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| author | Alexander Pickering <alex@cogarr.net> | 2018-11-01 13:53:16 -0400 |
|---|---|---|
| committer | Alexander Pickering <alex@cogarr.net> | 2018-11-01 13:53:16 -0400 |
| commit | 112517494847f0c86f58544cbf4c35c9b7712ab1 (patch) | |
| tree | 115d9ae3da8028e67e498ed8c587d14972b7699b /src/client/lua_api/load_phys.cpp | |
| parent | 77b26fba6e78ac4af2b28b3bbb4646dea5682ed1 (diff) | |
| download | brokengine-112517494847f0c86f58544cbf4c35c9b7712ab1.tar.gz brokengine-112517494847f0c86f58544cbf4c35c9b7712ab1.tar.bz2 brokengine-112517494847f0c86f58544cbf4c35c9b7712ab1.zip | |
Refactored code and added library
Physics code for models now lives in the shared directory.
To get file loading without irrlicht, a single-file header library
(lib/tinyobjloader-c) was added.
Metatables for generics and physics generics have also been
seperated out.
Diffstat (limited to 'src/client/lua_api/load_phys.cpp')
| -rw-r--r-- | src/client/lua_api/load_phys.cpp | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/src/client/lua_api/load_phys.cpp b/src/client/lua_api/load_phys.cpp deleted file mode 100644 index 0a4889b..0000000 --- a/src/client/lua_api/load_phys.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include <stdio.h> -#include <stdlib.h> -#include <vector> -#include <map> -extern "C" { - #include <lua.h> - #include <lauxlib.h> - #include <lualib.h> -} -#include <irrlicht.h> -#include "../callbackhandeler.hpp" -#include "phys/cbphysbox.hpp" -#include "phys/bphysmodel.hpp" -#include <btBulletDynamicsCommon.h> -#include <btBulletCollisionCommon.h> -//#include <shared/phys/physcommon.hpp> -#include <shared/lua_api/common.hpp> - -using namespace irr; -using namespace gui; -using namespace core; - -extern IrrlichtDevice* device; -extern btDiscreteDynamicsWorld* World; -extern btBroadphaseInterface *BroadPhase; - -//raytest({from},{to},{mins},{maxes}) :: hashit -int raytest(lua_State *L){ - double fx,fy,fz; - double tx,ty,tz; - popvector3d(L, &fx, &fy, &fz); - popvector3d(L, &tx, &ty, &tz); - - btVector3 from(fx, fy, fz); - btVector3 to(tx, ty, tz); - btCollisionWorld::RayResultCallback *res = new btDiscreteDynamicsWorld::ClosestRayResultCallback(from, to); - World->rayTest(from,to,*res); - - lua_pushboolean(L,res->hasHit()); - return 1; -} - -void load_physfuncs(lua_State* L){ - lua_newtable(L);//{} - lua_setglobal(L,"phys");// - //phys things - cbphysbox_register(L); - - bphysmodel_register(L,device); - - lua_getglobal(L,"phys");//{} - lua_pushcfunction(L,raytest);//{},raytest() - lua_setfield(L,-2,"raytest");//{} - lua_pop(L,1); -} |
