aboutsummaryrefslogtreecommitdiff
path: root/src/client/lua_api
diff options
context:
space:
mode:
Diffstat (limited to 'src/client/lua_api')
-rw-r--r--src/client/lua_api/gui/iguibutton.cpp15
-rw-r--r--src/client/lua_api/gui/iguicheckbox.cpp17
-rw-r--r--src/client/lua_api/gui/iguicolorselector.cpp16
-rw-r--r--src/client/lua_api/gui/iguicombobox.cpp37
-rw-r--r--src/client/lua_api/gui/iguieditbox.cpp18
-rw-r--r--src/client/lua_api/gui/iguielement.cpp20
-rw-r--r--src/client/lua_api/gui/iguifiledialog.cpp13
-rw-r--r--src/client/lua_api/gui/iguiimage.cpp19
-rw-r--r--src/client/lua_api/gui/iguilabel.cpp7
-rw-r--r--src/client/lua_api/gui/iguispinbox.cpp11
-rw-r--r--src/client/lua_api/gui/iguitreeview.cpp14
-rw-r--r--src/client/lua_api/gui/iguiwindow.cpp12
-rw-r--r--src/client/lua_api/io/ifilesystem.cpp34
-rw-r--r--src/client/lua_api/load_gui.cpp11
-rw-r--r--src/client/lua_api/load_scene.cpp5
-rw-r--r--src/client/lua_api/scene/icamera.cpp61
-rw-r--r--src/client/lua_api/scene/igeneric.cpp72
-rw-r--r--src/client/lua_api/scene/ilight.cpp36
-rw-r--r--src/client/lua_api/scene/imesh.cpp3
-rw-r--r--src/client/lua_api/video/iimage.cpp29
-rw-r--r--src/client/lua_api/video/smaterial.cpp53
21 files changed, 384 insertions, 119 deletions
diff --git a/src/client/lua_api/gui/iguibutton.cpp b/src/client/lua_api/gui/iguibutton.cpp
index 3d4580b..cdbea77 100644
--- a/src/client/lua_api/gui/iguibutton.cpp
+++ b/src/client/lua_api/gui/iguibutton.cpp
@@ -17,9 +17,6 @@ extern "C" {
#include <shared/util/hashmap.hpp>
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace core;
using namespace gui;
@@ -30,16 +27,16 @@ char lhashkey[20];
/***
Creates a new button.
Buttons may have the following fields set for callbacks:
+
.onClick(self)
- .onFocus(self)
- .onUnfocus(self)
- .onHover(self)
- .onLeave(self)
-@function newbutton()
+
+It may additionally call any @{iguielement} callbacks
+
+@function gui.newbutton()
@tparam rect dimensions The rectangle to place the button at. If the box has a parent,
it is offset from the upper-left of the parent element.
@tparam string default_text The default text to have in the button
-@tparam ?iguielement parent The parent element of the button.
+@tparam? iguielement parent The parent element of the button.
@treturn iguibutton The button element
*/
//gui.newbutton({{sx,sy},{ex,ey}},"text"[,parent])
diff --git a/src/client/lua_api/gui/iguicheckbox.cpp b/src/client/lua_api/gui/iguicheckbox.cpp
index 6413883..365b75d 100644
--- a/src/client/lua_api/gui/iguicheckbox.cpp
+++ b/src/client/lua_api/gui/iguicheckbox.cpp
@@ -8,9 +8,6 @@ extern "C" {
#include "iguielement.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace gui;
using namespace core;
@@ -26,11 +23,11 @@ following fields, which they will call for callbacks:
It may additionally call any @{iguielement} callbacks
-@function newcheckbox()
+@function gui.newcheckbox()
@tparam rect dimensions The rectangle to place the box at. If the box has a parent,
it is offset from the upper-left of the parent element.
@tparam string default_text The default text to have in the edit box
-@tparam ?iguielement parent The parent element of the edit box
+@tparam? iguielement parent The parent element of the edit box
@treturn iguieditbox The edit box element
*/
//new({startx,starty},{endx,endy},"checkbox_name"[,ud_parent])
@@ -59,6 +56,11 @@ int newiguicheckbox(lua_State* L){
return 1;
}
+/***
+Is the checkbox checked.
+@function iguicheckbox:ischecked()
+@treturn boolean Is this checkbox checked?
+*/
//ischecked(self)
int ischecked(lua_State *L){
lua_getfield(L,-1,"guielement");
@@ -69,6 +71,11 @@ int ischecked(lua_State *L){
return 1;
}
+/***
+Set the state of the checkbox.
+@function iguicheckbox:setchecked(set)
+@tparam boolean set Should this checkbox be checked? (false to uncheck)
+*/
//setchecked(self, checked)
int setchecked(lua_State *L){
int should = lua_toboolean(L,-1);
diff --git a/src/client/lua_api/gui/iguicolorselector.cpp b/src/client/lua_api/gui/iguicolorselector.cpp
index 8a61c6d..5a11394 100644
--- a/src/client/lua_api/gui/iguicolorselector.cpp
+++ b/src/client/lua_api/gui/iguicolorselector.cpp
@@ -10,9 +10,6 @@ extern "C" {
#include "iguielement.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace gui;
using namespace core;
@@ -20,10 +17,11 @@ using namespace core;
extern IrrlichtDevice* device;
/***
-@function newcolorselector()
-Creates a new checkbox
+Creates a new Color selector.
+Creates a dialog box that allows the user to select a color. TODO:Broken?
