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authorApickx <apickx@cogarr.com>2025-02-12 16:41:17 -0600
committerApickx <apickx@cogarr.com>2025-02-12 16:41:17 -0600
commit94cc3813c462df5f7bfd875d5a817b0da42006e6 (patch)
treede80af0fe1300e822c6b553d15dbf2136f31f1b9 /data/artery/global/art_shipyardcontrol
parentd22897e044a422e125f46e52c3467473a3656378 (diff)
downloadartery_stranded-master.tar.gz
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Final commitHEADmaster
Diffstat (limited to 'data/artery/global/art_shipyardcontrol')
-rw-r--r--data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua128
-rw-r--r--data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua26
-rw-r--r--data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua110
3 files changed, 132 insertions, 132 deletions
diff --git a/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua b/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua
index c9be7a6..a382132 100644
--- a/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua
+++ b/data/artery/global/art_shipyardcontrol/cl_ent_shipyardcontrol.lua
@@ -1,64 +1,64 @@
---[[
- Client stuff!
-]]
-local ENT = nrequire("sh_ent_shipyardcontrol.lua")
-
-function ENT:Draw()
- self:DrawModel()
-
-end
-
-net.Receive("art_shipyard_open",function()
- local who = net.ReadEntity()
- print("Opening shipyard")
- local selectframe = vgui.Create("DFrame")
- selectframe:SetSize(ScrW() / 2, ScrH() / 2)
- selectframe:Center()
- selectframe:SetTitle("Shipyard")
-
- local scroll = vgui.Create( "DScrollPanel",selectframe )
- scroll:Dock(FILL)
-
- local labelname = vgui.Create("DLabel",scroll)
- labelname:Dock(TOP)
- labelname:SetText("Ship name:")
- labelname:SetDark(true)
-
- local textname = vgui.Create("DTextEntry",scroll)
- textname:Dock(TOP)
-
- local buttonfinish = vgui.Create( "DButton", scroll )
- buttonfinish:SetText("Finish")
- buttonfinish:Dock(TOP)
- buttonfinish.DoClick = function()
- net.Start("art_shipyard_finalize")
- net.WriteEntity(who)
- net.WriteString(textname:GetValue())
- net.SendToServer()
- end
-
- selectframe:MakePopup()
-end)
-
---[[
- Display the bounds of shipyards
-]]
-
-hook.Add( "PostDrawOpaqueRenderables", "artery_draw_shipyards", function()
- local ztd = zones.FindByClass("artery_shipyard")
- for k,v in pairs(ztd) do
- local bounds = v.bounds
- cam.Start3D2D( bounds.mins, Angle(0,0,0), 1 )
- local x,y = bounds.maxs.x - bounds.mins.x, -(bounds.maxs.y - bounds.mins.y)
- surface.SetDrawColor( 238, 238, 255, 50 )
- surface.DrawRect( 0, 0, x, y )
- surface.SetDrawColor( 100,100,255,255)
- surface.DrawLine(0,0,x,0)
- surface.DrawLine(0,0,0,y)
- surface.DrawLine(x,y,x,0)
- surface.DrawLine(x,y,0,y)
- cam.End3D2D()
- end
-end )
-
-scripted_ents.Register(ENT,"art_shipyardcontrol")
+--[[
+ Client stuff!
+]]
+local ENT = nrequire("sh_ent_shipyardcontrol.lua")
+
+function ENT:Draw()
+ self:DrawModel()
+
+end
+
+net.Receive("art_shipyard_open",function()
+ local who = net.ReadEntity()
+ print("Opening shipyard")
+ local selectframe = vgui.Create("DFrame")
+ selectframe:SetSize(ScrW() / 2, ScrH() / 2)
+ selectframe:Center()
+ selectframe:SetTitle("Shipyard")
+
+ local scroll = vgui.Create( "DScrollPanel",selectframe )
+ scroll:Dock(FILL)
+
+ local labelname = vgui.Create("DLabel",scroll)
+ labelname:Dock(TOP)
+ labelname:SetText("Ship name:")
+ labelname:SetDark(true)
+
+ local textname = vgui.Create("DTextEntry",scroll)
+ textname:Dock(TOP)
+
+ local buttonfinish = vgui.Create( "DButton", scroll )
+ buttonfinish:SetText("Finish")
+ buttonfinish:Dock(TOP)
+ buttonfinish.DoClick = function()
+ net.Start("art_shipyard_finalize")
+ net.WriteEntity(who)
+ net.WriteString(textname:GetValue())
+ net.SendToServer()
+ end
+
+ selectframe:MakePopup()
+end)
+
+--[[
+ Display the bounds of shipyards
+]]
+
+hook.Add( "PostDrawOpaqueRenderables", "artery_draw_shipyards", function()
+ local ztd = zones.FindByClass("artery_shipyard")
+ for k,v in pairs(ztd) do
+ local bounds = v.bounds
+ cam.Start3D2D( bounds.mins, Angle(0,0,0), 1 )
+ local x,y = bounds.maxs.x - bounds.mins.x, -(bounds.maxs.y - bounds.mins.y)
+ surface.SetDrawColor( 238, 238, 255, 50 )
+ surface.DrawRect( 0, 0, x, y )
