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authorAlexander <alex@cogarr.net>2019-02-10 18:20:53 -0500
committerAlexander <alex@cogarr.net>2019-02-10 18:20:53 -0500
commit42bedce123739287339a95626675ffda3a1ce8e7 (patch)
treea50560f147e9521d7abaf1034b92aee860b810ac /README.md
parentd656d16fd18f8f0e25136e1f792030a1f308a476 (diff)
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Updated readme with example games
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@@ -8,6 +8,8 @@ Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.o
Binaries will not be provided until Brok[en]gine reaches version 1.0, if you want to try it out before then, you will have to build the engine yourself.
+Alternatively, you could download either of the [two](https://cogarr.net/source/cgit.cgi/home_text_adventure/) [games](http://cogarr.net/source/cgit.cgi/mahjong_solitaire/about/) to see Brok[en]gine in action!
+
1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine`
2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make DEBUG=true`
1. For some god-awful reason, when useing MSYS2 under windows, you need to define MSYSTEM=MINGW64 as an environment variable to get luajit to compile. `set MSYSTEM=MINGW64`