+@function gui.newcolorselector()
@tparam string title The title for this color selector
-@tparam ?iguielement parent The parent element of the edit box
+@tparam? iguielement parent The parent element of the edit box
@treturn iguicolorselector The color selector element
*/
//newcolorselector("title"[,parent])
@@ -61,6 +59,12 @@ static const luaL_reg iguicolorselector_m[] = {
{0,0},
};
+/***
+A dialog that allows the user to select a color
+@class iguicolorselector
+@inherits guielement
+*/
+
int iguicolorselector_register(lua_State* L){//
luaL_newmetatable(L,"gui.colorselector");//m{gui.checkbox}
luaL_register(L,NULL,iguielement_m);
diff --git a/src/client/lua_api/gui/iguicombobox.cpp b/src/client/lua_api/gui/iguicombobox.cpp
index 43c66f1..a9c4137 100644
--- a/src/client/lua_api/gui/iguicombobox.cpp
+++ b/src/client/lua_api/gui/iguicombobox.cpp
@@ -11,9 +11,6 @@ extern "C" {
#include <shared/lua_api/common.hpp>
#include <client/lua_api/gui/iguicombobox.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace core;
using namespace gui;
@@ -24,10 +21,10 @@ extern IrrlichtDevice* device;
Creates a new combo box.
Buttons may have the following fields set for callbacks:
`.onChange(self)`
-@function newcombobox()
+@function gui.newcombobox()
@tparam rect dimensions The rectangle to place the button at. If the box has a parent,
it is offset from the upper-left of the parent element.
-@tparam ?iguielement parent The parent element of the button.
+@tparam? iguielement parent The parent element of the button.
@treturn iguicombobox The combo box element
*/
//gui.newcombobox({{sx,sy},{ex,ey}}[,parent])
@@ -60,7 +57,15 @@ static int newiguicombobox(lua_State* L){
return 1;
}
-//{combobox}.addItem(self,text,id)
+/***
+Add an item to the combo box
+Adds an option to this combo box, with a given id for when it it selected
+@function iguicombobox:additem(text,id)
+@tparam string text The text to add to the combo box
+@tparam number id The id to return from getselected() when this option is
+selected
+*/
+//{combobox}.add(self,text,id)
int additem(lua_State *L){
int id = lua_tonumber(L,-1);
lua_pop(L,1);//self,text
@@ -78,6 +83,12 @@ int additem(lua_State *L){
return 0;
}
+/***
+Get the selected item.
+Returns the number for the selected item, set with add()
+@function iguicombobox:get()
+@treturn number The item number that is currently selected
+*/
// {combobox}.getselected(self)
int getselected(lua_State *L){
lua_getfield(L,-1,"guielement");//self,ud_guielement
@@ -88,7 +99,13 @@ int getselected(lua_State *L){
return 1;
}
-//{combobox}.removeitem(self,id)
+/***
+Remove an item
+Removes an item from the combo box at the given id. Id's are assigned with add()
+@function iguicombobox:remove()
+@tparam number id The id number of the item to remove
+*/
+//{combobox}.remove(self,id)
int removeitem(lua_State *L){
int idx = lua_tonumber(L,-1);//self,id
lua_pop(L,1);//self
@@ -105,9 +122,9 @@ static const luaL_reg iguicombobox_f[] = {
};
static const luaL_reg iguicombobox_m[] = {
- {"addItem", additem},
- {"getSelected", getselected},
- {"removeItem", removeitem},
+ {"add", additem},
+ {"get", getselected},
+ {"remove", removeitem},
{0,0},
};
diff --git a/src/client/lua_api/gui/iguieditbox.cpp b/src/client/lua_api/gui/iguieditbox.cpp
index 7de3f37..409c2fc 100644
--- a/src/client/lua_api/gui/iguieditbox.cpp
+++ b/src/client/lua_api/gui/iguieditbox.cpp
@@ -12,10 +12,6 @@ extern "C" {
#include <shared/util/hashmap.hpp>
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
-
using namespace irr;
using namespace core;
using namespace gui;
@@ -23,11 +19,11 @@ using namespace gui;
extern IrrlichtDevice* device;
/***
-@function neweditbox()
-Creates a new text entry box
+Creates a new text entry box.
+@function gui.neweditbox()
@tparam rect dimensions The rectangle to place the box at. If the box has a parent, it is offset from the upper-left of the parent element.
-@tparam ?iguielement parent The parent element of the edit box
-@tparam ?string default_text The default text to have in the edit box
+@tparam? iguielement parent The parent element of the edit box
+@tparam? string default_text The default text to have in the edit box
@treturn iguieditbox The edit box element
*/
//gui.neweditbox({{sx,sy},{ex,ey}}[,parent][,"default text"])
@@ -73,6 +69,12 @@ static int newiguieditbox(lua_State* L){
return 1;
}
+/***
+Set the edit box to multiline mode.
+Allow / disallow the edit box to accept newlines.
+@function iguieditbox:setmultiline(enable)
+@tparam boolean enable Should the edit box allow newlines?
+*/
//self:setmultiline(bool_enabled)
int set_multiline(lua_State *L){
int should = lua_toboolean(L,-1);
diff --git a/src/client/lua_api/gui/iguielement.cpp b/src/client/lua_api/gui/iguielement.cpp
index db7669a..17ec4a5 100644
--- a/src/client/lua_api/gui/iguielement.cpp
+++ b/src/client/lua_api/gui/iguielement.cpp
@@ -1,5 +1,5 @@
/*This file defines some things that all igui stuff can do*/
-/***
+/*
All gui elements inherit from iguielement.
