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authorAlexander Pickering <alex@cogarr.net>2018-10-20 14:03:22 -0400
committerAlexander Pickering <alex@cogarr.net>2018-10-20 14:03:22 -0400
commit6543a9aa301a8ebc67ff50a880bcff2e496fa17e (patch)
tree2efc3246d2fa7e8eecc6c8efb77b07037bdd4e0e
parent3292c29da24a89fb97f2751d469c2a598daaba29 (diff)
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Added more descriptive error when init.lua fails
When init.lua fails, brokengine_client prints out the path to init.lua, usefull for when game is not executing from default path.
-rw-r--r--src/client/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/main.cpp b/src/client/main.cpp
index 4885d8a..6336dc1 100644
--- a/src/client/main.cpp
+++ b/src/client/main.cpp
@@ -149,7 +149,7 @@ int main(int argc, char *argv[]){
device->setEventReceiver(&ger);
int iErr = luaL_dofile(state,"init.lua");
if(iErr != 0){
- printf("Failed to open lua file:../data/init.lua\n");
+ printf("Failed to open lua file:%s/init.lua\n",path);
lua_error(state);
}