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authorAlexander Pickering <alex@cogarr.net>2018-08-05 18:34:24 -0400
committerAlexander Pickering <alex@cogarr.net>2018-08-05 18:34:24 -0400
commit2f814449ff099747e50e13a78503d4ce17920203 (patch)
tree53f230ad98acf1dfe4d9c9127b71afd5e3767699 /src/server
parent1d677927e73e2d66591738777f6a1559527dbab2 (diff)
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Added data folder to lua path for client and server
Both the client and the server now look in their respective folders for ../data/?.lua when require() is called.
Diffstat (limited to 'src/server')
-rw-r--r--src/server/main.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/main.cpp b/src/server/main.cpp
index 89d6703..bd731c2 100644
--- a/src/server/main.cpp
+++ b/src/server/main.cpp
@@ -34,6 +34,8 @@ void gameloop(){
int main (){
printf("Brok[en]gine Server\n");
+
+ putenv("LUA_PATH=../data/?.lua");
L = luaL_newstate();
lua_newtable(L);