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--[[
A hunting ground zone will occasionally spawn a monster near a player that will go attack the player
]]
zones.RegisterClass("artery_shipyard",Color(238,238,255))
--Use this to set default properties. Only called on server.
hook.Add("OnZoneCreated","artery_outpost",function(zone,class,zoneID)
if class == "artery_shipyard" then
zone.datatbl = {}
zone.datatbl.control = ents.Create("art_shipyardcontrol")
zone.datatbl.control:SetPos(Entity(1):GetPos())
zone.datatbl.control:Spawn()
zone.datatbl.control.Zone = zoneID
end
end)
-- Use this hook to let a player change a zone after making it or with the edit tool.
-- class is zone.class, zone is the zone's full table, DPanel is a panel to parent your things to, zoneID is the zone's ID, DFrame is the whole frame.
-- Return your preferred width and height for the panel and the frame will size to it.
hook.Add("ShowZoneOptions","artery_shipyard",function(zone,class,DPanel,zoneID,DFrame)
if class == "artery_shipyard" then
local w,h = 500, 400
local scroll = vgui.Create( "DScrollPanel",DPanel)
scroll:Dock(FILL)
function synctbl()
net.Start("artery_shipyard_settbl")
net.WriteFloat(zoneID)
net.WriteTable(zone.datatbl)
net.SendToServer()
end
print("Displaying table, my table is")
PrintTable(zone.datatbl)
local shipinstr = vgui.Create("DLabel",DPanel)
shipinstr:Dock(TOP)
shipinstr:SetText("Find the control entity, and palce it somewhere reasonable.")
shipinstr:SetDark(true)
shipinstr:SizeToContents()
return w, h -- Specify the width and height for the DPanel container. The frame will resize accordingly.
end
end)
if SERVER then
util.AddNetworkString("artery_shipyard_settbl")
net.Receive("artery_shipyard_settbl",function(len,ply)
print("Server change received!")
local id, new = net.ReadFloat(), net.ReadTable()
print("New table is:")
PrintTable(new)
if not ply:IsAdmin() then return end
local zone = zones.List[id]
zone.datatbl = new
if new.Name then
zone.Name = new.Name
end
zones.Sync()
end)
end
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