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| author | Alexander Pickering <alex@cogarr.net> | 2018-09-23 16:07:21 -0400 |
|---|---|---|
| committer | Alexander Pickering <alex@cogarr.net> | 2018-09-23 16:07:21 -0400 |
| commit | 921cfb8d147aea751bb494b4a88efe4cb75daa68 (patch) | |
| tree | 4354942939dcc2c93617581cdaca6986f637d297 /src/client/lua_api/load_game.cpp | |
| parent | c38d5eca7091fc7f0206ed0c746622022b2ae508 (diff) | |
| download | brokengine-921cfb8d147aea751bb494b4a88efe4cb75daa68.tar.gz brokengine-921cfb8d147aea751bb494b4a88efe4cb75daa68.tar.bz2 brokengine-921cfb8d147aea751bb494b4a88efe4cb75daa68.zip | |
Started moving generic physics into it's own file
Created bphysgeneric that holds all the shared code for bullet
rigidbodies. It needs to be included in any structs that have
a rigidbody field.
Diffstat (limited to 'src/client/lua_api/load_game.cpp')
0 files changed, 0 insertions, 0 deletions
