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authorAlexander Pickering <alex@cogarr.net>2018-10-31 12:43:59 -0400
committerAlexander Pickering <alex@cogarr.net>2018-10-31 12:43:59 -0400
commit9e9be703c8f1c58c76fd2051dd6fa6ce49a7a306 (patch)
tree4df0478902e8653e91139764d5964831dcb9b525 /spec/headless
parent6e5697a125973bca83d368364e088777d23f824a (diff)
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Started on unit tests
Added a GAME.exit() function Added some bare bones unit tests
Diffstat (limited to 'spec/headless')
-rw-r--r--spec/headless/deviceinit.lua92
-rw-r--r--spec/headless/init.lua2
2 files changed, 94 insertions, 0 deletions
diff --git a/spec/headless/deviceinit.lua b/spec/headless/deviceinit.lua
new file mode 100644
index 0000000..7e913cd
--- /dev/null
+++ b/spec/headless/deviceinit.lua
@@ -0,0 +1,92 @@
+print("device init called")
+return {
+ --[[
+ Anti-Alias
+ Should the window use fullscreen anti aliasing
+ Default:16
+ ]]
+ ["Anti Alias"] = 16,
+ --[[
+ Bits Per Pixel
+ The minimum bits per pixel of the color buffer in fullscreen. Ignored in window mode.
+ Default:16
+ ]]
+ ["Bits Per Pixel"] = 16,
+ --[[
+ Device Type
+ Options:
+ WIN32 - Only avaliable on windows desktops
+ WINCE - Only avaliable on windows mobile
+ COCOA - Only avaliable on OSX
+ X11 - Avaliable on Linux, Solaris, BSD, anyone that uses X11
+ SDL - Avaliable on most systems
+ CONSOLE - Usually avaliable, but can only render text
+ BEST - Automatically choose the best device.
+ Default:Best
+ ]]
+ ["Device Type"] = "BEST",
+ --[[
+ Display Adapter
+ Pick which graphics card is used for rendering when there is more than one.
+ Default:0
+ ]]
+ ["Display Adapter"] = 0,
+ --[[
+ Double Buffer
+ Should the window use doublebuffering?
+ Default:false
+ ]]
+ ["Double Buffer"] = true,
+ --[[
+ Multithreaded
+ Should the display use multiple threads?
+ Default:false
+ ]]
+ ["Multithreaded"] = false,
+ --[[
+ Driver Type
+ The video driver used to render graphics
+ Options:
+ NULL - You probably don't want this one
+ SOFTWARE - Donate your computer to a mueseum
+ BURNINGS - a software alternative
+ D3D8 - Direct 3D 8 Win32 only
+ D3D9 - Direct 3D 9 Win32 only
+ OPENGL - Open GL
+ (vulkan support comming soon... maybe.)
+ Default:OPENGL
+ ]]
+ ["Driver Type"] = "NULL",
+ --[[
+ Fullscreen
+ Should the window be fullscreen?
+ Default:false
+ ]]
+ ["Fullscreen"] = false,
+ --[[
+ Stencil buffer
+ Should the stencil buffer be enabled?
+ Default:false
+ ]]
+ ["Stencil Buffer"] = true,
+ --[[
+ Stereo Buffer
+ Should the window use stereo buffers?
+ Default:false
+ ]]
+ ["Stereo Buffer"] = false,
+ --[[
+ Vertical Sync
+ Should the frame wait to be displayed to screen before starting the next draw?
+ Enable this if you are getting graphical artifacts
+ Default:false
+ ]]
+ ["VSync"] = true,
+ --[[
+ Window Width/height
+ Adjusts the size of the window.
+ Default: 640,480
+ ]]
+ ["Window Width"] = 640,
+ ["Window Height"] = 480,
+}
diff --git a/spec/headless/init.lua b/spec/headless/init.lua
new file mode 100644
index 0000000..86425cd
--- /dev/null
+++ b/spec/headless/init.lua
@@ -0,0 +1,2 @@
+assert(scrh)
+GAME.exit()