aboutsummaryrefslogtreecommitdiff
path: root/src/shared/lua_api/phys/bghostobject.cpp
diff options
context:
space:
mode:
authorAlexander <alex@cogarr.net>2019-04-24 21:16:08 -0400
committerAlexander <alex@cogarr.net>2019-04-24 21:16:08 -0400
commit3d60e1432ec43ade4aa61b5a70dd6b8975417e9f (patch)
tree954719a0f4a27fe42f9d8113844a21b79ae70f5d /src/shared/lua_api/phys/bghostobject.cpp
parent42bedce123739287339a95626675ffda3a1ce8e7 (diff)
downloadbrokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.tar.gz
brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.tar.bz2
brokengine-3d60e1432ec43ade4aa61b5a70dd6b8975417e9f.zip
updates
Diffstat (limited to 'src/shared/lua_api/phys/bghostobject.cpp')
-rw-r--r--src/shared/lua_api/phys/bghostobject.cpp185
1 files changed, 185 insertions, 0 deletions
diff --git a/src/shared/lua_api/phys/bghostobject.cpp b/src/shared/lua_api/phys/bghostobject.cpp
new file mode 100644
index 0000000..da9406d
--- /dev/null
+++ b/src/shared/lua_api/phys/bghostobject.cpp
@@ -0,0 +1,185 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <list>
+extern "C" {
+ #include <lua.h>
+ #include <lauxlib.h>
+ #include <lualib.h>
+}
+#include <btBulletDynamicsCommon.h>
+#include "bghostobject.hpp"
+#include <shared/lua_api/common.hpp>
+
+extern btDiscreteDynamicsWorld* World;
+extern std::list<btCollisionObject*> Objects;
+//extern std::list<btGhostObject*> Ghosts;
+
+/*
+static LBPhysNode* checkisbphysbox(lua_State* L, int index){
+ void* ud = luaL_checkudata(L,index,"phys.physbox");
+ luaL_argcheck(L,ud != NULL, index, "'phys.physbox' expected");
+ return (LBPhysNode*) ud;
+}
+*/
+
+/*
+static LISceneNode* checkismesh(lua_State* L){
+ return checkismesh(L,1);
+}
+*/
+// ud_btGhostObject :: ({v3 size}, {v3 origin})
+void makeghostobject(lua_State* L){
+ double px,py,pz; //position
+ double sx,sy,sz; //size
+
+ popvector3d(L,&px,&py,&pz);//{v3_size}
+ //printf("Got position: (%f,%f,%f)\n",px,py,pz);
+ popvector3d(L,&sx,&sy,&sz);//
+
+ btVector3 vshape = btVector3(sx * 0.5f, sy * 0.5f, sz * 0.5f);
+ //printf("Got size: (%f,%f,%f)\n",sx,sy,sz);
+ btVector3 pos = btVector3(px,py,pz);
+
+ // Set the initial position of the object
+ btTransform transform = btTransform(btQuaternion(0,0,0,1),pos);
+ //transform.setIdentity();
+ //transform.setOrigin(pos);
+
+ // Create the shape
+ btCollisionShape* shape = new btBoxShape(vshape);
+ if(!shape){
+ //printf("no shape\n");
+ }
+
+ // Add mass
+ btVector3 localinertia = btVector3(0,0,0);
+ shape->calculateLocalInertia(1, localinertia);
+
+ //cinfo.m_friction = 0;
+ btGhostObject *ghost = new btGhostObject();
+ ghost->setCollisionShape(shape);
+ ghost->setWorldTransform(transform);
+ ghost->setCollisionFlags(
+ btCollisionObject::CollisionFlags::CF_NO_CONTACT_RESPONSE |
+ btCollisionObject::CollisionFlags::CF_KINEMATIC_OBJECT
+ );
+ World->addCollisionObject(ghost, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy::AllFilter & ~btBroadphaseProxy::SensorTrigger);
+
+ //printf("Added rigid body to world: %p\n",World);
+ Objects.push_back(ghost);
+
+ lua_pushlightuserdata(L,ghost);//ud_ghost
+}
+
+// phys.newghostobject(vector3 size, vector3 origin)
+int newghostobject(lua_State* L){
+ //printf("Createing bphysbox!\n");
+ //Create it's lua representation