+ surface.SetDrawColor( 100,100,255,255)
+ surface.DrawLine(0,0,x,0)
+ surface.DrawLine(0,0,0,y)
+ surface.DrawLine(x,y,x,0)
+ surface.DrawLine(x,y,0,y)
+ cam.End3D2D()
+ end
+end )
+
+scripted_ents.Register(ENT,"art_shipyardcontrol")
diff --git a/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua b/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua
index bb0026b..acf87a4 100644
--- a/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua
+++ b/data/artery/global/art_shipyardcontrol/sh_ent_shipyardcontrol.lua
@@ -1,13 +1,13 @@
-
-
-local ENT = {}
-
-ENT.Type = "anim"
-ENT.Base = "art_chest"
-ENT.PrintName = "art_shipyardcontrol"
-ENT.Author = "Apickx"
-
-ENT.Spawnable = false
-ENT.AdminSpawnable = false
-
-return ENT
+
+
+local ENT = {}
+
+ENT.Type = "anim"
+ENT.Base = "art_chest"
+ENT.PrintName = "art_shipyardcontrol"
+ENT.Author = "Apickx"
+
+ENT.Spawnable = false
+ENT.AdminSpawnable = false
+
+return ENT
diff --git a/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua b/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua
index ed1eed0..3a2ac4f 100644
--- a/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua
+++ b/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua
@@ -1,55 +1,55 @@
---[[
- This entity gives townies things to do
-]]
-if not nrequire then return end
-
-AddCSLuaFile( "cl_init.lua" )
-AddCSLuaFile( "shared.lua" )
-
-print("Hello from art_shipyardcontrol init.lua!")
-
-local ENT = nrequire("sh_ent_shipyardcontrol.lua")
-
-function ENT:Initialize( )
- self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
- self.Entity:PhysicsInit( SOLID_VPHYSICS )
- self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
- self.Entity:SetSolid( SOLID_VPHYSICS )
- self.Entity:Activate()
- local phys = self.Entity:GetPhysicsObject()
- if (phys:IsValid()) then
- phys:Wake()
- phys:SetMass(100)
- end
- self.selfPos = self.Entity
- self:SetUseType(SIMPLE_USE)
-end
-
-
-util.AddNetworkString("art_shipyard_open")
-util.AddNetworkString("art_shipyard_finalize")
-util.AddNetworkString("art_shipyard_close")
-
-function ENT:Use(a,c,u,v)
- net.Start("art_shipyard_open")
- net.WriteEntity(self)
- net.Send(c)
-end
-
-net.Receive("art_shipyard_finalize",function(ln,ply)
- print("Finalizing ship...")
- local area = net.ReadEntity()
- local name = net.ReadString()
- print("Name will be", name)
- print(area,area.Zone)
- local zone = zones.List[area.Zone]
- local bounds = zone.bounds
- local allents = ents.FindInBox(bounds.mins,bounds.maxs)
- duplicator.SetLocalPos( ply:GetPos())
- local boat = duplicator.Copy(allents[1])
- duplicator.SetLocalPos(Vector(0,0,0))
- print("Got boat")
- PrintTable(boat)
-end)
-
-scripted_ents.Register(ENT,"art_shipyardcontrol")
+--[[
+ This entity gives townies things to do
+]]
+if not nrequire then return end
+
+AddCSLuaFile( "cl_init.lua" )
+AddCSLuaFile( "shared.lua" )
+
+print("Hello from art_shipyardcontrol init.lua!")
+
+local ENT = nrequire("sh_ent_shipyardcontrol.lua")
+
+function ENT:Initialize( )
+ self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
+ self.Entity:PhysicsInit( SOLID_VPHYSICS )
+ self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
+ self.Entity:SetSolid( SOLID_VPHYSICS )
+ self.Entity:Activate()
+ local phys = self.Entity:GetPhysicsObject()
+ if (phys:IsValid()) then
+ phys:Wake()
+ phys:SetMass(100)
+ end
+ self.selfPos = self.Entity
+ self:SetUseType(SIMPLE_USE)
+end
+
+
+util.AddNetworkString("art_shipyard_open")
+util.AddNetworkString("art_shipyard_finalize")
+util.AddNetworkString("art_shipyard_close")
+
+function ENT:Use(a,c,u,v)
+ net.Start("art_shipyard_open")
+ net.WriteEntity(self)
+ net.Send(c)
+end
+
+net.Receive("art_shipyard_finalize",function(ln,ply)
+ print("Finalizing ship...")
+ local area = net.ReadEntity()
+ local name = net.ReadString()
+ print("Name will be", name)
+ print(area,area.Zone)
+ local zone = zones.List[area.Zone]
+ local bounds = zone.bounds
+ local allents = ents.FindInBox(bounds.mins,bounds.maxs)
+ duplicator.SetLocalPos( ply:GetPos())
+ local boat = duplicator.Copy(allents[1])
+ duplicator.SetLocalPos(Vector(0,0,0))
+ print("Got boat")
+ PrintTable(boat)
+end)
+
+scripted_ents.Register(ENT,"art_shipyardcontrol")