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| author | Alexander <alex@cogarr.net> | 2020-06-29 15:29:03 -0400 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2020-06-29 15:29:03 -0400 |
| commit | 80789508b9655d25629223b9dcc84b4cfb77ce45 (patch) | |
| tree | 37e140e532af61c1ca4699c8b6254cf2cb07ed02 /src/shared/lua_api/phys | |
| parent | 44a1421c393632978d59c0698a93ae22243b97e9 (diff) | |
| download | brokengine-80789508b9655d25629223b9dcc84b4cfb77ce45.tar.gz brokengine-80789508b9655d25629223b9dcc84b4cfb77ce45.tar.bz2 brokengine-80789508b9655d25629223b9dcc84b4cfb77ce45.zip | |
Updates for mdoc
Also more tests
Diffstat (limited to 'src/shared/lua_api/phys')
| -rw-r--r-- | src/shared/lua_api/phys/bcollider.cpp | 7 | ||||
| -rw-r--r-- | src/shared/lua_api/phys/bghostobject.cpp | 15 | ||||
| -rw-r--r-- | src/shared/lua_api/phys/bphysbox.cpp | 2 | ||||
| -rw-r--r-- | src/shared/lua_api/phys/bphysgeneric.cpp | 15 | ||||
| -rw-r--r-- | src/shared/lua_api/phys/bphysmodel.cpp | 19 |
5 files changed, 41 insertions, 17 deletions
diff --git a/src/shared/lua_api/phys/bcollider.cpp b/src/shared/lua_api/phys/bcollider.cpp index 91c34fd..caefd3e 100644 --- a/src/shared/lua_api/phys/bcollider.cpp +++ b/src/shared/lua_api/phys/bcollider.cpp @@ -1,3 +1,10 @@ +/*
+A wrapper for the btCollisionObject class.
+Most of the methods that bullet exposes for the btCollisionObject are wrapped
+here, any subclass of btCollisionObject should register methods defined
+here in it's metatable's __index.
+*/
+
extern "C" {
#include <lua.h>
#include <lauxlib.h>
diff --git a/src/shared/lua_api/phys/bghostobject.cpp b/src/shared/lua_api/phys/bghostobject.cpp index 63f790c..5657b5f 100644 --- a/src/shared/lua_api/phys/bghostobject.cpp +++ b/src/shared/lua_api/phys/bghostobject.cpp @@ -109,7 +109,7 @@ int bghostconvexsweep(lua_State *L){ btVector3 hw, hn;
hw = cb->m_hitPointWorld;
hn = cb->m_hitNormalWorld;
- btCollisionObject *co = cb->m_hitCollisionObject;
+ const btCollisionObject *co = cb->m_hitCollisionObject;
lua_newtable(L);//{}
lua_pushboolean(L,cb->hasHit() ? 1 : 0);
@@ -118,12 +118,17 @@ int bghostconvexsweep(lua_State *L){ lua_setfield(L,-2,"pos");
pushvector3d(L,hn.x(),hn.y(),hn.z());
lua_setfield(L,-2,"normal");
+
lua_getglobal(L,"phys");//{},{phys}
lua_getfield(L,-1,"colliders");//{},{phys},{phys.colliders}
- lua_pushlightuserdata(L,co);//{},{phys},{phys.colliders},ud_collisionobject
- lua_gettable(L,-2);//{},{phys},{phys.colliders},ud_collisionobject,{rb} or nil
- lua_setfield(L,-5,"what");//{},{phys},{phys.colliders},ud_collisionobject
- lua_pop(L,3);//{}
+ lua_pushlightuserdata(L,(void*)co);//{},{phys},{phys.colliders},ud_collisionobject
+ lua_gettable(L,-2);//{},{phys},{phys.colliders},{rb} or nil
+ if(lua_isnil(L,-1)){
+ lua_pop(L,3);//{}
+ }else{
+ lua_setfield(L,-4,"what");//{},{phys},{phys.colliders}
+ lua_pop(L,2);//{}
+ }
delete cb;
return 1;
diff --git a/src/shared/lua_api/phys/bphysbox.cpp b/src/shared/lua_api/phys/bphysbox.cpp index 569f3f9..66f112d 100644 --- a/src/shared/lua_api/phys/bphysbox.cpp +++ b/src/shared/lua_api/phys/bphysbox.cpp @@ -107,7 +107,7 @@ int newbphysbox(lua_State* L){ //Set it's metatable luaL_getmetatable(L, "phys.physbox");//{},{phys.physbox} lua_setmetatable(L, -2);//{} - + return 1; } diff --git a/src/shared/lua_api/phys/bphysgeneric.cpp b/src/shared/lua_api/phys/bphysgeneric.cpp index 4500ce0..eed9112 100644 --- a/src/shared/lua_api/phys/bphysgeneric.cpp +++ b/src/shared/lua_api/phys/bphysgeneric.cpp @@ -8,11 +8,6 @@ extern "C" { #include <shared/lua_api/common.hpp> #include <shared/phys/physcommon.hpp> -/*** -@module phys -*/ - - /*Physics things from lua have the form of: { type = "rigidbody" @@ -243,6 +238,7 @@ int applyimpulse(lua_State *L){ popvector3d(L,&x,&y,&z); btRigidBody *r = popRigidBody(L); r->applyImpulse(btVector3(x,y,z),btVector3(ox,oy,oz)); + r->activate(); return 0; } @@ -265,6 +261,14 @@ int setrotation(lua_State *L){ return 0; } +//rigidbody:getmass() :: number +int getmass(lua_State *L){ + btRigidBody *r = popRigidBody(L); + double m = r->getMass(); + lua_pushnumber(L,m); + return 1; +} + /* @@ -310,6 +314,7 @@ extern const luaL_reg brigidbody_m[] = { {"setangfactor", setangfactor}, {"setflags", setflags}, {"setrotation", setrotation}, + {"getmass", getmass}, //{"testcontact", testcontact}, {NULL, NULL} }; diff --git a/src/shared/lua_api/phys/bphysmodel.cpp b/src/shared/lua_api/phys/bphysmodel.cpp index 0c8e3bf..375d68b 100644 --- a/src/shared/lua_api/phys/bphysmodel.cpp +++ b/src/shared/lua_api/phys/bphysmodel.cpp @@ -24,6 +24,10 @@ extern "C" { extern btDiscreteDynamicsWorld* World; extern std::list<btRigidBody*> Objects; +//btRigidBody* load_obj(tinyobj_attrib_t attrib, tinyobj_shape_t *shapes, size_t num){ + //btTriangleMesh *trimesh = new btTriangleMesh(); +//} + //TODO: This will break in the future, see github.com/syoyo/tinyobjloader-c/issues/16 //"physicfile",mass[,position][,lookat] :: ud_rigidbody void makebphysmodel(lua_State *L){ @@ -67,6 +71,9 @@ void makebphysmodel(lua_State *L){ if(err != TINYOBJ_SUCCESS){ printf("Tinyobj failed to load model:%s\n",ppath); } + //for(size_t s = 0; s < meshcount; s++){ + //btRigidBody *rb = load_obj(attrib,shapes,s); + //} //u32 meshcount = pmesh->getMeshBufferCount(); //__mingw_printf("attrib.num_vertices: %u\n",attrib.num_vertices); //__mingw_printf("attrib.num_faces: %u\n",attrib.num_faces); @@ -81,7 +88,7 @@ void makebphysmodel(lua_State *L){ float v2 = vs[1]; float v3 = vs[2]; vertexes[i] = btVector3(v1,v2,v3); - printf("Adding vertex %lld at (%f,%f,%f)\n",i,v1,v2,v3); + //printf("Adding vertex %lld at (%f,%f,%f)\n",i,v1,v2,v3); } //printf("Finished finding or adding vertexes\n"); for(size_t i = 0; i < attrib.num_faces - 1; i+= 3){ //0 - y to num_faces - 1 @@ -94,14 +101,14 @@ void makebphysmodel(lua_State *L){ v2 = vertexes[i2.v_idx]; v3 = vertexes[i3.v_idx]; trimesh->addTriangle(vertexes[i1.v_idx],vertexes[i2.v_idx],vertexes[i3.v_idx],false);//Some triangles are "the wrong way round", - printf("Adding triangle:(%d,%d,%d)\n",i1.v_idx,i2.v_idx,i3.v_idx); - //trimesh->addTriangle(vertexes[i3.v_idx],vertexes[i2.v_idx],vertexes[i1.v_idx],true);//double-side all triangles + //printf("Adding triangle:(%d,%d,%d)\n",i1.v_idx,i2.v_idx,i3.v_idx); + trimesh->addTriangle(vertexes[i3.v_idx],vertexes[i2.v_idx],vertexes[i1.v_idx],true);//double-side all triangles } //printf("Finished adding triangle indicies\n"); //printf("Done building trimesh\n"); - //btGImpactShapeInterface *shape = new btGImpactMeshShape(trimesh); - btConvexTriangleMeshShape *shape = new btConvexTriangleMeshShape(trimesh); - //shape->updateBound(); + //btConvexTriangleMeshShape *shape = new btConvexTriangleMeshShape(trimesh); + btGImpactShapeInterface *shape = new btGImpactMeshShape(trimesh); + shape->updateBound(); //btCollisionShape *shape = new btBvhTriangleMeshShape(trimesh,true); btTransform tr; tr.setIdentity(); |
