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| author | Apickx <apickx@cogarr.com> | 2025-02-12 16:41:17 -0600 |
|---|---|---|
| committer | Apickx <apickx@cogarr.com> | 2025-02-12 16:41:17 -0600 |
| commit | 94cc3813c462df5f7bfd875d5a817b0da42006e6 (patch) | |
| tree | de80af0fe1300e822c6b553d15dbf2136f31f1b9 /data/artery/global/art_shipyardcontrol | |
| parent | d22897e044a422e125f46e52c3467473a3656378 (diff) | |
| download | artery_stranded-master.tar.gz artery_stranded-master.tar.bz2 artery_stranded-master.zip | |
Diffstat (limited to 'data/artery/global/art_shipyardcontrol')
3 files changed, 132 insertions, 132 deletions
diff --git a/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua b/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua index c9be7a6..a382132 100644 --- a/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua +++ b/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua @@ -1,64 +1,64 @@ ---[[ - Client stuff! -]] -local ENT = nrequire("sh_ent_shipyardcontrol.lua") - -function ENT:Draw() - self:DrawModel() - -end - -net.Receive("art_shipyard_open",function() - local who = net.ReadEntity() - print("Opening shipyard") - local selectframe = vgui.Create("DFrame") - selectframe:SetSize(ScrW() / 2, ScrH() / 2) - selectframe:Center() - selectframe:SetTitle("Shipyard") - - local scroll = vgui.Create( "DScrollPanel",selectframe ) - scroll:Dock(FILL) - - local labelname = vgui.Create("DLabel",scroll) - labelname:Dock(TOP) - labelname:SetText("Ship name:") - labelname:SetDark(true) - - local textname = vgui.Create("DTextEntry",scroll) - textname:Dock(TOP) - - local buttonfinish = vgui.Create( "DButton", scroll ) - buttonfinish:SetText("Finish") - buttonfinish:Dock(TOP) - buttonfinish.DoClick = function() - net.Start("art_shipyard_finalize") - net.WriteEntity(who) - net.WriteString(textname:GetValue()) - net.SendToServer() - end - - selectframe:MakePopup() -end) - ---[[ - Display the bounds of shipyards -]] - -hook.Add( "PostDrawOpaqueRenderables", "artery_draw_shipyards", function() - local ztd = zones.FindByClass("artery_shipyard") - for k,v in pairs(ztd) do - local bounds = v.bounds - cam.Start3D2D( bounds.mins, Angle(0,0,0), 1 ) - local x,y = bounds.maxs.x - bounds.mins.x, -(bounds.maxs.y - bounds.mins.y) - surface.SetDrawColor( 238, 238, 255, 50 ) - surface.DrawRect( 0, 0, x, y ) - surface.SetDrawColor( 100,100,255,255) - surface.DrawLine(0,0,x,0) - surface.DrawLine(0,0,0,y) - surface.DrawLine(x,y,x,0) - surface.DrawLine(x,y,0,y) - cam.End3D2D() - end -end ) - -scripted_ents.Register(ENT,"art_shipyardcontrol") +--[[
+ Client stuff!
+]]
+local ENT = nrequire("sh_ent_shipyardcontrol.lua")
+
+function ENT:Draw()
+ self:DrawModel()
+
+end
+
+net.Receive("art_shipyard_open",function()
+ local who = net.ReadEntity()
+ print("Opening shipyard")
+ local selectframe = vgui.Create("DFrame")
+ selectframe:SetSize(ScrW() / 2, ScrH() / 2)
+ selectframe:Center()
+ selectframe:SetTitle("Shipyard")
+
+ local scroll = vgui.Create( "DScrollPanel",selectframe )
+ scroll:Dock(FILL)
+
+ local labelname = vgui.Create("DLabel",scroll)
+ labelname:Dock(TOP)
+ labelname:SetText("Ship name:")
+ labelname:SetDark(true)
+
+ local textname = vgui.Create("DTextEntry",scroll)
+ textname:Dock(TOP)
+
+ local buttonfinish = vgui.Create( "DButton", scroll )
+ buttonfinish:SetText("Finish")
+ buttonfinish:Dock(TOP)
+ buttonfinish.DoClick = function()
+ net.Start("art_shipyard_finalize")
+ net.WriteEntity(who)
+ net.WriteString(textname:GetValue())
+ net.SendToServer()
+ end
+
+ selectframe:MakePopup()
+end)
+
+--[[
+ Display the bounds of shipyards
+]]
+
+hook.Add( "PostDrawOpaqueRenderables", "artery_draw_shipyards", function()
+ local ztd = zones.FindByClass("artery_shipyard")
+ for k,v in pairs(ztd) do
+ local bounds = v.bounds
+ cam.Start3D2D( bounds.mins, Angle(0,0,0), 1 )
+ local x,y = bounds.maxs.x - bounds.mins.x, -(bounds.maxs.y - bounds.mins.y)
+ surface.SetDrawColor( 238, 238, 255, 50 )
+ surface.DrawRect( 0, 0, x, y )
+ surface.SetDrawColor( 100,100,255,255)
+ surface.DrawLine(0,0,x,0)
+ surface.DrawLine(0,0,0,y)