+ makeghostobject(L);//ud_btGhostObject
+ btGhostObject* ghost = (btGhostObject*)lua_touserdata(L,-1);
+ lua_pop(L,1);
+ lua_newtable(L);//{}
+ lua_pushlightuserdata(L,ghost);//ud_btGhostObject
+ lua_setfield(L,-2,"collider");//{}
+
+ //Set it's metatable
+ luaL_getmetatable(L, "phys.ghost");//{},{phys.ghost}
+ lua_setmetatable(L, -2);//{}
+
+ return 1;
+}
+
+//{phys.physbox}:delete()
+static int delbghostobject(lua_State* L){//self
+ //printf("Attempting to delete physbox\n");
+ lua_getfield(L,-1,"collider");//self,ud_rigidbody
+ btGhostObject* r = (btGhostObject*)lua_touserdata(L,-1);//self,ud_rigidbody
+ delete r->getCollisionShape();
+ delete r;
+
+ return 0;
+}
+
+// physbox:setpos({v3 pos})
+static int bghostsetpos(lua_State *L){//self,{v3 pos}
+ double nx,ny,nz;
+ popvector3d(L,&nx,&ny,&nz);//self
+
+ lua_getfield(L,-1,"collider");//self,ud_ghost
+ btGhostObject *ghost = (btGhostObject*)lua_touserdata(L,-1);//self
+ btTransform bt = ghost->getWorldTransform();
+
+ btVector3 to = btVector3(nx,ny,nz);
+ bt.setOrigin(to);
+ ghost->setWorldTransform(bt);
+ ghost->activate();
+
+ lua_pop(L,1);//
+ return 0;
+}
+
+// {v3 pos} :: physbox:getpos()
+static int bghostgetpos(lua_State *L){//self
+ //printf("Physics box set pos called\n");
+ lua_getfield(L,-1,"collider");//self,ud_ghost
+ btGhostObject* i = (btGhostObject*)lua_touserdata(L,-1);//self,ud_ghost
+ btTransform bt = i->getWorldTransform();
+ btVector3 bv = bt.getOrigin();
+ lua_pop(L,2);//
+ pushvector3d(L,bv.x(),bv.y(),bv.z());//{}
+
+ return 1;
+}
+
+//ghost:getoverlapping()
+int bghostoverlapping(lua_State *L){
+ lua_getfield(L,-1,"collider");//{ghost}
+ btGhostObject *ghost = (btGhostObject*)lua_touserdata(L,-1);//{ghost},ud_ghost
+ lua_pop(L,2);//
+ lua_newtable(L);//{}
+ btAlignedObjectArray<btCollisionObject *> ob = ghost->getOverlappingPairs();
+ printf("Getting %d overlapping object\n",ob.size());
+ for(int i = 0; i < ob.size(); i++){
+ printf("Looking at object %d\n",i);
+ btCollisionObject *co = ob[i];
+ lua_getglobal(L,"phys");//{},{phys}
+ lua_getfield(L,-1,"colliders");//{},{phys},{phys.colliders}
+ lua_pushnumber(L,i+1);//}{},{phys},{phys.colliders},i
+ lua_pushlightuserdata(L,co);//{},{phys},{phys.colliders},i,ud_co
+ lua_gettable(L,-3);//{},{phys},{phys.colliders},i,{collider=ud_co}
+ if(lua_isnil(L,-1)){
+ printf("Failed to find collider, failing...\n");
+ lua_pushstring(L,"Failed to find collider we are overlapping");
+ lua_error(L);
+ }
+ lua_settable(L,-5);//{i={collider=co}},{phys},{phys.colliders}
+ lua_pop(L,2);//{i={...}}
+ }
+ printf("Finished adding %d overlapping objects to array...\n",(int)lua_objlen(L,-1));
+ return 1;
+}
+
+static const luaL_reg bghost_m[] = {
+ {"getpos", bghostgetpos},
+ {"setpos", bghostsetpos},
+ {"getoverlapping", bghostoverlapping},
+ {"delete", delbghostobject},
+ {0, 0},
+};
+
+void bghostobject_register(lua_State* L){//
+ //printf("Registered bphysbox\n");
+
+ luaL_newmetatable(L, "phys.ghost");//{phys.physbox}
+ lua_newtable(L);//{phys.physbox},{}
+ luaL_register(L,NULL,bghost_m);//{phys.physbox},{}
+ lua_setfield(L,-2,"__index");//{phys.physbox}
+
+ lua_pop(L,1);//
+
+ lua_getglobal(L,"phys");//{}
+ lua_pushcfunction(L,newghostobject);//{},newghostobject()
+ lua_setfield(L,-2,"newghostbox");//{}
+
+ lua_pop(L,1);
+}