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| author | Alexander <alex@cogarr.net> | 2019-01-10 19:46:50 -0500 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2019-01-10 19:46:50 -0500 |
| commit | 991eb3a4d02832947b63994cc082221f5edff3a1 (patch) | |
| tree | b41be82df3768ff1afb9a5d8e405aa6ddb7dd71a /README.md | |
| parent | bb9f6d43a4e574506e3049bd56c890c242d35e8b (diff) | |
| download | brokengine-991eb3a4d02832947b63994cc082221f5edff3a1.tar.gz brokengine-991eb3a4d02832947b63994cc082221f5edff3a1.tar.bz2 brokengine-991eb3a4d02832947b63994cc082221f5edff3a1.zip | |
Prepare for merge
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -10,6 +10,7 @@ Binaries will not be provided until Brok[en]gine reaches version 1.0, if you wan 1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine` 2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make DEBUG=true` + 1. For some god-awful reason, when useing MSYS2 under windows, you need to define MSYSTEM=MINGW64 as an environment variable to get luajit to compile. `set MSYSTEM=MINGW64` 3. Binaries can be found in bin/(client|server)/bin/ 4. Initally ran scripts can be found at bin/(client|server)/data/init.lua |
