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authorAlexander Pickering <alex@cogarr.net>2018-11-01 13:53:16 -0400
committerAlexander Pickering <alex@cogarr.net>2018-11-01 13:53:16 -0400
commit112517494847f0c86f58544cbf4c35c9b7712ab1 (patch)
tree115d9ae3da8028e67e498ed8c587d14972b7699b /src/client/lua_api/load_phys.hpp
parent77b26fba6e78ac4af2b28b3bbb4646dea5682ed1 (diff)
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Refactored code and added library
Physics code for models now lives in the shared directory. To get file loading without irrlicht, a single-file header library (lib/tinyobjloader-c) was added. Metatables for generics and physics generics have also been seperated out.
Diffstat (limited to 'src/client/lua_api/load_phys.hpp')
-rw-r--r--src/client/lua_api/load_phys.hpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/client/lua_api/load_phys.hpp b/src/client/lua_api/load_phys.hpp
deleted file mode 100644
index 7ee07fe..0000000
--- a/src/client/lua_api/load_phys.hpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __H_loadphys
-#define __H_loadphys
-#include <stdio.h>
-#include <stdlib.h>
-#include <vector>
-extern "C" {
- #include <lua.h>
- #include <lauxlib.h>
- #include <lualib.h>
-}
-#include <irrlicht.h>
-
-void load_physfuncs(lua_State* L);
-#endif