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authorApickx <apickx@cogarr.com>2025-02-12 16:41:17 -0600
committerApickx <apickx@cogarr.com>2025-02-12 16:41:17 -0600
commit94cc3813c462df5f7bfd875d5a817b0da42006e6 (patch)
treede80af0fe1300e822c6b553d15dbf2136f31f1b9 /data/artery/global/art_workbench
parentd22897e044a422e125f46e52c3467473a3656378 (diff)
downloadartery_stranded-master.tar.gz
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artery_stranded-master.zip
Final commitHEADmaster
Diffstat (limited to 'data/artery/global/art_workbench')
-rw-r--r--data/artery/global/art_workbench/cl_ent_workbench.lua126
-rw-r--r--data/artery/global/art_workbench/sh_ent_workbench.lua74
-rw-r--r--data/artery/global/art_workbench/sv_ent_workbench.lua222
3 files changed, 211 insertions, 211 deletions
diff --git a/data/artery/global/art_workbench/cl_ent_workbench.lua b/data/artery/global/art_workbench/cl_ent_workbench.lua
index 8f4b722..7f30178 100644
--- a/data/artery/global/art_workbench/cl_ent_workbench.lua
+++ b/data/artery/global/art_workbench/cl_ent_workbench.lua
@@ -1,63 +1,63 @@
---[[
- Client stuff!
-]]
-local ENT = nrequire("sh_ent_workbench.lua")
-
-function ENT:Draw()
-
- self.Entity:DrawModel()
-
-end
-
-net.Receive("art_workbench_open",function()
- local who = net.ReadEntity()
- print("Opening sawhorse")
- local selectframe = vgui.Create("DFrame")
- selectframe:SetSize(ScrW()/2, ScrH()/2)
- selectframe:Center()
- selectframe:SetTitle("Sawhorse")
-
- local scroll = vgui.Create( "DScrollPanel",selectframe )
- scroll:Dock(FILL)
-
- local grid = vgui.Create( "DGrid", scroll )
- grid:SetPos( 10, 30 )
- grid:SetCols( 2 )
- grid:SetColWide( 200 )
- grid:SetRowHeight(100)
- grid:Dock(FILL)
-
- print("s.props is",ENT.props)
- PrintTable(ENT.props)
-
- for k,v in pairs(ENT.props) do
- local p = vgui.Create("DPanel")
- p:SetSize(200,100)
- --p:Dock(FILL)
- local but = vgui.Create("DModelPanel",p)
- but:SetModel(v.model)
- but:SetSize(100,100)
- but:Dock(LEFT)
- but.DoClick = function(self)
- net.Start("art_workbench_select")
- net.WriteString(k)
- net.WriteEntity(who)
- net.SendToServer()
- print("I want to make a ", k)
- end
- local label = vgui.Create("DLabel",p)
- label:SetSize(100,100)
- label:Dock(RIGHT)
- local costtbl = {}
- for k,v in pairs(v.reqs) do
- costtbl[#costtbl+1] = string.format("%10s : %5d", k, v)
- end
- label:SetText(string.format("%s\nCost:\n%s",k,table.concat(costtbl,"\n")))
- label:SetDark(true)
- grid:AddItem(p)
- end
-
- selectframe:MakePopup()
-end)
-
-scripted_ents.Register(ENT,"art_workbench")
+--[[
+ Client stuff!
+]]
+local ENT = nrequire("sh_ent_workbench.lua")
+
+function ENT:Draw()
+
+ self.Entity:DrawModel()
+
+end
+
+net.Receive("art_workbench_open",function()
+ local who = net.ReadEntity()
+ print("Opening sawhorse")
+ local selectframe = vgui.Create("DFrame")
+ selectframe:SetSize(ScrW()/2, ScrH()/2)
+ selectframe:Center()
+ selectframe:SetTitle("Sawhorse")
+
+ local scroll = vgui.Create( "DScrollPanel",selectframe )
+ scroll:Dock(FILL)
+
+ local grid = vgui.Create( "DGrid", scroll )
+ grid:SetPos( 10, 30 )
+ grid:SetCols( 2 )
+ grid:SetColWide( 200 )
+ grid:SetRowHeight(100)
+ grid:Dock(FILL)
+
+ print("s.props is",ENT.props)
+ PrintTable(ENT.props)
+
+ for k,v in pairs(ENT.props) do
+ local p = vgui.Create("DPanel")
+ p:SetSize(200,100)
+ --p:Dock(FILL)
+ local but = vgui.Create("DModelPanel",p)
+ but:SetModel(v.model)
+ but:SetSize(100,100)
+ but:Dock(LEFT)
+ but.DoClick = function(self)
+ net.Start("art_workbench_select")
+ net.WriteString(k)
+ net.WriteEntity(who)
+ net.SendToServer()
+ print("I want to make a ", k)
+ end
+ local label = vgui.Create("DLabel",p)
+ label:SetSize(100,100)
+ label:Dock(RIGHT)
+ local costtbl = {}
+ for k,v in pairs(v.reqs) do
+ costtbl[#costtbl+1] = string.format("%10s : %5d", k, v)
