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authorAlexander Pickering <alex@cogarr.net>2018-09-23 16:09:43 -0400
committerAlexander Pickering <alex@cogarr.net>2018-09-23 16:09:43 -0400
commit8bbbba29e54e3f9a7d51d34385d6c0815811758b (patch)
tree0db6bb138a1b64ff3bb884efa064da6171b00c60
parent2aa18a785dc77fec53513895f5e3361c37401fe2 (diff)
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Physbox now has more options
Used an alternate constructor for physics boxes that gives more control over the phys box
-rw-r--r--src/shared/lua_api/phys/bphysbox.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/shared/lua_api/phys/bphysbox.cpp b/src/shared/lua_api/phys/bphysbox.cpp
index 728b6d1..94b025e 100644
--- a/src/shared/lua_api/phys/bphysbox.cpp
+++ b/src/shared/lua_api/phys/bphysbox.cpp
@@ -65,7 +65,14 @@ void makenewbphysbox(lua_State* L){
shape->calculateLocalInertia(mass, localinertia);
// Create the rigid body object
- btRigidBody* rigidbody = new btRigidBody(mass, motionstate, shape, localinertia);
+ btRigidBody::btRigidBodyConstructionInfo cinfo = btRigidBody::btRigidBodyConstructionInfo(
+ mass,
+ motionstate,
+ shape,
+ localinertia
+ );
+ //cinfo.m_friction = 0;
+ btRigidBody *rigidbody = new btRigidBody(cinfo);
if(!rigidbody){
//printf("No rigidbody\n");
}