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| author | Alexander <alex@cogarr.net> | 2020-06-02 08:54:14 -0400 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2020-06-02 08:54:14 -0400 |
| commit | ececf2c8624f4d95d9413686839f7fa6e5bb5044 (patch) | |
| tree | d276a9b7bec1706113f7a59b721fc3c1495cfcbd /src/shared/lua_api/phys/bcharactercontroller.cpp | |
| parent | 355589a9100c7d08fdc4094ad32eb9852c88fcc4 (diff) | |
| download | brokengine-ececf2c8624f4d95d9413686839f7fa6e5bb5044.tar.gz brokengine-ececf2c8624f4d95d9413686839f7fa6e5bb5044.tar.bz2 brokengine-ececf2c8624f4d95d9413686839f7fa6e5bb5044.zip | |
Add a shape cast
Add a raycast like function, which can cast shapes. phys.shapecast(),
along with a shape structure needed to call this function.
Diffstat (limited to 'src/shared/lua_api/phys/bcharactercontroller.cpp')
| -rw-r--r-- | src/shared/lua_api/phys/bcharactercontroller.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/shared/lua_api/phys/bcharactercontroller.cpp b/src/shared/lua_api/phys/bcharactercontroller.cpp index 4dfe791..f61aca5 100644 --- a/src/shared/lua_api/phys/bcharactercontroller.cpp +++ b/src/shared/lua_api/phys/bcharactercontroller.cpp @@ -101,7 +101,7 @@ void makenewbcharactercontroller(lua_State* L){ World->addCollisionObject(ghost,btBroadphaseProxy::CharacterFilter, btBroadphaseProxy::StaticFilter|btBroadphaseProxy::DefaultFilter); //ghost->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT); printf("Character controller created\n"); - btKinematicCharacterController *cc = new btKinematicCharacterController(ghost, cshape, 8, btVector3(0,1,0)); + btKinematicCharacterController *cc = new btKinematicCharacterController(ghost, cshape, 1, btVector3(0,1,0)); //cc->setMaxSlope(3.14 / 4.0); //cinfo.m_friction = 0; @@ -177,9 +177,10 @@ int bcharactersetpos(lua_State *L){ double x,y,z; popvector3d(L,&x,&y,&z); btKinematicCharacterController *c = popCharacter(L); - btTransform t = c->getGhostObject()->getWorldTransform(); - t.setOrigin(btVector3(x,y,z)); - c->getGhostObject()->setWorldTransform(t); + c->warp(btVector3(x,y,z)); + //btTransform t = c->getGhostObject()->getWorldTransform(); + //t.setOrigin(btVector3(x,y,z)); + //c->getGhostObject()->setWorldTransform(t); return 0; } @@ -192,13 +193,13 @@ int bcharacteronground(lua_State *L){ // char:jump(v3 jump) int bcharacterjump(lua_State *L){ - printf("Jump called\n"); + //printf("Jump called\n"); double x,y,z; popvector3d(L,&x,&y,&z); btKinematicCharacterController *c = popCharacter(L); - printf("About to jump\n"); + //printf("About to jump\n"); c->jump(btVector3(x,y,z)); - printf("Done jumping\n"); + //printf("Done jumping\n"); return 0; } |