+ end
+ label:SetText(string.format("%s\nCost:\n%s",k,table.concat(costtbl,"\n")))
+ label:SetDark(true)
+ grid:AddItem(p)
+ end
+
+ selectframe:MakePopup()
+end)
+
+scripted_ents.Register(ENT,"art_workbench")
diff --git a/data/artery/global/art_workbench/sh_ent_workbench.lua b/data/artery/global/art_workbench/sh_ent_workbench.lua
index 4900d3e..7468a32 100644
--- a/data/artery/global/art_workbench/sh_ent_workbench.lua
+++ b/data/artery/global/art_workbench/sh_ent_workbench.lua
@@ -1,37 +1,37 @@
-if not nrequire then return end
-
-local ENT = {}
-
-ENT.Type = "anim"
-ENT.Base = "art_chest"
-ENT.PrintName = "art_sawhorse"
-ENT.Author = "Apickx"
-
-ENT.Spawnable = false
-ENT.AdminSpawnable = false
-
-local skil = nrequire("sh_skillcommon.lua")
-skil.RegisterSkill({"Crafting","Toolbuilding"})
-
-ENT.props = {
- ["Hammer"] = {
- model = "models/weapons/w_hammer.mdl",
- reqs = {
- ["Wood"] = 2,
- ["Iron"] = 1
- }
- },
- ["Nail"] = {
- model = "models/crossbow_bolt.mdl",
- reqs = {
- ["Copper"] = 1
- }
- },
- ["Paddle"] = {
- model = "models/weapons/w_hammer.mdl",
- reqs = {
- ["Wood"] = 4
- }
- }
-}
-return ENT
+if not nrequire then return end
+
+local ENT = {}
+
+ENT.Type = "anim"
+ENT.Base = "art_chest"
+ENT.PrintName = "art_sawhorse"
+ENT.Author = "Apickx"
+
+ENT.Spawnable = false
+ENT.AdminSpawnable = false
+
+local skil = nrequire("sh_skillcommon.lua")
+skil.RegisterSkill({"Crafting","Toolbuilding"})
+
+ENT.props = {
+ ["Hammer"] = {
+ model = "models/weapons/w_hammer.mdl",
+ reqs = {
+ ["Wood"] = 2,
+ ["Iron"] = 1
+ }
+ },
+ ["Nail"] = {
+ model = "models/crossbow_bolt.mdl",
+ reqs = {
+ ["Copper"] = 1
+ }
+ },
+ ["Paddle"] = {
+ model = "models/weapons/w_hammer.mdl",
+ reqs = {
+ ["Wood"] = 4
+ }
+ }
+}
+return ENT
diff --git a/data/artery/global/art_workbench/sv_ent_workbench.lua b/data/artery/global/art_workbench/sv_ent_workbench.lua
index 9ce7e0f..75d00a3 100644
--- a/data/artery/global/art_workbench/sv_ent_workbench.lua
+++ b/data/artery/global/art_workbench/sv_ent_workbench.lua
@@ -1,111 +1,111 @@
---[[
- This entity gives townies things to do
-]]
-if not nrequire then return end
-
-DEFINE_BASECLASS("art_chest") -- this defined a local variable called BaseClass
-
-AddCSLuaFile( "cl_init.lua" )
-AddCSLuaFile( "shared.lua" )
-
-print("Hello from art_workbench init.lua!")
-
-local ENT = nrequire("sh_ent_workbench.lua")
-local inv = nrequire("core/inventory/inventory.lua")
-local itm = nrequire("core/inventory/item.lua")
-
-function ENT:Initialize( )
- self.InvType = "Crafting Inventory"
- BaseClass.Initialize(self)
- timer.Simple(0.1,function()
- self.data.inventories[self:GetCreationID()].accepts = {
- ["Wood"] = true,
- ["Copper"] = true,
- ["Iron"] = true
- }
- end)
- self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
- self.Entity:PhysicsInit( SOLID_VPHYSICS )
- self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
- self.Entity:SetSolid( SOLID_VPHYSICS )
- self.Entity:Activate()
- local phys = self.Entity:GetPhysicsObject()
- if (phys:IsValid()) then
- phys:Wake()
- phys:SetMass(100)
- end
- self.selfPos = self.Entity
- self:SetUseType(SIMPLE_USE)
-end
-
-
-util.AddNetworkString("art_workbench_open")
-util.AddNetworkString("art_workbench_select")
-util.AddNetworkString("art_workbench_puzzle")
-util.AddNetworkString("art_workbench_put")
-util.AddNetworkString("art_workbench_close")
-
-function ENT:Use(a,c,u,v)
- net.Start("art_workbench_open")
- net.WriteEntity(self)
- net.Send(c)
- BaseClass.Use(self,a,c,u,v)
-end
-
-function ENT:NumOf(name)
- local myinv = self.data.inventories[self:GetCreationID()]
- local cursor = myinv:Has(name)
- local titm = nil
- local num = 0
- while cursor ~= nil do
- titm = myinv:Remove(cursor)
- num = num + 1
- cursor = myinv:Has(name)
- end
- --Put stuff back in
- for i = 1,num do
