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| author | Alexander <alex@cogarr.net> | 2019-04-24 21:16:08 -0400 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2019-04-24 21:16:08 -0400 |
| commit | 3d60e1432ec43ade4aa61b5a70dd6b8975417e9f (patch) | |
| tree | 954719a0f4a27fe42f9d8113844a21b79ae70f5d /src/shared/lua_api/phys/bghostobject.cpp | |
| parent | 42bedce123739287339a95626675ffda3a1ce8e7 (diff) | |
| download | brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.tar.gz brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.tar.bz2 brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.zip | |
updates
Diffstat (limited to 'src/shared/lua_api/phys/bghostobject.cpp')
| -rw-r--r-- | src/shared/lua_api/phys/bghostobject.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/shared/lua_api/phys/bghostobject.cpp b/src/shared/lua_api/phys/bghostobject.cpp new file mode 100644 index 0000000..da9406d --- /dev/null +++ b/src/shared/lua_api/phys/bghostobject.cpp @@ -0,0 +1,185 @@ +#include <stdio.h> +#include <stdlib.h> +#include <list> +extern "C" { + #include <lua.h> + #include <lauxlib.h> + #include <lualib.h> +} +#include <btBulletDynamicsCommon.h> +#include "bghostobject.hpp" +#include <shared/lua_api/common.hpp> + +extern btDiscreteDynamicsWorld* World; +extern std::list<btCollisionObject*> Objects; +//extern std::list<btGhostObject*> Ghosts; + +/* +static LBPhysNode* checkisbphysbox(lua_State* L, int index){ + void* ud = luaL_checkudata(L,index,"phys.physbox"); + luaL_argcheck(L,ud != NULL, index, "'phys.physbox' expected"); + return (LBPhysNode*) ud; +} +*/ + +/* +static LISceneNode* checkismesh(lua_State* L){ + return checkismesh(L,1); +} +*/ +// ud_btGhostObject :: ({v3 size}, {v3 origin}) +void makeghostobject(lua_State* L){ + double px,py,pz; //position + double sx,sy,sz; //size + + popvector3d(L,&px,&py,&pz);//{v3_size} + //printf("Got position: (%f,%f,%f)\n",px,py,pz); + popvector3d(L,&sx,&sy,&sz);// + + btVector3 vshape = btVector3(sx * 0.5f, sy * 0.5f, sz * 0.5f); + //printf("Got size: (%f,%f,%f)\n",sx,sy,sz); + btVector3 pos = btVector3(px,py,pz); + + // Set the initial position of the object + btTransform transform = btTransform(btQuaternion(0,0,0,1),pos); + //transform.setIdentity(); + //transform.setOrigin(pos); + + // Create the shape + btCollisionShape* shape = new btBoxShape(vshape); + if(!shape){ + //printf("no shape\n"); + } + + // Add mass + btVector3 localinertia = btVector3(0,0,0); + shape->calculateLocalInertia(1, localinertia); + + //cinfo.m_friction = 0; + btGhostObject *ghost = new btGhostObject(); + ghost->setCollisionShape(shape); + ghost->setWorldTransform(transform); + ghost->setCollisionFlags( + btCollisionObject::CollisionFlags::CF_NO_CONTACT_RESPONSE | + btCollisionObject::CollisionFlags::CF_KINEMATIC_OBJECT + ); + World->addCollisionObject(ghost, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy::AllFilter & ~btBroadphaseProxy::SensorTrigger); + + //printf("Added rigid body to world: %p\n",World); + Objects.push_back(ghost); + + lua_pushlightuserdata(L,ghost);//ud_ghost +} + +// phys.newghostobject(vector3 size, vector3 origin) +int newghostobject(lua_State* L){ + //printf("Createing bphysbox!