summaryrefslogtreecommitdiff
path: root/data/artery/global/art_shipyardcontrol/sv_ent_shipyardcontrol.lua
blob: 3a2ac4f8107b096ef9b20518bdb6fe6dc70474d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
--[[
   This entity gives townies things to do
]]
if not nrequire then return end

AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )

print("Hello from art_shipyardcontrol init.lua!")

local ENT = nrequire("sh_ent_shipyardcontrol.lua")

function ENT:Initialize( )
   self.Entity:SetModel("models/props/cs_militia/sawhorse.mdl")
   self.Entity:PhysicsInit( SOLID_VPHYSICS )
   self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
   self.Entity:SetSolid( SOLID_VPHYSICS )
   self.Entity:Activate()
   local phys = self.Entity:GetPhysicsObject()
   if (phys:IsValid()) then
	   phys:Wake()
	   phys:SetMass(100)
   end
   self.selfPos = self.Entity
   self:SetUseType(SIMPLE_USE)
end


util.AddNetworkString("art_shipyard_open")
util.AddNetworkString("art_shipyard_finalize")
util.AddNetworkString("art_shipyard_close")

function ENT:Use(a,c,u,v)
   net.Start("art_shipyard_open")
   net.WriteEntity(self)
   net.Send(c)
end

net.Receive("art_shipyard_finalize",function(ln,ply)
   print("Finalizing ship...")
   local area = net.ReadEntity()
   local name = net.ReadString()
   print("Name will be", name)
   print(area,area.Zone)
   local zone = zones.List[area.Zone]
   local bounds = zone.bounds
   local allents = ents.FindInBox(bounds.mins,bounds.maxs)
   duplicator.SetLocalPos( ply:GetPos()) 
   local boat = duplicator.Copy(allents[1])
   duplicator.SetLocalPos(Vector(0,0,0))
   print("Got boat")
   PrintTable(boat)
end)

scripted_ents.Register(ENT,"art_shipyardcontrol")