aboutsummaryrefslogtreecommitdiff
path: root/src/server
diff options
context:
space:
mode:
authorAlexander Pickering <alex@cogarr.net>2018-11-07 14:49:35 -0500
committerAlexander Pickering <alex@cogarr.net>2018-11-07 14:50:58 -0500
commit2009501214f3c2e3f8d8b1a06432afdf39276bd5 (patch)
treec6c091a4b6f3f714657930cda4fd485ee1dd3d95 /src/server
parent112517494847f0c86f58544cbf4c35c9b7712ab1 (diff)
downloadbrokengine-2009501214f3c2e3f8d8b1a06432afdf39276bd5.tar.gz
brokengine-2009501214f3c2e3f8d8b1a06432afdf39276bd5.tar.bz2
brokengine-2009501214f3c2e3f8d8b1a06432afdf39276bd5.zip
Added Kinematic Character Controllers
Diffstat (limited to 'src/server')
-rw-r--r--src/server/main.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/server/main.cpp b/src/server/main.cpp
index 9fb28c8..2464899 100644
--- a/src/server/main.cpp
+++ b/src/server/main.cpp
@@ -26,6 +26,12 @@ extern "C" {
using namespace std;
using namespace chrono;
+void dropRigidBody(btRigidBody* rb){
+}
+
+void dropChar(btKinematicCharacterController *a){
+}
+
lua_State* L;
void gameloop(){
gameloop_phys(NULL);
@@ -47,7 +53,7 @@ int main (){
luaL_openlibs(L);
loadLLibs(L);
loadNetLibs(L);
- loadPhysLibs(L);
+ load_physfuncs(L);
int iErr = luaL_dofile(L,"../data/init.lua");
if(iErr != 0){
printf("Failed to open lua file:../data/init.lua\n");
@@ -70,7 +76,7 @@ int main (){
}
printf("End of server gameloop\n");
}while(true);
- phys_shutdown(NULL);
+ phys_shutdown();
return 0;
}