Some functions (like settext()) do different things for different elements.
All gui elements can call the following callbacks:
@@ -9,7 +9,6 @@ All gui elements can call the following callbacks:
onHover(self)
onLeave(self)
-@classmod iguielement
*/
extern "C" {
#include <lua.h>
@@ -28,9 +27,10 @@ using namespace core;
using namespace gui;
extern IrrlichtDevice *device;
+
/***
Move an element (by an offset) from it's current position
-@function guielement:move()
+@function iguielement:move()
@tparam vector2d position The offset to move this element by
*/
//move({element},{x,y}) -> nil
@@ -51,7 +51,7 @@ int moveiguielement(lua_State* L){
/***
Set the visibility of this element
-@function guielement:setvisible()
+@function iguielement:setvisible()
@tparam boolean visible Should this element be visible?
*/
int setvisible(lua_State *L){
@@ -69,7 +69,7 @@ int setvisible(lua_State *L){
/***
Find the rectangle that an element occupies
-@function guielement:getabsrect()
+@function iguielement:getabsrect()
@treturn rect The rectangle that this element occupies
*/
//getabsrect({element})-> {{sx,sy},{ex,ey}}
@@ -91,7 +91,7 @@ int getiguiclippingrect(lua_State* L){
/***
Find the rectangle that an element occupies that is visible to the user
-@function guielement:getabsclippingrect()
+@function iguielement:getabsclippingrect()
@treturn rect The rectangle that this element occupies that is visible to the user
*/
//getabsclippingrect({element}) :: {{sx,sy},{ex,ey}}
@@ -112,7 +112,7 @@ int getiguiabsclippingrect(lua_State *L){
/***
Find the relative rectangle that this element occupies
-@function guielement:getrelrect()
+@function iguielement:getrelrect()
@treturn rect The rectangle that this element occupies relative to it's parent
*/
int getiguirelrect(lua_State *L){
@@ -135,7 +135,7 @@ Sets the text of the element
This function may do different things to different gui elements.
For example, on a window, it sets the title.
On a button, it sets the button's text.
-@function guielement:settext()
+@function iguielement:settext()
@tparam string text The text to set on the element
*/
//setText({guielement},"text") :: nil
@@ -168,7 +168,7 @@ int setrelrect(lua_State *L){
/***
-@function guielement:gettext()
+@function iguielement:gettext()
@treturn string The caption text of the element. For input element like
editboxes, this returns the text that the edit box contains.
*/
@@ -189,7 +189,7 @@ int getiguitext(lua_State* L){
/***
Removes a gui element, and any child elements
-@function guielement:remove()
+@function iguielement:remove()
*/
//remove({self})
int removeiguielement(lua_State* L){
diff --git a/src/client/lua_api/gui/iguifiledialog.cpp b/src/client/lua_api/gui/iguifiledialog.cpp
index d717673..9b789cb 100644
--- a/src/client/lua_api/gui/iguifiledialog.cpp
+++ b/src/client/lua_api/gui/iguifiledialog.cpp
@@ -17,9 +17,6 @@ extern "C" {
#include <shared/util/hashmap.hpp>
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace core;
using namespace gui;
@@ -27,17 +24,17 @@ using namespace gui;
extern IrrlichtDevice* device;
/***
-@function newfileopendialog()
Creates a new dialog to open a file.
The file creation window may have the following fields set for callbacks:
.onDirectorySelect(self)
.onFileSelect(self)
.onCanceled(self)
-@tparam ?string title The rectangle to place the button at. If the box has a parent,
+@function gui.newfileopendialog()
+@tparam? string title The rectangle to place the button at. If the box has a parent,
it is offset from the upper-left of the parent element.
-@tparam ?string path The path to open the file dialog to
-@tparam ?iguielement parent The parent element of the button.
-@tparam ?boolean modal If other gui elements can be interacted with before this element is closed
+@tparam? string path The path to open the file dialog to
+@tparam? iguielement parent The parent element of the button.
+@tparam? boolean modal If other gui elements can be interacted with before this element is closed
@treturn iguifileopendialog The button element
*/
//gui.newfileopendialog(["title"][,"path"][,parent][,modal])
diff --git a/src/client/lua_api/gui/iguiimage.cpp b/src/client/lua_api/gui/iguiimage.cpp
index 267cbd2..81f6568 100644
--- a/src/client/lua_api/gui/iguiimage.cpp
+++ b/src/client/lua_api/gui/iguiimage.cpp
@@ -17,9 +17,6 @@ extern "C" {
#include "../../callbackhandeler.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace video;
using namespace gui;
@@ -28,14 +25,14 @@ extern IrrlichtDevice* device;
extern IGUIEnvironment* env;
/***
-@function newiguiimage()
+@function gui.newiguiimage()
Creates a new guielement with an image.
The size of the iguielement is the same as the itexture used for it's creation.
@tparam vector2d position The upper-left hand corner of the element.
it is offset from the upper-left of the parent element.
@tparam number alpha The transparency of the element.
@tparam itexture texture The texture to display on this element.
-@tparam ?iguielement parent The parent element of the button.
+@tparam? iguielement parent The parent element of the button.
@treturn iguifileopendialog The button element
*/
//newiguiimage({startx,starty},alpha,{itexture}[,parent]) -> {guielement}
@@ -70,6 +67,12 @@ static int newiguiimage(lua_State* L){
return 1;
}
+/***
+Set the color of the image
+Sets the color offset (additive color) for the image.
