diff options
Diffstat (limited to 'src/shared/lua_api/phys/bphysmodel.cpp')
| -rw-r--r-- | src/shared/lua_api/phys/bphysmodel.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/shared/lua_api/phys/bphysmodel.cpp b/src/shared/lua_api/phys/bphysmodel.cpp index 0515922..d56adb5 100644 --- a/src/shared/lua_api/phys/bphysmodel.cpp +++ b/src/shared/lua_api/phys/bphysmodel.cpp @@ -27,7 +27,7 @@ extern std::list<btRigidBody*> Objects; //TODO: This will break in the future, see github.com/syoyo/tinyobjloader-c/issues/16 //"physicfile",mass[,position][,lookat] :: ud_rigidbody void makebphysmodel(lua_State *L){ - printf("making bphysmodel\n"); + //printf("making bphysmodel\n"); int nargs = lua_gettop(L); double lx,ly,lz; double x,y,z; @@ -39,7 +39,7 @@ void makebphysmodel(lua_State *L){ //"physicsfile",{position} popvector3d(L,&x,&y,&z); } - printf("got arguments for bphysmodel\n"); + //printf("got arguments for bphysmodel\n"); //"physicsfile" double mass = lua_tonumber(L,-1); @@ -56,14 +56,14 @@ void makebphysmodel(lua_State *L){ FILE *objfile = fopen(ppath,"rb"); fseek(objfile,0,SEEK_END); data_len = ftell(objfile); - printf("model data is %d long\n",(int)data_len); + //printf("model data is %d long\n",(int)data_len); fseek(objfile,0,SEEK_SET); char *objdata = (char*)malloc(sizeof(char)*data_len); fread(objdata, sizeof(char), data_len, objfile); fclose(objfile); - printf("About to tinyobj_parse_obj\n"); + //printf("About to tinyobj_parse_obj\n"); int err = tinyobj_parse_obj(&attrib, &shapes, &meshcount, &materials, &num_materials, objdata, data_len, TINYOBJ_FLAG_TRIANGULATE); - printf("Finished parsing tinyobj\n"); + //printf("Finished parsing tinyobj\n"); if(err != TINYOBJ_SUCCESS){ printf("Tinyobj failed to load model:%s\n",ppath); } @@ -82,7 +82,7 @@ void makebphysmodel(lua_State *L){ float v3 = vs[2]; vertexes[i] = btVector3(v1,v2,v3); } - printf("Finished finding or adding vertexes\n"); + //printf("Finished finding or adding vertexes\n"); for(size_t i = 0; i < attrib.num_faces - 1; i+= 3){ //0 - y to num_faces - 1 tinyobj_vertex_index_t i1,i2,i3; i1 = attrib.faces[i]; @@ -93,30 +93,30 @@ void makebphysmodel(lua_State *L){ v2 = vertexes[i2.v_idx]; v3 = vertexes[i3.v_idx]; trimesh->addTriangle(vertexes[i1.v_idx],vertexes[i2.v_idx],vertexes[i3.v_idx],true);//Some triangles are "the wrong way round", - trimesh->addTriangle(vertexes[i3.v_idx],vertexes[i2.v_idx],vertexes[i1.v_idx],true);//double-side all triangles + //trimesh->addTriangle(vertexes[i3.v_idx],vertexes[i2.v_idx],vertexes[i1.v_idx],true);//double-side all triangles } - printf("Finished adding triangle indicies\n"); - printf("Done building trimesh\n"); + //printf("Finished adding triangle indicies\n"); + //printf("Done building trimesh\n"); btGImpactShapeInterface *shape = new btGImpactMeshShape(trimesh); shape->updateBound(); //btCollisionShape *shape = new btBvhTriangleMeshShape(trimesh,true); btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(x,y,z)); - printf("Created default motion shape\n"); + //printf("Created default motion shape\n"); btDefaultMotionState *ms = new btDefaultMotionState(tr); btVector3 li; shape->calculateLocalInertia(mass, li); btRigidBody *rb = new btRigidBody(mass,ms,shape,li); World->addRigidBody(rb); Objects.push_back(rb); - printf("Rigid body finished\n"); + //printf("Rigid body finished\n"); lua_pushlightuserdata(L,rb);//ud_rigidbody } //newbphysmodel("graphicfile","physicfile",mass[,position][,lookat]) :: ud_rigidbody static int newbphysmodel(lua_State* L){ - printf("Creating bphysmodel\n"); + //printf("Creating bphysmodel\n"); int nargs = lua_gettop(L); double lx,ly,lz; double x,y,z; @@ -143,11 +143,11 @@ static int newbphysmodel(lua_State* L){ lua_pushnumber(L,mass);//"phys_path",double_mass pushvector3d(L,x,y,z);//"phys_path",double_mass,{position} pushvector3d(L,lx,ly,lz);//"phys_path",double_mass,{position},{lookat} - printf("Starting makeing bphysmodel\n"); + //printf("Starting makeing bphysmodel\n"); makebphysmodel(L);//ud_rigidbody - printf("Done making bphysmodel\n"); + //printf("Done making bphysmodel\n"); btRigidBody *rb = (btRigidBody*)lua_touserdata(L,-1); - printf("bphysnode, createing the physics body\n"); + //printf("bphysnode, createing the physics body\n"); //Create the lua representation lua_newtable(L);//{} @@ -156,7 +156,7 @@ static int newbphysmodel(lua_State* L){ lua_pushstring(L,"rigidbody");//{collider=ud_rigidbody},"rigidbody" lua_setfield(L,-2,"type");//{rb} - printf("Added collider to lua rep.\n"); + //printf("Added collider to lua rep.\n"); //Add it to the global list of colliders lua_getglobal(L,"phys");//{rb},{phys} @@ -166,13 +166,13 @@ static int newbphysmodel(lua_State* L){ lua_settable(L,-3);//{rb},{phys},{phys.colliders} lua_pop(L,2);//{rb} - printf("Added collider to phys.colliders\n"); + //printf("Added collider to phys.colliders\n"); //lua_pushlightuserdata(L,node); //lua_setfield(L,-2,"node"); luaL_getmetatable(L,"phys.physmodel"); lua_setmetatable(L,-2); - printf("finished creating the lua representation\n"); + //printf("finished creating the lua representation\n"); return 1; } |
