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authorAlexander Pickering <alex@cogarr.net>2018-11-01 13:53:16 -0400
committerAlexander Pickering <alex@cogarr.net>2018-11-01 13:53:16 -0400
commit112517494847f0c86f58544cbf4c35c9b7712ab1 (patch)
tree115d9ae3da8028e67e498ed8c587d14972b7699b /src/client/main.cpp
parent77b26fba6e78ac4af2b28b3bbb4646dea5682ed1 (diff)
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Refactored code and added library
Physics code for models now lives in the shared directory. To get file loading without irrlicht, a single-file header library (lib/tinyobjloader-c) was added. Metatables for generics and physics generics have also been seperated out.
Diffstat (limited to 'src/client/main.cpp')
-rw-r--r--src/client/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/main.cpp b/src/client/main.cpp
index 6336dc1..bc509c7 100644
--- a/src/client/main.cpp
+++ b/src/client/main.cpp
@@ -17,7 +17,7 @@ extern "C" {
#include "lua_api/load_gui.hpp"
#include "lua_api/load_game.hpp"
#include "lua_api/load_scene.hpp"
-#include "lua_api/load_phys.hpp"
+#include "lua_api/load_cphys.hpp"
#include "lua_api/load_video.hpp"
#include "lua_api/load_io.hpp"
#include "callbackhandeler.hpp"