+@function iguiimage:setcolor(color c)
+@tparam color color The color to set the image as
+*/
//setcolor(self,{r,g,b,a})
int setcolor(lua_State* L){
long r,g,b,a;
@@ -81,6 +84,12 @@ int setcolor(lua_State* L){
return 0;
}
+/***
+Set the image of the element
+Sets the image for the element. TODO: Memory leak of old images?
+@function iguiimage:setimage(itexture texture)
+@tparam itexture texture The texture to set this image element to
+*/
//setimage(self,itexture)
int setimage(lua_State *L){
lua_getfield(L,-1,"texture");//{iguiimg},{itex}
diff --git a/src/client/lua_api/gui/iguilabel.cpp b/src/client/lua_api/gui/iguilabel.cpp
index 529d680..bcb1778 100644
--- a/src/client/lua_api/gui/iguilabel.cpp
+++ b/src/client/lua_api/gui/iguilabel.cpp
@@ -17,21 +17,18 @@ extern "C" {
#include "../../callbackhandeler.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace gui;
extern IrrlichtDevice* device;
/***
-@function newlabel()
+@function gui.newlabel()
Creates a new label to display text.
@tparam rect pos The position of the label, reletive to the upper-left of it's
parent element, or the root window if parent is nil.
@tparam string text The text to display on this label.
-@tparam ?iguielement parent The parent element of the button.
+@tparam? iguielement parent The parent element of the button.
@treturn iguilabel The label element
*/
//gui.newlabel({{sx,sy},{ex,ey}},"text"[,parent]) :: {guielement}
diff --git a/src/client/lua_api/gui/iguispinbox.cpp b/src/client/lua_api/gui/iguispinbox.cpp
index 7cb1775..25ecbde 100644
--- a/src/client/lua_api/gui/iguispinbox.cpp
+++ b/src/client/lua_api/gui/iguispinbox.cpp
@@ -12,9 +12,6 @@ extern "C" {
#include <shared/util/hashmap.hpp>
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace core;
using namespace gui;
@@ -22,13 +19,13 @@ using namespace gui;
extern IrrlichtDevice* device;
/***
-@function newspinbox()
+@function gui.newspinbox()
Creates a new spinbox
@tparam rect dimensions The rectangle to place the button at. If the box has a parent,
it is offset from the upper-left of the parent element.
-@tparam ?string default_text The default text to display in the spinbox.
-@tparam ?iguielement parent The parent element of the button.
-@tparam ?boolean border Display a border around the spinbox
+@tparam? string default_text The default text to display in the spinbox.
+@tparam? iguielement parent The parent element of the button.
+@tparam? boolean border Display a border around the spinbox
@treturn iguibutton The button element
*/
//gui.newspinbox({{sx,sy},{ex,ey}}[,"text"][,parent][,border])
diff --git a/src/client/lua_api/gui/iguitreeview.cpp b/src/client/lua_api/gui/iguitreeview.cpp
index 68aa3cc..3778a50 100644
--- a/src/client/lua_api/gui/iguitreeview.cpp
+++ b/src/client/lua_api/gui/iguitreeview.cpp
@@ -11,25 +11,21 @@ extern "C" {
#include "client/callbackhandeler.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace core;
using namespace gui;
-
extern IrrlichtDevice* device;
/***
-@function newtreeview()
+@function gui.newtreeview()
Creates a new tree view
@tparam dimensions rect The rectangle to place the tree view at.
If the box has a parent, it is offset from the upper-left of the parent element.
-@tparam ?iguielement parent The parent element of the button.
-@tparam ?boolean draw_background Should we draw a background for the tree view?
-@tparam ?boolean vertical_scroll Should there be a vertical scroll bar?
-@tparam ?boolean horizonal_scroll Should there be a horizontal scroll bar?
+@tparam? iguielement parent The parent element of the button.
+@tparam? boolean draw_background Should we draw a background for the tree view?
+@tparam? boolean vertical_scroll Should there be a vertical scroll bar?
+@tparam? boolean horizonal_scroll Should there be a horizontal scroll bar?
@treturn iguitreeview The tree view element
*/
//gui.newtreeview({{sx,sy},{ex,ey}},[,parent][,draw_background][,vertical_scroll][,horizontal_scroll])
diff --git a/src/client/lua_api/gui/iguiwindow.cpp b/src/client/lua_api/gui/iguiwindow.cpp
index 236fd5d..70f26e4 100644
--- a/src/client/lua_api/gui/iguiwindow.cpp
+++ b/src/client/lua_api/gui/iguiwindow.cpp
@@ -17,18 +17,15 @@ extern "C" {
#include "../../callbackhandeler.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module gui
-*/
using namespace irr;
using namespace gui;
/***
-@function newwindow()
Creates a new gui window .
+@function gui.newwindow()
@tparam rect dimensions The rectangle to create the window at.
@tparam string title_text The text to show in the title bar of the window
-@tparam ?iguielement parent The parent element of the window.
+@tparam? iguielement parent The parent element of the window.
@treturn iguiwindow The window element
In return to the usual gui element calls, IGUI window may call a `onClose()` callback.
@@ -84,6 +81,11 @@ static const luaL_reg iguiwindow_m[] = {
{0, 0},
};
+/***
+A window that you can add other gui elements to.
