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path: root/data/artery/global/sh_stranded_tools.txt
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--This is a test file!
if not nrequire then return end
local reg = nrequire("item.lua")
local pac
if SERVER then
	pac = nrequire("core/pac/sv_pac.lua")
end

local skil = nrequire("sh_skillcommon.lua")
skil.RegisterSkill({"Sailing","Paddleing"})

local paddleents = {}
hook.Add("Tick","paddleents",function()
	for k,v in pairs(paddleents) do
		--Make sure the player is still on the boat
		--Find the entity below the player
		local tr = util.TraceLine({
			start = v:GetPos() + Vector(0,0,20),
			endpos = v:GetPos() + Vector(0,0,-20),
			filter = v
		})
		--And Add some velocity to it
		if tr.Entity and IsValid(tr.Entity) then
			--Move the boat
			local oldvel = tr.Entity:GetVelocity()
			local eye = v:EyeAngles():Forward()
			eye.z = 0
			local newvel = oldvel + (eye * 5) * tr.Entity:GetPhysicsObject():GetMass()
			k:GetPhysicsObject():SetVelocity(newvel)
			print("newvel is", newvel)
			v:AddSkill("Paddleing",0.1)
		end
		--Add skill for the player
		--Turn the boat
		--local angdif = v:EyeAngles().yaw - k:GetAngles().yaw
		--k:GetPhysicsObject():SetAngleVelocity(Angle(0,angdif,0))
	end
end)

local items = {
	{
		Name = "Axe",
		Tooltip = "Usefull for cutting down trees",
		Shape = {
			{true,true},
			{true},
			{true}
		},
		Model = "error.mdl",
		pacname = "stranded_axe",
		onClick = function(self, ply) --Run server side
			print("Trying to chop...")
			local tr = ply:GetEyeTrace()
			print("Mattype:",tr.MatType,"Needed:",MAT_WOOD)
			if tr.MatType == MAT_WOOD then
				print("Chopping....")
				ply:ChopWood()
			end
		end
	},
	{
		Name = "Pickaxe",
		Tooltip = "Maybe you can dig up rocks with this",
		Shape = {
			{true,true,true},
			{false,true},
			{false, true},
		},
		Model = "error.mdl",
		pacname = "stranded_pickaxe",
		onClick = function(self, ply) --Run server side
			print("Trying to pick...")
			local tr = ply:GetEyeTrace()
			print("Mattype:",tr.MatType,"Needed:",MAT_CONCRETE)
			if tr.MatType == MAT_CONCRETE then
				print("Chopping....")
				ply:MineRock()
			end
		end
	},
	{
		Name = "Hammer",
		Tooltip = "You should be able to build things with this",
		Shape = {
			{true,true,true},
			{false,true},
			{false,true},
		},
		Model = "error.mdl",
		pacname = "stranded_hammer",
		onClick = function(self,ply)
			print("trying to hammer")
			local tr = ply:GetEyeTrace()
			local tents = {}
			local cursor = 0
			local firstsucpos = nil
			while IsValid(tr.Entity) and tr.Entity != game.GetWorld() and cursor < 4 do
				firstsucpos = firstsucpos or tr.HitPos
				tents[#tents+1] = tr.Entity
				tnents = table.Copy(tents)
				tnents[#tnents + 1] = ply
				tr = util.TraceLine({
					start = tr.HitPos,
					endpos = tr.HitPos + ply:EyeAngles():Forward() * 10,
					filter = tnents
				})
				cursor = cursor + 1
			end
			print("found ents:")
			PrintTable(tents)
			--See if the player has nails
			local nloc = ply:HasItem("Nail")
			if nloc then
				print("nlock was truthy, hammering...")
				ply:RemoveItem(nloc)
				local nail = ents.Create("prop_dynamic")
				print("Setting pos to:",firstsucpos)
				nail:SetPos(firstsucpos)
				nail:SetAngles(ply:EyeAngles())
				nail:SetModel("models/crossbow_bolt.mdl")
				nail:Spawn()
				for k,v in pairs(tents) do
					for i,j in pairs(tents) do
						if v != j then
							print("Welding ",j," to ", v)
							constraint.Weld(j,v,0,0,100000,true,false)
						end
					end
				end
				nail:SetParent(tents[1])
			end
		end
	},
	{
		Name = "Paddle",
		Tooltip = "Row Row Row your boat",
		Shape = {
			{true},
			{true},
			{true}
		},
		Model = "error.mdl",
		pacname = "stranded_axe",
		onClick = function(self, ply) --Run server side
			--If we're current paddleing, stop
			if self.paddleing then
				print("paddleing ent removed")
				paddleents[self.paddleing] = nil
				self.paddleing = nil
				return
			end
			
			--Find the entity below the player
			local tr = util.TraceLine({
				start = ply:GetPos() + Vector(0,0,20),
				endpos = ply:GetPos() + Vector(0,0,-20),
				filter = ply
			})
			--And Add some velocity to it
			if tr.Entity and IsValid(tr.Entity) then
				print("Paddleing ent added")
				self.paddleing = tr.Entity
				paddleents[tr.Entity] = ply
			end
		end
	},
}

local base = {}

function base:Serialize()
	return ""
end

function base:DeSerialize()
	return self
end

function base:DoOnPanel(dmodelpanel)
	dmodelpanel:SetModel(self.Model)
end

function base:DoOnEquipPanel(dmodelpanel)
	dmodelpanel:SetModel(self.Model)
end

base.Equipable = "Right Hand"

function base:onDropped(ent)
	if CLIENT then return end
	pac.ApplyPac(ent,self.pacname)
	ent:SetAngles(Angle(180,0,0))
	ent:SetColor(Color(0,0,0,0))
end

function base:onEquip(ent)
	if CLIENT then return end
	pac.ApplyPac(ent,self.pacname)
end

function base:onUnEquip(ent)
	if CLIENT then return end
	pac.RemovePac(ent,self.pacname)
end

for k,v in pairs(items) do
	local tbase = table.Copy(base)
	for i,j in pairs(v) do tbase[i] = j end
	reg.RegisterItem(tbase)
end