+ surface.DrawLine(x,y,x,0)
+ surface.DrawLine(x,y,0,y)
+ cam.End3D2D()
+ end
+end )
+
+scripted_ents.Register(ENT,"art_shipyardcontrol")
diff --git a/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua b/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua index bb0026b..acf87a4 100644 --- a/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua +++ b/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua @@ -1,13 +1,13 @@ - - -local ENT = {} - -ENT.Type = "anim" -ENT.Base = "art_chest" -ENT.PrintName = "art_shipyardcontrol" -ENT.Author = "Apickx" - -ENT.Spawnable = false -ENT.AdminSpawnable = false - -return ENT +
+
+local ENT = {}
+
+ENT.Type = "anim"
+ENT.Base = "art_chest"
+ENT.PrintName = "art_shipyardcontrol"
+ENT.Author = "Apickx"
+
+ENT.Spawnable = false
+ENT.AdminSpawnable = false
+
+return ENT
diff --git a/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua b/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua index ed1eed0..3a2ac4f 100644 --- a/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua +++ b/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua @@ -1,55 +1,55 @@ ---[[ - This entity gives townies things to do -]] -if not nrequire then return end - -AddCSLuaFile( "cl_init.lua" ) -AddCSLuaFile( "shared.lua" ) - -print("Hello from art_shipyardcontrol init.lua!") - -local ENT = nrequire("sh_ent_shipyardcontrol.lua") - -function ENT:Initialize( ) - self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl") - self.Entity:PhysicsInit( SOLID_VPHYSICS ) - self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) - self.Entity:SetSolid( SOLID_VPHYSICS ) - self.Entity:Activate() - local phys = self.Entity:GetPhysicsObject() - if (phys:IsValid()) then - phys:Wake() - phys:SetMass(100) - end - self.selfPos = self.Entity - self:SetUseType(SIMPLE_USE) -end - - -util.AddNetworkString("art_shipyard_open") -util.AddNetworkString("art_shipyard_finalize") -util.AddNetworkString("art_shipyard_close") - -function ENT:Use(a,c,u,v) - net.Start("art_shipyard_open") - net.WriteEntity(self) - net.Send(c) -end - -net.Receive("art_shipyard_finalize",function(ln,ply) - print("Finalizing ship...") - local area = net.ReadEntity() - local name = net.ReadString() - print("Name will be", name) - print(area,area.Zone) - local zone = zones.List[area.Zone] - local bounds = zone.bounds - local allents = ents.FindInBox(bounds.mins,bounds.maxs) - duplicator.SetLocalPos( ply:GetPos()) - local boat = duplicator.Copy(allents[1]) - duplicator.SetLocalPos(Vector(0,0,0)) - print("Got boat") - PrintTable(boat) -end) - -scripted_ents.Register(ENT,"art_shipyardcontrol") +--[[
+ This entity gives townies things to do
+]]
+if not nrequire then return end
+
+AddCSLuaFile( "cl_init.lua" )
+AddCSLuaFile( "shared.lua" )
+
+print("Hello from art_shipyardcontrol init.lua!")
+
+local ENT = nrequire("sh_ent_shipyardcontrol.lua")
+
+function ENT:Initialize( )
+ self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
+ self.Entity:PhysicsInit( SOLID_VPHYSICS )
+ self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
+ self.Entity:SetSolid( SOLID_VPHYSICS )
+ self.Entity:Activate()
+ local phys = self.Entity:GetPhysicsObject()
+ if (phys:IsValid()) then
+ phys:Wake()
+ phys:SetMass(100)
+ end
+ self.selfPos = self.Entity
+ self:SetUseType(SIMPLE_USE)
+end
+
+
+util.AddNetworkString("art_shipyard_open")
+util.AddNetworkString("art_shipyard_finalize")
+util.AddNetworkString("art_shipyard_close")
+
+function ENT:Use(a,c,u,v)
+ net.Start("art_shipyard_open")
+ net.WriteEntity(self)
+ net.Send(c)
+end
+
+net.Receive("art_shipyard_finalize",function(ln,ply)
+ print("Finalizing ship...")
+ local area = net.ReadEntity()
+ local name = net.ReadString()
+ print("Name will be", name)
+ print(area,area.Zone)
+ local zone = zones.List[area.Zone]
+ local bounds = zone.bounds
+ local allents = ents.FindInBox(bounds.mins,bounds.maxs)
+ duplicator.SetLocalPos( ply:GetPos())
+ local boat = duplicator.Copy(allents[1])
+ duplicator.SetLocalPos(Vector(0,0,0))
+ print("Got boat")
+ PrintTable(boat)
+end)
+
+scripted_ents.Register(ENT,"art_shipyardcontrol")
|