+@class iguiwindow
+@inherits iguielement
+*/
int iguiwindow_register(lua_State* L, IrrlichtDevice* d){
luaL_newmetatable(L,"gui.window");//m{gui.window}
lua_newtable(L);
diff --git a/src/client/lua_api/io/ifilesystem.cpp b/src/client/lua_api/io/ifilesystem.cpp
index 252b61b..12aab78 100644
--- a/src/client/lua_api/io/ifilesystem.cpp
+++ b/src/client/lua_api/io/ifilesystem.cpp
@@ -1,8 +1,5 @@
#include "ifilesystem.hpp"
-/***
-@module io
-*/
using namespace irr;
using namespace io;
@@ -11,7 +8,7 @@ extern IrrlichtDevice* device;
/***
A list of files in the current direcotry.
-@function list()
+@function io.list()
@treturn array The files and directories in the current directory.
*/
// io.list()
@@ -36,7 +33,7 @@ int listfilesin(lua_State *L){
/***
Changes the current directory of the program
-@function cd(dir)
+@function io.cd(dir)
@tparam string dir The directory to change to
*/
// io.cd("directory")
@@ -52,10 +49,10 @@ int changedirectory(lua_State *L){
Logs some text with Irrlicht.
`level` may be any of:
io.LOG_DEBUG, io.LOG_INFO, io.LOG_WARN, io.LOG_ERROR, io.LOG_NONE
-@function log(text,level[,hint])
+@function io.log(text,level[,hint])
@tparam string text The text to log
@tparam log_level_enum level The log level
-@tparam string hint An optional hint to supply with the log
+@tparam? string hint An optional hint to supply with the log
*/
// io.log("text",level)
// io.log("text",level[,"hint"])
@@ -83,7 +80,7 @@ int logmessage(lua_State *L){
Sets what output gets logged, and what gets ignored.
level may be any of:
io.LOG_DEBUG, io.LOG_INFO, io.LOG_WARN, io.LOG_ERROR, io.LOG_NONE
-@function set_log_level(level)
+@function io.set_log_level(level)
@tparam number level the minimul level of log to capture
*/
//io.set_log_level(level)
@@ -120,14 +117,35 @@ void ifilesystem_register(lua_State* L){
lua_getglobal(L,"io");//{io}
luaL_register(L,NULL,ifilesystem_f);
+/***
+Debugging log level
+@field io.LOG_DEBUG
+*/
lua_pushnumber(L,ELL_DEBUG);
lua_setfield(L,-2,"LOG_DEBUG");
+/***
+Informational log level
+@field io.LOG_INTO
+*/
lua_pushnumber(L,ELL_INFORMATION);
lua_setfield(L,-2,"LOG_INFO");
+/***
+Warning log level
+@field io.LOG_WARN
+*/
lua_pushnumber(L,ELL_WARNING);
lua_setfield(L,-2,"LOG_WARN");
+/***
+Error log level
+@field io.LOG_ERROR
+*/
lua_pushnumber(L,ELL_ERROR);
lua_setfield(L,-2,"LOG_ERROR");
+/***
+Nonetype log level.
+Use this with @{io#set_log_level} if you don't want to log anything.
+@field io.LOG_NONE
+*/
lua_pushnumber(L,ELL_NONE);
lua_setfield(L,-2,"LOG_NONE");
diff --git a/src/client/lua_api/load_gui.cpp b/src/client/lua_api/load_gui.cpp
index 64b9711..18fe78f 100644
--- a/src/client/lua_api/load_gui.cpp
+++ b/src/client/lua_api/load_gui.cpp
@@ -1,6 +1,5 @@
-/***
+/*
Utilities for drawing GUI things on the screen
-@module gui
*/
#include <stdio.h>
@@ -47,11 +46,19 @@ int screenheight(lua_State* L);
int getroot(lua_State *L);
/***
+Get the width of the screen.
+Get the width of the screen in pixels. This should have been set with the options
+in @{deviceinit.lua}, but may change of the course of the application's life (ex,
+if the user resizes the screen)
@function gui.scrw()
@treturn number The width of the screen
*/
/***
+Get the height of the screen.
+Get the height of the screen in pixels. This should have been set with the options
+in @{deviceinit.lua}, but may change of the course of the application's life (ex,
+if the user resizes the screen)
@function gui.scrh()
@treturn number The height of the screen
*/
diff --git a/src/client/lua_api/load_scene.cpp b/src/client/lua_api/load_scene.cpp
index c605581..f64fc26 100644
--- a/src/client/lua_api/load_scene.cpp
+++ b/src/client/lua_api/load_scene.cpp
@@ -11,8 +11,10 @@ extern "C" {
#include "scene/icamera.hpp"
#include "scene/imesh.hpp"
#include "scene/ilight.hpp"
+#include <shared/lua_api/common.hpp>
using namespace irr;
+using namespace video;
extern IrrlichtDevice* device;
@@ -25,6 +27,9 @@ void load_scenefuncs(lua_State* L){
imesh_register(L);
ilight_register(L);
+ //INode flags
+ set_const(L,EMF_WIREFRAME);
+
//lua_pop(L, 1);
}
diff --git a/src/client/lua_api/scene/icamera.cpp b/src/client/lua_api/scene/icamera.cpp
index 003f2ad..34b3447 100644
--- a/src/client/lua_api/scene/icamera.cpp
+++ b/src/client/lua_api/scene/icamera.cpp
@@ -22,6 +22,20 @@ using namespace core;
extern IrrlichtDevice* device;
+/***
+Create a maya camera
+Creates a camera that can be controlled with maya style controls by default,
+click and drag rotates the camera, while right click and mouse up/down zooms
+in or out.
