSICS )
+ self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
+ self.Entity:SetSolid( SOLID_VPHYSICS )
+ self.Entity:Activate()
+ local phys = self.Entity:GetPhysicsObject()
+ if (phys:IsValid()) then
+ phys:Wake()
+ phys:SetMass(100)
+ end
+ self.selfPos = self.Entity
+ self:SetUseType(SIMPLE_USE)
+end
+
+
+util.AddNetworkString("art_sawhorse_open")
+util.AddNetworkString("art_sawhorse_select")
+util.AddNetworkString("art_sawhorse_puzzle")
+util.AddNetworkString("art_sawhorse_put")
+util.AddNetworkString("art_sawhorse_close")
+
+function ENT:Use(a,c,u,v)
+ net.Start("art_sawhorse_open")
+ net.WriteEntity(self)
+ net.Send(c)
+ BaseClass.Use(self,a,c,u,v)
+end
+
+net.Receive("art_sawhorse_select",function(ln,ply)
+ local name = net.ReadString()
+ local who = net.ReadEntity()
+ print("props are:")
+ PrintTable(ENT.props)
+ assert(ENT.props[name],"Player " .. ply:Nick() .. " tried to make a prop we don't have:" .. name)
+ local cost = ENT.props[name].cost
+ print("player wanted to make a ",name,cost)
+ local num = 0
+ local myinv = who.data.inventories[who:GetCreationID()]
+ local cursor = myinv:Has("Wood")
+ local titm = nil
+ while cursor ~= nil and num < cost do
+ titm = myinv:Remove(cursor)
+ num = num + 1
+ cursor = myinv:Has("Wood")
+ end
+ if num == cost then
+ local e = ents.Create("prop_physics")
+ e:SetPos(who:GetPos() + Vector(0,0,100))
+ e:SetModel(ENT.props[name].model)
+ e:Spawn()
+ ply:AddSkill("Carpentry",cost)
+ else
+ --Put stuff back in if we didn't have enough!
+ for i = 1,num do
+ local pos = myinv:FindPlaceFor(titm)
+ myinv:Put(pos,titm)
+ end
+ end
+end)
+
+scripted_ents.Register(ENT,"art_sawhorse")