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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-06-22 12:38:38 -0600 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-06-22 12:38:38 -0600 |
| commit | 9fa5dcc9310a8c6ff8c77a47a86303f7b950dcf3 (patch) | |
| tree | d7956fc8aabef903f354578d69d4d7fdf64ec928 /Makefile | |
| parent | 06d3e8182d018ca613f177f6ff7a3bbb6494cc79 (diff) | |
| download | brokengine-9fa5dcc9310a8c6ff8c77a47a86303f7b950dcf3.tar.gz brokengine-9fa5dcc9310a8c6ff8c77a47a86303f7b950dcf3.tar.bz2 brokengine-9fa5dcc9310a8c6ff8c77a47a86303f7b950dcf3.zip | |
Updated core
Updated all core files to prepare for tech demo
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 57 |
1 files changed, 46 insertions, 11 deletions
@@ -1,10 +1,33 @@ + +#Detect what kind of system we're on +ifeq ($(OS), Windows_NT) + UNAME:=Windows +else + UNAME:=$(shell uname -s) +endif + +ifeq ($(UNAME), Windows) + EXE_EXT=.exe + STA_LIB_EXT=.lib + DYN_LIB_EXT=.dll +endif + +ifeq ($(UNAME), Linux) + EXE_EXT= + STA_LIB_EXT=.a + DYN_LIB_EXT=.so +endif + + #Run with mingw32-make -CLIENT_EXE=borkengin.exe +CLIENT_NAME=brokengine +CLIENT_EXE=$(CLIENT_NAME)$(EXE_EXT) CLIENT_PATH=bin/client/bin/$(CLIENT_EXE) CLIENT_SRC=src/client/ CLIENT_BUILD=build/client/ -SERVER_EXE=borkserver.exe +SERVER_NAME=brokeserver +SERVER_EXE=$(SERVER_NAME)$(EXE_EXT) SERVER_PATH=bin/server/bin/$(SERVER_EXE) SERVER_SRC=src/server/ SERVER_BUILD=build/server/ @@ -44,27 +67,39 @@ LIBBCO=$(LBULDIR)/libBulletCollision.a LIBBDY=$(LBULDIR)/libBulletDynamics.a LIBBLM=$(LBULDIR)/libLinearMath.a LIBNAN=$(LNANDIR)/libnanomsg.dll.a +LIBIRR=$(LIRRDIR)/libIrrlicht.a DLLIRR=$(LIRRDIR)/Irrlicht.dll -DYNAMIC_LIBS = -llua -lnanomsg.dll -lIrrlicht +DYNAMIC_LIBS = -lnanomsg.dll #-lIrrlicht #order matters! -STATIC_LIBS = -lBulletDynamics -lBulletCollision -lLinearMath +STATIC_LIBS = -lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -llua LIBS=-Bstatic $(STATIC_LIBS) -Bdynamic $(DYNAMIC_LIBS) -SLIBS=$(LIBLUA) $(LIBIRR) $(LIBBDY) $(LIBBCO) $(LIBBLM) $(LIBNAN) $(DLLIRR) +SLIBS=$(LIBLUA) $(LIBIRR) $(LIBBDY) $(LIBBCO) $(LIBBLM) $(LIBNAN) -#can't compile with -std=c++11 because irrlicht will complain -CFLAGS=-Wall -g -static $(INCLUDES) -LDFLAGS=-mwindows + +#can't compile with -std=c++11 because irrlicht will complain +CFLAGS=-Wall -static $(INCLUDES) +LDFLAGS= +ifeq ($(UNAME),Windows) + LDFLAGS+=-mwindows -Wl,-subsystem,windows +endif + +ifeq ($(DEBUG),true) + CFLAGS+=-g -O0 +else + CFLAGS+=-O3 + #LDFLAGS+=--strip-all +endif all : $(CLIENT_PATH) $(SERVER_PATH) client : $(CLIENT_PATH) server : $(SERVER_PATH) #Compile the client $(CLIENT_PATH) : $(CLIENT_BUILD)main.o $(CLIENT_BUILD)initdevice.o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_BUILD)load_gui.o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_BUILD)load_game.o $(CLIENT_BUILD)load_scene.o $(CLIENT_BUILD)load_phys.o $(CLIENT_BUILD)common.o $(CLIENT_BUILD)load_net.o $(CLIENT_BUILD)physcommon.o $(SLIBS) $(CLIENT_BUILD)load_video.o - $(CC) -o $(CLIENT_PATH) -static $(CLIENT_BUILD)*.o $(LIBRARIES) $(DYNAMIC_LIBS) $(STATIC_LIBS) $(SLIBS) + $(CC) $(CFLAGS) $(LDFLAGS) -o $(CLIENT_PATH) $(CLIENT_BUILD)*.o $(LIBRARIES) $(DYNAMIC_LIBS) $(STATIC_LIBS) $(SLIBS) $(CLIENT_BUILD)main.o : $(CLIENT_SRC)main.cpp $(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)main.o $(CLIENT_SRC)main.cpp @@ -114,10 +149,10 @@ $(CLIENT_BUILD)itexture.o : $(CLIENT_SRC)lua_api/video/itexture.cpp $(CLIENT_SRC $(CLIENT_BUILD)iimage.o : $(CLIENT_SRC)lua_api/video/iimage.cpp $(CLIENT_SRC)lua_api/video/iimage.hpp $(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iimage.o $(CLIENT_SRC)lua_api/video/iimage.cpp -$(CLIENT_BUILD)load_phys.o : $(CLIENT_BUILD)cbphysbox.o $(CLIENT_BUILD)bphysmodel.o +$(CLIENT_BUILD)load_phys.o : $(CLIENT_BUILD)cbphysbox.o $(CLIENT_BUILD)bphysmodel.o $(CLIENT_SRC)lua_api/load_phys.cpp $(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_phys.o $(CLIENT_SRC)lua_api/load_phys.cpp -$(CLIENT_BUILD)load_scene.o : $(CLIENT_BUILD)icamera.o $(CLIENT_BUILD)ilight.o $(CLIENT_BUILD)imesh.o $(CLIENT_BUILD)cbphysbox.o +$(CLIENT_BUILD)load_scene.o : $(CLIENT_BUILD)icamera.o $(CLIENT_BUILD)ilight.o $(CLIENT_BUILD)imesh.o $(CLIENT_BUILD)cbphysbox.o $(CLIENT_SRC)/lua_api/load_scene.cpp $(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_scene.o $(CLIENT_SRC)lua_api/load_scene.cpp $(CLIENT_BUILD)ilight.o : $(CLIENT_SRC)lua_api/scene/ilight.cpp $(CLIENT_SRC)lua_api/scene/ilight.hpp |
