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| -rw-r--r-- | README.md | 17 |
1 files changed, 9 insertions, 8 deletions
@@ -9,20 +9,21 @@ Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.o Binaries will not be provided until Brok[en]gine reaches version 1.0, if you want to try it out before then, you will have to build the engine yourself. 1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine` -2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make` +2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make DEBUG=true` 3. Binaries can be found in bin/(client|server)/bin/ 4. Initally ran scripts can be found at bin/(client|server)/data/init.lua ## Documentation -Currently, documentation does not exist... I'll get around to it before 1.0 +Documentation is built using [ldoc](https://github.com/stevedonovan/LDoc), just use cd into this folder and use `ldoc .`; documentation is located under the `/doc/` folder. Open index.html to view. ## Misc. This project is under very heavy development. Expect lots of code churn for the foreseeable future. ### Roadmap -0. Lua-defined textures -1. Lua-defined materials -2. Lua-defined models -3. Lua-defined hitboxes -4. Networking utilities -5. Make a tech demo game +0. <del>Lua-defined textures</del> +0. <del>Lua-defined materials</del> +0. Bind all the irrlicht gui things to lua +0. Lua-defined models +0. Lua-defined hitboxes +0. Networking utilities +0. Make a tech demo game |
