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authorAlexander <alex@cogarr.net>2019-02-10 18:16:04 -0500
committerAlexander <alex@cogarr.net>2019-02-10 18:16:04 -0500
commit83a85531ae789e2f30da2379990899f815f53ff1 (patch)
tree81140ea86f6e3d7808b218597874ea927555ef0d /src/server/lua_api/load_game.cpp
parent1482e03dd238643ff47278e207e6450f14011acf (diff)
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Added new element, added server-specific code for networking
Added a new element for client gui: iguicombobox Added a part of the engine specifically for the server so server is no longer just a stripped down client
Diffstat (limited to 'src/server/lua_api/load_game.cpp')
-rw-r--r--src/server/lua_api/load_game.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/server/lua_api/load_game.cpp b/src/server/lua_api/load_game.cpp
new file mode 100644
index 0000000..4464dd7
--- /dev/null
+++ b/src/server/lua_api/load_game.cpp
@@ -0,0 +1,27 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <vector>
+#include <map>
+extern "C" {
+ #include <lua.h>
+ #include <lauxlib.h>
+ #include <lualib.h>
+}
+
+extern bool game_active;
+
+//exit()
+int exit_game(lua_State *L){
+ game_active = false;
+ return 0;
+}
+
+void load_gamefuncs(lua_State* L){
+ lua_newtable(L);
+ lua_setglobal(L,"GAME");
+
+ lua_getglobal(L,"GAME");
+ lua_pushcfunction(L,exit_game);
+ lua_setfield(L,-2,"exit");
+ lua_pop(L,1);
+}