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Diffstat (limited to 'src/shared/lua_api/phys/btaction.cpp')
-rw-r--r--src/shared/lua_api/phys/btaction.cpp125
1 files changed, 63 insertions, 62 deletions
diff --git a/src/shared/lua_api/phys/btaction.cpp b/src/shared/lua_api/phys/btaction.cpp
index afd2371..4f6a184 100644
--- a/src/shared/lua_api/phys/btaction.cpp
+++ b/src/shared/lua_api/phys/btaction.cpp
@@ -1,62 +1,63 @@
-extern "C" {
- #include <lua.h>
- #include <lauxlib.h>
- #include <lualib.h>
-}
-#include <btBulletDynamicsCommon.h>
-#include <btBulletCollisionCommon.h>
-
-#include <shared/lua_api/common.hpp>
-
-extern btDiscreteDynamicsWorld* World;
-
-struct BActionItem: public btActionInterface{
- int ref;
- lua_State *L;
- void updateAction(btCollisionWorld *world, btScalar delta){
- lua_rawgeti(this->L,LUA_REGISTRYINDEX,this->ref);//{}
- pusherrorfunc(this->L);//{},errfunc()
- lua_getfield(this->L,-2,"action");//{},errfunc(),action()
- if(lua_isnil(this->L,-1)){//no .action method
- lua_pop(this->L,3);
- return;
- }
- lua_pushvalue(this->L,-3);//{},errfunc(),action(),{}
- lua_pushlightuserdata(this->L,world);//{},errfunc(),action(),{},ud_world
- lua_pushnumber(this->L,delta);//{},errfunc(),action(),{},ud_world,delta
- lua_pcall(this->L,3,0,-4);//{},errfunc()
- //printf("error:%d\n",err);
- lua_pop(this->L,2);
- return;
- }
- void debugDraw(btIDebugDraw *d){
- //no debug draw I guess
- }
-};
-
-int makeaction(lua_State *L){
- lua_newtable(L);//{}
- int r = luaL_ref(L,LUA_REGISTRYINDEX);
- lua_rawgeti(L,LUA_REGISTRYINDEX,r);
- BActionItem *a = new BActionItem();
- a->ref = r;
- a->L = L;
- World->addAction(a);
- lua_pushlightuserdata(L,a);//{},ud_action
- lua_setfield(L,-2,"action");//{}
- return 1;
-}
-
-int newaction(lua_State *L){
- lua_newtable(L);//{}
- return 0;
-}
-
-int baction_register(lua_State *L){
- lua_getglobal(L,"phys");
- lua_pushcfunction(L,makeaction);
- lua_setfield(L,-2,"makeaction");
-
- lua_pop(L,1);
- return 0;
-}
+extern "C" {
+ #include <lua.h>
+ #include <lauxlib.h>
+ #include <lualib.h>
+}
+#include <btBulletDynamicsCommon.h>
+#include <btBulletCollisionCommon.h>
+
+#include <shared/lua_api/common.hpp>
+
+extern btDiscreteDynamicsWorld* World;
+
+struct BActionItem: public btActionInterface{
+ int ref;
+ lua_State *L;
+ void updateAction(btCollisionWorld *world, btScalar delta){
+ lua_rawgeti(this->L,LUA_REGISTRYINDEX,this->ref);//{}
+ pusherrorfunc(this->L);//{},errfunc()
+ lua_getfield(this->L,-2,"action");//{},errfunc(),action()
+ if(lua_isnil(this->L,-1)){//no .action method
+ lua_pop(this->L,3);
+ return;
+ }
+ lua_pushvalue(this->L,-3);//{},errfunc(),action(),{}
+ lua_pushlightuserdata(this->L,world);//{},errfunc(),action(),{},ud_world
+ lua_pushnumber(this->L,delta);//{},errfunc(),action(),{},ud_world,delta
+ lua_pcall(this->L,3,0,-5);//{},errfunc()
+
+ //printf("error:%d\n",err);
+ lua_pop(this->L,2);
+ return;
+ }
+ void debugDraw(btIDebugDraw *d){
+ //no debug draw I guess
+ }
+};
+
+int makeaction(lua_State *L){
+ lua_newtable(L);//{}
+ int r = luaL_ref(L,LUA_REGISTRYINDEX);
+ lua_rawgeti(L,LUA_REGISTRYINDEX,r);
+ BActionItem *a = new BActionItem();
+ a->ref = r;
+ a->L = L;
+ World->addAction(a);
+ lua_pushlightuserdata(L,a);//{},ud_action
+ lua_setfield(L,-2,"action");//{}
+ return 1;
+}
+
+int newaction(lua_State *L){
+ lua_newtable(L);//{}
+ return 0;
+}
+
+int baction_register(lua_State *L){
+ lua_getglobal(L,"phys");
+ lua_pushcfunction(L,makeaction);
+ lua_setfield(L,-2,"makeaction");
+
+ lua_pop(L,1);
+ return 0;
+}