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authorAlexander Pickering <alexandermpickering@gmail.com>2017-07-04 15:15:48 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-07-04 15:15:48 -0400
commitb98dbac4ed2f755ce71bd9be17f26a3f86c1e3cc (patch)
treec9d7755ca9a308706c4dc1b6fd1eaa690d8ec46e /src/client/lua_api/load_game.cpp
parentbced528a07a2ff1591455e4c4228ec18f8e0532d (diff)
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Lots of changes
* client no longer crashes when closed * started work on adding physics types * some bugfixes to core lua api
Diffstat (limited to 'src/client/lua_api/load_game.cpp')
-rw-r--r--src/client/lua_api/load_game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/lua_api/load_game.cpp b/src/client/lua_api/load_game.cpp
index fb51595..92cb2d5 100644
--- a/src/client/lua_api/load_game.cpp
+++ b/src/client/lua_api/load_game.cpp
@@ -18,7 +18,7 @@ using namespace irr;
using namespace gui;
using namespace core;
-void load_gamefuncs(lua_State* L, IrrlichtDevice* d){
+void load_gamefuncs(lua_State* L){
lua_newtable(L);
lua_setglobal(L,"GAME");
}