+@function scene.newmayacamera()
+@treturn iscenemayacamera
+*/
+/***
+A maya camera.
+A camera that can be controlled similar to the 3d modeling software "Maya"
+@class iscenemayacamera
+@inherits iscenecamera
+*/
static int newiscenemayacamera(lua_State* L){
printf("createing maya camera!\n");
ISceneManager* smgr = device->getSceneManager();
@@ -38,6 +52,20 @@ static int newiscenemayacamera(lua_State* L){
return 1;
}
+/***
+Create an fps camera.
+Create a camera with default first person shooter controls. The camera and
+be rotated with the mouse, and moved with the arrow keys.
+@function scene.newfpscamera()
+@treturn iscenefpscamera The camera
+*/
+/***
+A camera with default FPS controls
+An FPS camera can be controlled with the arrow keys, and rotated with the mouse
+by default.
+@class iscenefpscamera
+@inherits iscenecamera
+*/
// ifpscamera.new()
static int newiscenefpscamera(lua_State* L){//
ISceneManager* smgr = device->getSceneManager();
@@ -60,6 +88,21 @@ static int newiscenefpscamera(lua_State* L){//
return 1;
}
+/***
+Create a new camera
+Creates a new camera at the given position.
+@function scene.newiscenecamera(vector3d position, vector3d lookat, iscenenode parent)
+@tparam vector3d position The position to create the camera in
+@tparam vector3d lookat A vector for the camera to look at. Use this to set it's rotation.
+@tparam? iscenenode parent A node to parent this camera to. If the parent moves, the camera will move with it.
+@treturn iscenecamera The camera
+*/
+/***
+A camera.
+The world is rendered through cameras.
+@class iscenecamera
+@inherits iscenenode
+*/
//iscenecamera.new(Vector position, Vector lookat,{node=parent})
static int newiscenecamera(lua_State* L){
printf("Createing camera!\n");
@@ -98,6 +141,12 @@ static int newiscenecamera(lua_State* L){
return 1;
}
+/***
+Lock on
+Should the camera be locked on to something?
+@function iscenecamera:bindtarget(boolean bind)
+@tparam boolean bind Should the camera be locked on to it's "lookat"?
+*/
//camera:bind_target(bool) :: nil
static int icamerabindtarget(lua_State *L){
int should_bind = lua_toboolean(L,-1);//{node=ud_cam},bool_shouldbind
@@ -110,6 +159,12 @@ static int icamerabindtarget(lua_State *L){
return 0;
}
+/***
+Gets the target of a camera
+Gets the vector that a camera is looking at
+@function iscenecamera:gettarget()
+@treturn vector3d The vector that the camera is looking at
+*/
//camera:gettarget() :: v3f
static int icameragettarget(lua_State *L){
lua_getfield(L,-1,"node");
@@ -120,6 +175,12 @@ static int icameragettarget(lua_State *L){
return 1;
}
+/***
+Set the camera's target
+Forcefully set the rotation the camera should be looking
+@function iscenecamera:settarget(vector3d target)
+@tparam vector3d target The vector that the camera should be looking at
+*/
//camera:settarget(v3f)
static int icamerasettarget(lua_State *L){
double x,y,z;
diff --git a/src/client/lua_api/scene/igeneric.cpp b/src/client/lua_api/scene/igeneric.cpp
index dcac022..a0c33b3 100644
--- a/src/client/lua_api/scene/igeneric.cpp
+++ b/src/client/lua_api/scene/igeneric.cpp
@@ -14,14 +14,8 @@ using namespace core;
using namespace scene;
using namespace video;
-/***
-@classmod iscenenode
-*/
-
extern IrrlichtDevice* device;
-
-
/***
Get the position of a scene element.
@function iscenenode:getpos()
@@ -82,13 +76,74 @@ int iscenesetangle(lua_State* L){//{node=ud_ISceneNode},{x,y,z}
}
/***
+Gets the material of a scene element.
+To check if to materials are equal, compare their .texture fields, these hold
+a light userdata.
+@function iscenenode:getmaterial()
+@treturn smaterial The material that was applied to this node
+*/
+//iscenenode:getmaterial({node=ud_ISceneNode},texture_number=0) :: {texture=ud_itexture}
+int iscenegetmaterial(lua_State *L){
+ int args = lua_gettop(L);
+ u32 layer = 0;
+ if(args == 2){
+ layer = lua_tonumber(L,-1);
+ lua_pop(L,1);
+ }
+ lua_getfield(L,-1,"node");
+ ISceneNode *i = (ISceneNode*)lua_touserdata(L,-1);
+ lua_pop(L,2);//
+ SMaterial mat = i->getMaterial(layer);
+ ITexture *tex = mat.getTexture(0);
+ printf("got texutre:%p\n",(void*)tex);
+ lua_newtable(L);//{}
+ lua_pushlightuserdata(L,tex);//{},ud_texture
+ lua_setfield(L,-2,"texture");//{material}
+ luaL_getmetatable(L,"video.smaterial");//{material},{material_m}
+ lua_setmetatable(L,-2);//{material}
+ return 1;
+}
+
+/***
+Gets the number of materials on a scene node.
