aboutsummaryrefslogtreecommitdiff
path: root/src/shared/lua_api/load_net.cpp
diff options
context:
space:
mode:
authorAlexander <alex@cogarr.net>2019-06-26 16:14:00 -0400
committerAlexander <alex@cogarr.net>2019-06-26 16:14:00 -0400
commitd5cd0c7b4425e25b11a1ceec154a5c752d508a42 (patch)
treeef50cd7d419bba30ee08f46c97232b1c8c68d2be /src/shared/lua_api/load_net.cpp
parent3d60e1432ec43ade4aa61b5a70dd6b8975417e9f (diff)
downloadbrokengine-d5cd0c7b4425e25b11a1ceec154a5c752d508a42.tar.gz
brokengine-d5cd0c7b4425e25b11a1ceec154a5c752d508a42.tar.bz2
brokengine-d5cd0c7b4425e25b11a1ceec154a5c752d508a42.zip
Major refactor of physics code
Move all the physics code into the shared directory, and fix the ghost objects (aabb only)
Diffstat (limited to 'src/shared/lua_api/load_net.cpp')
-rw-r--r--src/shared/lua_api/load_net.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/shared/lua_api/load_net.cpp b/src/shared/lua_api/load_net.cpp
index 04a9239..d8d321a 100644
--- a/src/shared/lua_api/load_net.cpp
+++ b/src/shared/lua_api/load_net.cpp
@@ -10,20 +10,20 @@ ect.
--Server
local s = net.newsocket(net.REP)
s:bind("tcp://127.0.0.1:8765")
- s:receive(function(stream)
+ function s:receive(stream)
local message = stream:readstring()
s:send("pong",function(stream)
stream:writestring(message .. " world!")
end)
- end)
+ end
@usage
--Client
local c = net.newsocket(net.REQ)
c:connect("tcp://127.0.0.1:8765")
- c:receive(function(stream)
+ c:receive(stream)
print(stream:readstring())
- end)
+ end
c:send(function(stream)
stream:writestring("Hello,")
end)
@@ -378,8 +378,8 @@ void gameloop_net(lua_State* L){
if(err){
switch(err){
case NNG_EAGAIN: break;
- case NNG_ESTATE:
- if(stype == REQ) break;
+ //case NNG_ESTATE:
+ //if(stype == REQ) break;
default:
printf("Net error: %s\n\tSocket type:%d\n",nng_strerror(err),stype);
lua_pushstring(L,"Error while receving message:");
@@ -535,7 +535,6 @@ int send(lua_State* L){
//lua_getfield(L,-1,"n");//{socket},type
//int sockettype = lua_tonumber(L,-1);
//lua_pop(L,2);//
- //switch(sockettype
//netfuncs[fd] = func;//
//nettypes[fd] = sockettype;
//return 0;