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authorAlexander Pickering <alexandermpickering@gmail.com>2018-03-09 23:55:49 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2018-03-09 23:55:49 -0500
commit2831e232b886c5e3b0791ea5192f9e5194e6abf3 (patch)
tree4fb9309d18f388673b7a21b8f0e927727006f585 /src/client/lua_api/scene/imesh.cpp
parent35b7c646fd7f80b64c1ef49b6d81f9df9bc1b940 (diff)
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Added IGUIImages
Added the ability to display itextures on the gui
Diffstat (limited to 'src/client/lua_api/scene/imesh.cpp')
-rw-r--r--src/client/lua_api/scene/imesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp
index 3f3ae24..f391431 100644
--- a/src/client/lua_api/scene/imesh.cpp
+++ b/src/client/lua_api/scene/imesh.cpp
@@ -71,7 +71,7 @@ void makenewiscenecube(lua_State* L){
popvector3d(L,&x,&y,&z);//{v3 size}
double sx,sy,sz;
popvector3d(L,&sx,&sy,&sz);//{}
- IMeshSceneNode* n = device->getSceneManager()->addCubeSceneNode(10,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz));
+ IMeshSceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz));
lua_pushlightuserdata(L,n);
}