\n"); + //Create it's lua representation + makeghostobject(L);//ud_btGhostObject + btGhostObject* ghost = (btGhostObject*)lua_touserdata(L,-1); + lua_pop(L,1); + lua_newtable(L);//{} + lua_pushlightuserdata(L,ghost);//ud_btGhostObject + lua_setfield(L,-2,"collider");//{} + + //Set it's metatable + luaL_getmetatable(L, "phys.ghost");//{},{phys.ghost} + lua_setmetatable(L, -2);//{} + + return 1; +} + +//{phys.physbox}:delete() +static int delbghostobject(lua_State* L){//self + //printf("Attempting to delete physbox\n"); + lua_getfield(L,-1,"collider");//self,ud_rigidbody + btGhostObject* r = (btGhostObject*)lua_touserdata(L,-1);//self,ud_rigidbody + delete r->getCollisionShape(); + delete r; + + return 0; +} + +// physbox:setpos({v3 pos}) +static int bghostsetpos(lua_State *L){//self,{v3 pos} + double nx,ny,nz; + popvector3d(L,&nx,&ny,&nz);//self + + lua_getfield(L,-1,"collider");//self,ud_ghost + btGhostObject *ghost = (btGhostObject*)lua_touserdata(L,-1);//self + btTransform bt = ghost->getWorldTransform(); + + btVector3 to = btVector3(nx,ny,nz); + bt.setOrigin(to); + ghost->setWorldTransform(bt); + ghost->activate(); + + lua_pop(L,1);// + return 0; +} + +// {v3 pos} :: physbox:getpos() +static int bghostgetpos(lua_State *L){//self + //printf("Physics box set pos called\n"); + lua_getfield(L,-1,"collider");//self,ud_ghost + btGhostObject* i = (btGhostObject*)lua_touserdata(L,-1);//self,ud_ghost + btTransform bt = i->getWorldTransform(); + btVector3 bv = bt.getOrigin(); + lua_pop(L,2);// + pushvector3d(L,bv.x(),bv.y(),bv.z());//{} + + return 1; +} + +//ghost:getoverlapping() +int bghostoverlapping(lua_State *L){ + lua_getfield(L,-1,"collider");//{ghost} + btGhostObject *ghost = (btGhostObject*)lua_touserdata(L,-1);//{ghost},ud_ghost + lua_pop(L,2);// + lua_newtable(L);//{} + btAlignedObjectArray<btCollisionObject *> ob = ghost->getOverlappingPairs(); + printf("Getting %d overlapping object\n",ob.size()); + for(int i = 0; i < ob.size(); i++){ + printf("Looking at object %d\n",i); + btCollisionObject *co = ob[i]; + lua_getglobal(L,"phys");//{},{phys} + lua_getfield(L,-1,"colliders");//{},{phys},{phys.colliders} + lua_pushnumber(L,i+1);//}{},{phys},{phys.colliders},i + lua_pushlightuserdata(L,co);//{},{phys},{phys.colliders},i,ud_co + lua_gettable(L,-3);//{},{phys},{phys.colliders},i,{collider=ud_co} + if(lua_isnil(L,-1)){ + printf("Failed to find collider, failing...\n"); + lua_pushstring(L,"Failed to find collider we are overlapping"); + lua_error(L); + } + lua_settable(L,-5);//{i={collider=co}},{phys},{phys.colliders} + lua_pop(L,2);//{i={...}} + } + printf("Finished adding %d overlapping objects to array...\n",(int)lua_objlen(L,-1)); + return 1; +} + +static const luaL_reg bghost_m[] = { + {"getpos", bghostgetpos}, + {"setpos", bghostsetpos}, + {"getoverlapping", bghostoverlapping}, + {"delete", delbghostobject}, + {0, 0}, +}; + +void bghostobject_register(lua_State* L){// + //printf("Registered bphysbox\n"); + + luaL_newmetatable(L, "phys.ghost");//{phys.physbox} + lua_newtable(L);//{phys.physbox},{} + luaL_register(L,NULL,bghost_m);//{phys.physbox},{} + lua_setfield(L,-2,"__index");//{phys.physbox} + + lua_pop(L,1);// + + lua_getglobal(L,"phys");//{} + lua_pushcfunction(L,newghostobject);//{},newghostobject() + lua_setfield(L,-2,"newghostbox");//{} + + lua_pop(L,1); +} |
