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| author | Alexander <alex@cogarr.net> | 2019-04-24 21:16:08 -0400 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2019-04-24 21:16:08 -0400 |
| commit | 3d60e1432ec43ade4aa61b5a70dd6b8975417e9f (patch) | |
| tree | 954719a0f4a27fe42f9d8113844a21b79ae70f5d /src/client/lua_api/phys/cbcharactercontroller.cpp | |
| parent | 42bedce123739287339a95626675ffda3a1ce8e7 (diff) | |
| download | brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.tar.gz brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.tar.bz2 brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.zip | |
updates
Diffstat (limited to 'src/client/lua_api/phys/cbcharactercontroller.cpp')
| -rw-r--r-- | src/client/lua_api/phys/cbcharactercontroller.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/client/lua_api/phys/cbcharactercontroller.cpp b/src/client/lua_api/phys/cbcharactercontroller.cpp new file mode 100644 index 0000000..6a6da96 --- /dev/null +++ b/src/client/lua_api/phys/cbcharactercontroller.cpp @@ -0,0 +1,120 @@ +#include <stdio.h> +#include <stdlib.h> +#include <list> +extern "C" { + #include <lua.h> + #include <lauxlib.h> + #include <lualib.h> +} + +#include <btBulletDynamicsCommon.h> +#include <BulletDynamics/Character/btKinematicCharacterController.h> +#include <irrlicht.h> +#include "cbphysbox.hpp" +#include "../scene/imesh.hpp" +#include "../scene/igeneric.hpp" +#include <shared/lua_api/phys/bcharactercontroller.hpp> +#include <shared/lua_api/common.hpp> + +#include <shared/lua_api/phys/bphysgeneric.hpp> + +using namespace irr; +using namespace scene; +using namespace core; +using namespace video; + +extern IrrlichtDevice* device; + +extern btDiscreteDynamicsWorld* World; +extern std::list<btRigidBody*> Objects; + + +//phys.newcharactercontroller({vector3 size},{vector3 origin}) +static int newcbcharactercontroller(lua_State* L){// + printf("Createing new cbcharactercontroller\n"); + double sx,sy,sz,x,y,z; + //Get the data + popvector3d(L,&x,&y,&z);//{v3 size} + popvector3d(L,&sx,&sy,&sz);// + + pushvector3d(L,sx,sy,sz);//{v3 size} + pushvector3d(L,x,y,z);//{v3 size},{v3 origin} + makenewbcharactercontroller(L);//ud_cc + btKinematicCharacterController* cc = (btKinematicCharacterController*)lua_touserdata(L,-1);//ud_cc + lua_pop(L,1); + + pushvector3d(L,sx,sy,sz);//{v3 size} + pushvector3d(L,x,y,z);//{v3 size},{v3 origin} + makenewiscenecube(L);//ud_iscenenode + ISceneNode* n = (ISceneNode*)lua_touserdata(L,-1);//ud_iscenenode + lua_pop(L,1); + + //cc->setUserPointer(n);//TODO: what does this break? + + lua_newtable(L);//{} + lua_pushlightuserdata(L,cc);//{},ud_cc + lua_setfield(L,-2,"character");//{} + lua_pushlightuserdata(L,n);//{},ud_iscenenode + lua_setfield(L,-2,"node");//{} + + luaL_getmetatable(L,"phys.charactercontroller");//{},{phys.charactercontroller} + lua_setmetatable(L,-2);//{} + + return 1; +} + +//setMaterial(self,material) +//int cbsetmaterial(lua_State* L){ + //printf("Call to setmaterial\n"); + ////SMaterial* mat = (SMaterial*)lua_touserdata(L,-1);//{node=ud_ISceneNode},ud_IMaterial + //ITexture* tex = (ITexture*)lua_touserdata(L,-1); + //lua_pop(L,1);//{node=ud_ISceneNode} + //printf("About to get field node\n"); + //lua_getfield(L,-1,"node");//{node=ud_ISceneNode},ud_ISceneNode + //printf("After call to field node\n"); + //ISceneNode* i = (ISceneNode*)lua_touserdata(L,-1);//{node=ud_ISceneNode},ud_ISceneNode + //lua_pop(L,2);// + + //lua_pushlightuserdata(L,i); + //lua_pushlightuserdata(L,tex); + //printf("Finished getting everything for setmaterial\n"); + //iscenesetmaterial(L); + + //return 0; +//} + +//int cbchar + +static const luaL_reg cbcharactercontroller_m[] = { + //{"setpos", cbcharsetpos},//overload + //{"getpos", cbchargetpos}, + //{"getgravity", cbphysgetgravity}, + //{"applygravity",cbphysapplygravity}, + //{"setMaterial", cbsetmaterial}, +// {"delete", delbphysbox},//client side delete needs to delete the visual representation + {0, 0}, +}; + +void cbcharactercontroller_register(lua_State* L){ + bcharactercontroller_register(L);// + lua_getglobal(L,"phys");//{} + lua_pushcfunction(L,newcbcharactercontroller);//{},newcbphysbox() + lua_setfield(L,-2,"newccharactercontroller");//{} + + lua_pop(L,1);// + + luaL_getmetatable(L,"phys.charactercontroller");//phys.physbox + lua_newtable(L);//phys.physbox,{} + luaL_register(L,NULL,brigidbody_m); + luaL_register(L,NULL,igeneric_m); + luaL_register(L,NULL,cbcharactercontroller_m);//phys.physbox,{} + lua_setfield(L,-2,"__index");//phys.physbox + + lua_pop(L,1); + + //printf("When registering physbox, new() is %p\n",newcbphysbox); + //printf("setpos is %p\n",cbphyssetpos); + + lua_pop(L,1); + +} |
