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authorAlexander <alex@cogarr.net>2019-01-10 20:00:50 -0500
committerAlexander <alex@cogarr.net>2019-01-10 20:00:50 -0500
commitc11bdb86f6759f6b68bd03cc1338e9cc8ebac282 (patch)
tree4ef1e2746997059d1b01d4c03f90cf7da1493b37 /src/shared
parent991eb3a4d02832947b63994cc082221f5edff3a1 (diff)
parent3623bc70af309d1823c664a8129956da6c0e9c4a (diff)
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Completed merge, everything should build under windows now.
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/lua_api/load_net.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/lua_api/load_net.cpp b/src/shared/lua_api/load_net.cpp
index 677f1d1..4b8475f 100644
--- a/src/shared/lua_api/load_net.cpp
+++ b/src/shared/lua_api/load_net.cpp
@@ -313,7 +313,7 @@ void gameloop_net(lua_State* L){
luaL_getmetatable(L,"net.stream");//func,{data=stream}
lua_setmetatable(L,-2);//func,{stream}
lua_call(L,1,0);//
- printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
+ //printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
nng_msg_free(msgp);
printf("called nn_freemsg\n");
free(stream);//We manually set stream->data so free_stream would crash here