+@function iscenenode:getmaterialcount()
+@treturn number The number of materials on this node
+*/
+//iscenenode:getmaterialcount()
+int iscenegetmaterialcount(lua_State *L){
+ lua_getfield(L,-1,"node");
+ ISceneNode *i = (ISceneNode*)lua_touserdata(L,-1);
+ lua_pop(L,2);//
+ u32 count = i->getMaterialCount();
+ lua_pushnumber(L,count);
+ return 1;
+}
+
+/***
+Sets a flag on the material
+@function iscenenode:setmaterialflag(flag,on)
+@tparam number flag The flag to modify
+@tparam boolean on Should the flag be set
+*/
+//iscenenode:setmaterialflag(flag,on)
+int iscenesetmaterialflag(lua_State *L){
+ int on = lua_toboolean(L,-1);
+ E_MATERIAL_FLAG flag = (E_MATERIAL_FLAG)lua_tonumber(L,-2);
+ lua_pop(L,2);
+ lua_getfield(L,-1,"node");
+ ISceneNode *i = (ISceneNode*)lua_touserdata(L,-1);
+ lua_pop(L,2);//
+ i->setMaterialFlag(flag,on == 1);
+ return 0;
+}
+
+/***
Set the mateiral of a scene element.
@function iscenenode:setmaterial()
@tparam texture texture The texture to apply to this material
*/
//iscenesetmaterialtexture({node=ud_ISceneNode},{texture=ud_itexture},texture_number=0)
int iscenesetmaterial(lua_State *L){
- printf("Calling generic iscenesetmaterial function\n");
int args = lua_gettop(L);
u32 layer = 0;
if(args == 3){
@@ -220,6 +275,9 @@ extern const luaL_reg igeneric_m[] = {
{"getang", iscenegetangle},
{"setang", iscenesetangle},
{"setmaterialtexture", iscenesetmaterial},
+ {"getmaterial", iscenegetmaterial},
+ {"getmaterialcount", iscenegetmaterialcount},
+ {"setmaterialflag", iscenesetmaterialflag},
{"getname", iscenegetname},
{"setname", iscenesetname},
{"setscale", iscenesetscale},
diff --git a/src/client/lua_api/scene/ilight.cpp b/src/client/lua_api/scene/ilight.cpp
index 1e292ee..e405443 100644
--- a/src/client/lua_api/scene/ilight.cpp
+++ b/src/client/lua_api/scene/ilight.cpp
@@ -23,6 +23,21 @@ using namespace core;
extern IrrlichtDevice* device;
+/***
+Create a light
+Creates a light that illuminates the surrounding objects dynamically.
+@function scene.newlight(number radius, vector3d position)
+@tparam number radius The radius that the light should shine
+@tparam vector3d position The position to create the light at
+@treturn iscenelight The created light
+*/
+/***
+A light.
+Lights illuminate the scene nodes arounded them based on mesh vertexes. You
+probably want to bake the lightmap instead of using light nodes.
+@class iscenelight
+@inherits iscenenode
+*/
//{} :: scene.newlight(radius, {v3 position})
static int newiscenelight(lua_State* L){
printf("Createing light!\n");
@@ -48,6 +63,12 @@ static int newiscenelight(lua_State* L){
}
+/***
+Sets the light type
+Different light types illuminate the surrounding meshes in different ways.
+@function iscenelight:settype(number type)
+@tparam number type The type the light should be
+*/
//settype(self,const)
int settype(lua_State *L){
video::E_LIGHT_TYPE type = (video::E_LIGHT_TYPE)lua_tonumber(L,-1);//self,type
@@ -60,8 +81,6 @@ int settype(lua_State *L){
}
static const luaL_reg ilight_m[] = {
- {"getpos", iscenegetpos},
- {"setpos", iscenesetpos},
{"settype", settype},
{0, 0},
};
@@ -72,8 +91,20 @@ void ilight_register(lua_State* L){
lua_pushcfunction(L,newiscenelight);//{scene},newiscenelight()
lua_setfield(L,-2,"newlight");//{scene}
+/***
+A point light
+@field scene.ELT_POINT
+*/
set_const(L,ELT_POINT);
+/***
+A spot light
+@field scene.ELT_SPOT
+*/
set_const(L,ELT_SPOT);
+/***
+A sun light
+@field scene.ELT_DIRECTIONAL
+*/
set_const(L,ELT_DIRECTIONAL);
lua_pop(L,1);//
@@ -81,6 +112,7 @@ void ilight_register(lua_State* L){
luaL_newmetatable(L,"scene.ilight");//scene.ilight
lua_newtable(L);//scene.ilight,{}
luaL_register(L, NULL, ilight_m);//scene.ilight,{}
+ luaL_register(L, NULL, igeneric_m);
lua_setfield(L,-2,"__index");//scene.ilight
lua_pop(L,1);
diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp
index 8ed357c..479da15 100644
--- a/src/client/lua_api/scene/imesh.cpp
+++ b/src/client/lua_api/scene/imesh.cpp
@@ -16,9 +16,6 @@ extern "C" {
#include "igeneric.hpp"
#include <shared/lua_api/common.hpp>
-/***
-@module scene
-*/
using namespace irr;
using namespace scene;
using namespace core;
diff --git a/src/client/lua_api/video/iimage.cpp b/src/client/lua_api/video/iimage.cpp
index 4c7795d..3655b64 100644
--- a/src/client/lua_api/video/iimage.cpp
+++ b/src/client/lua_api/video/iimage.cpp
@@ -4,10 +4,6 @@
#include <shared/lua_api/common.hpp>
-/***
-@module video
-*/
-
using namespace irr;
using namespace video;
@@ -17,7 +13,7 @@ extern IVideoDriver* driver;
/***
Creates a new irrlicht image.
