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| -rw-r--r-- | README.md | 4 |
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@@ -2,14 +2,14 @@  -Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.org/wordpress), [Irrlicht](irrlicht.sourceforge.net), [Lua](www.lua.org), and [various](nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine. +Broken Engine is a hobby game engine that glues [Bullet Physics](https://bulletphysics.org/wordpress), [Irrlicht](https://irrlicht.sourceforge.net), [Lua](https://www.lua.org), and [various](https://nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine. ## Download Binaries for Windows are available from the [here](https://cicd.cogarr.net/archive/brokengine-win/latest/brokengine_client.zip) Binaries for Linux can be built: -1. Use [git](git-scm.com) to download this repository with submodules `git clone --recurse-submodules https://cogarr.net/source/cgit.cgi/brokengine` +1. Use [git](https://git-scm.com) to download this repository with submodules `git clone --recurse-submodules https://cogarr.net/source/cgit.cgi/brokengine` 2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make DEBUG=true` 1. For some god-awful reason, when useing MSYS2 under windows, you need to define MSYSTEM=MINGW64 as an environment variable to get luajit to compile. `set MSYSTEM=MINGW64` 3. Binaries can be found in bin/(client|server)/bin/ |