- if titm ~= nil then
- local pos = myinv:FindPlaceFor(titm)
- myinv:Put(pos,titm)
- end
- end
-
- return num
-end
-
-net.Receive("art_workbench_select",function(ln,ply)
- local name = net.ReadString()
- local who = net.ReadEntity()
- print("props are:")
- PrintTable(s.props)
- assert(s.props[name],"Player " .. ply:Nick() .. " tried to make a prop we don't have:" .. name)
- local reqs = s.props[name].reqs
- print("player wanted to make a ",name,reqs)
- PrintTable(reqs)
- local canmake = true
- for k,v in pairs(reqs) do
- if who:NumOf(k) < v then
- canmake = false
- break
- end
- end
-
- local myinv = who.data.inventories[who:GetCreationID()]
- if canmake then
- print("Player can make, giveing")
- xpcall(function()
- ply:GiveItem(itm.GetItemByName(name))
- ply:AddSkill("Toolbuilding",#reqs)
- for k,v in pairs(reqs) do
- for i = 1,v do
- local cur = myinv:Has(k)
- myinv:Remove(cur)
- end
- end
- end,function(err)
- Msg("Failed to insert:" .. err)
- end)
- end
-end)
-
-scripted_ents.Register(ENT,"art_workbench")
+--[[
+ This entity gives townies things to do
+]]
+if not nrequire then return end
+
+DEFINE_BASECLASS("art_chest") -- this defined a local variable called BaseClass
+
+AddCSLuaFile( "cl_init.lua" )
+AddCSLuaFile( "shared.lua" )
+
+print("Hello from art_workbench init.lua!")
+
+local ENT = nrequire("sh_ent_workbench.lua")
+local inv = nrequire("core/inventory/inventory.lua")
+local itm = nrequire("core/inventory/item.lua")
+
+function ENT:Initialize( )
+ self.InvType = "Crafting Inventory"
+ BaseClass.Initialize(self)
+ timer.Simple(0.1,function()
+ self.data.inventories[self:GetCreationID()].accepts = {
+ ["Wood"] = true,
+ ["Copper"] = true,
+ ["Iron"] = true
+ }
+ end)
+ self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
+ self.Entity:PhysicsInit( SOLID_VPHYSICS )
+ self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
+ self.Entity:SetSolid( SOLID_VPHYSICS )
+ self.Entity:Activate()
+ local phys = self.Entity:GetPhysicsObject()
+ if (phys:IsValid()) then
+ phys:Wake()
+ phys:SetMass(100)
+ end
+ self.selfPos = self.Entity
+ self:SetUseType(SIMPLE_USE)
+end
+
+
+util.AddNetworkString("art_workbench_open")
+util.AddNetworkString("art_workbench_select")
+util.AddNetworkString("art_workbench_puzzle")
+util.AddNetworkString("art_workbench_put")
+util.AddNetworkString("art_workbench_close")
+
+function ENT:Use(a,c,u,v)
+ net.Start("art_workbench_open")
+ net.WriteEntity(self)
+ net.Send(c)
+ BaseClass.Use(self,a,c,u,v)
+end
+
+function ENT:NumOf(name)
+ local myinv = self.data.inventories[self:GetCreationID()]
+ local cursor = myinv:Has(name)
+ local titm = nil
+ local num = 0
+ while cursor ~= nil do
+ titm = myinv:Remove(cursor)
+ num = num + 1
+ cursor = myinv:Has(name)
+ end
+ --Put stuff back in
+ for i = 1,num do
+ if titm ~= nil then
+ local pos = myinv:FindPlaceFor(titm)
+ myinv:Put(pos,titm)
+ end
+ end
+
+ return num
+end
+
+net.Receive("art_workbench_select",function(ln,ply)
+ local name = net.ReadString()
+ local who = net.ReadEntity()
+ print("props are:")
+ PrintTable(s.props)
+ assert(s.props[name],"Player " .. ply:Nick() .. " tried to make a prop we don't have:" .. name)
+ local reqs = s.props[name].reqs
+ print("player wanted to make a ",name,reqs)
+ PrintTable(reqs)
+ local canmake = true
+ for k,v in pairs(reqs) do
+ if who:NumOf(k) < v then
+ canmake = false
+ break
+ end
+ end
+
+ local myinv = who.data.inventories[who:GetCreationID()]
+ if canmake then
+ print("Player can make, giveing")
+ xpcall(function()
+ ply:GiveItem(itm.GetItemByName(name))
+ ply:AddSkill("Toolbuilding",#reqs)
+ for k,v in pairs(reqs) do
+ for i = 1,v do
+ local cur = myinv:Has(k)
+ myinv:Remove(cur)
+ end
+ end
+ end,function(err)
+ Msg("Failed to insert:" .. err)
+ end)
+ end
+end)
+
+scripted_ents.Register(ENT,"art_workbench")