A newly created image will be fully white by default.
-@function newiimage(format, size)
+@function video.newiimage(format, size)
@tparam enum_color_format format The format for the image
@tparam vec2d size The size of the image
@treturn iimage The image
@@ -44,7 +40,7 @@ int newiimage(lua_State* L){
Creates a new irrlicht image.
Creates a new irrlicht image from a file. The format and width/height will be
taken from the image file.
-@function newiimagefromfile(path)
+@function video.newiimagefromfile(path)
@tparam string path The file path of the image file
@treturn iimage The loaded image
*/
@@ -138,7 +134,7 @@ int getiimagepixel(lua_State* L){
/***
Returns the dimensions of the image
@function iimage:getDimensions()
-@treturn vec2i dimensions The dimensions of the image
+@treturn vec2i The dimensions of the image
*/
//getdimensions({self})
int getiimagedimensions(lua_State *L){
@@ -162,10 +158,29 @@ void iimage_register(lua_State* L){
driver = device->getVideoDriver();
lua_getglobal(L,"video");//{}
+/***
+1 bit alpha, 5 bits red, blue, and green (16 bit)
+@field video.ECF_A1R5G5B5
+*/
set_const(L,ECF_A1R5G5B5);
+/***
+5 bit red, 6 bit green, 5 bit blue
+@field video.ECF_R5G6B5
+*/
set_const(L,ECF_R5G6B5);
+/***
+8 bit red, blue, green, and alpha
+@field video.ECF_A8R8G8B8
+*/
set_const(L,ECF_A8R8G8B8);
+/***
+1 channel with 16 bit floating point.
+1 channel 16 bit floating point. Uses the red channel. Floating point images may only be used for render targets.
+@field video.ECF_R16F
+@see @{render_targets}
+*/
set_const(L,ECF_R16F);
+//TODO: finish documenting these
set_const(L,ECF_G16R16F);
set_const(L,ECF_A16B16G16R16F);
set_const(L,ECF_R32F);
diff --git a/src/client/lua_api/video/smaterial.cpp b/src/client/lua_api/video/smaterial.cpp
index 510748c..4ed6a46 100644
--- a/src/client/lua_api/video/smaterial.cpp
+++ b/src/client/lua_api/video/smaterial.cpp
@@ -9,7 +9,15 @@ extern "C" {
using namespace irr::video;
-/*This probably needs a _gc metamethod*/
+/***
+Creates a new material.
+Creates a new material that can then be used on an @{iscenenode}
+WARNING: this item is not currently garbage collected, be careful not to make
+more smaterials than you need.
+@function video.newsmaterial()
+@treturn smaterial The new material
+*/
+/*TODO: This probably needs a _gc metamethod*/
//newsmaterial()
int newsmaterial(lua_State* L){
@@ -24,6 +32,14 @@ int newsmaterial(lua_State* L){
return 1;
}
+/***
+Sets a texture for this material.
+Sets a texture for the material on the given index. For more information on
+what each texture of a material does, see the irrlicht documentation.
+@function smaterial:settexture(index,texture)
+@tparam number index The index of the texture in the material
+@tparam itexture texture The texture to use
+*/
//setTexture(self,int_num,{ITexture texture})
int setTexture(lua_State* L){
lua_getfield(L,-1,"texture");
@@ -38,6 +54,13 @@ int setTexture(lua_State* L){
return 0;
}
+/***
+Sets a flag on this material.
+Sets the given flag on the material
+@function smaterial:setflag(flag,state)
+@tparam number flag The flag to set, see @{video} for flags.
+@tparam boolean state The state to set the flag in
+*/
//{Material},flag,state
int setFlag(lua_State* L){
int b = lua_toboolean(L,-1);//{material},flag,state
@@ -52,8 +75,8 @@ int setFlag(lua_State* L){
}
static const luaL_reg smaterial_m[] = {
- {"setTexture", setTexture},
- {"setFlag", setFlag},
+ {"settexture", setTexture},
+ {"setflag", setFlag},
{0,0},
};
@@ -73,6 +96,30 @@ void smaterial_register(lua_State* L){
lua_getglobal(L,"video");//{}
+ /***
+ A table of constants for the material class.
+ @field EMF_WIREFRAME - enable wireframe
+ @field EMF_POINTCLOUD - displays the texture as a pointcloud instead of a solid face
+ @field EMF_GOURAUD_SHADING
+ @field EMF_LIGHTING
+ @field EMF_ZBUFFER
+ @field EMF_ZWRITE_ENABLE
+ @field EMF_BACK_FACE_CULLING
+ @field EMF_FRONT_FACE_CULLING
+ @field EMF_BILINEAR_FILTER
+ @field EMF_TRILINEAR_FILTER
+ @field EMF_ANISOTROPIC_FILTER
+ @field EMF_FOG_ENABLE
+ @field EMF_NORMALIZE_NORMALS
+ @field EMF_TEXTURE_WRAP
+ @field EMF_ANTI_ALIASING
+ @field EMF_COLOR_MASK
+ @field EMF_COLOR_MATERIAL
+ @field EMF_USE_MIP_MAPS
+ @field EMF_BLEND_OPERATION
+ @field EMF_POLYGON_OFFSET
+ @table .video.
+ */
set_const(L,EMF_WIREFRAME);
set_const(L,EMF_POINTCLOUD);
set_const(L,EMF_GOURAUD_SHADING);