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| author | Alexander <alex@cogarr.net> | 2019-02-10 18:13:55 -0500 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2019-02-10 18:13:55 -0500 |
| commit | 1482e03dd238643ff47278e207e6450f14011acf (patch) | |
| tree | e670b538a0651c6896223abf6423abda7572cbb5 /src/server/lua_api/load_game.hpp | |
| parent | 903f857ab0b10d9093aa89feb34827f4a0dd5f6f (diff) | |
| download | brokengine-1482e03dd238643ff47278e207e6450f14011acf.tar.gz brokengine-1482e03dd238643ff47278e207e6450f14011acf.tar.bz2 brokengine-1482e03dd238643ff47278e207e6450f14011acf.zip | |
Make consistent iscenenode functions
Changed the inode->setmaterial() call to be more consistent with
the rest of the engine. Also added some documentation for generic
nodes in a new classmod: iscenenode
Diffstat (limited to 'src/server/lua_api/load_game.hpp')
0 files changed, 0 insertions, 0 deletions
