diff options
Diffstat (limited to 'src/shared/lua_api/phys')
| -rw-r--r-- | src/shared/lua_api/phys/bphysgeneric.cpp | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/src/shared/lua_api/phys/bphysgeneric.cpp b/src/shared/lua_api/phys/bphysgeneric.cpp index 44c789d..5faef2d 100644 --- a/src/shared/lua_api/phys/bphysgeneric.cpp +++ b/src/shared/lua_api/phys/bphysgeneric.cpp @@ -18,7 +18,12 @@ extern "C" { node = ISceneNode, } */ - +btRigidBody* popRigidBody(lua_State *L){ + lua_getfield(L,-1,"rigidbody"); + btRigidBody *r = (btRigidBody*)lua_touserdata(L,-1); + lua_pop(L,2); + return r; +} /*** Sets the direction of gravity on this object. @function rigidbody:setgravity({x,y,z}) @@ -215,9 +220,42 @@ int setdamping(lua_State *L){ return 0; } +/*** +Sets flags on this rigidbody +@function rigidbody:setflags(flags) +@tparam number flags +*/ +int setflags(lua_State *L){ + int flags = lua_tonumber(L,-1); + lua_pop(L,1); + + lua_getfield(L,-1,"rigidbody"); + btRigidBody *r = (btRigidBody*)lua_touserdata(L,-1); + lua_pop(L,2); + + r->setFlags(flags); + + return 0; +} + +/*** +Apply an impulse to the rigidboy +@function rigidbody:centralimpulse(vec3 impulse) +@tparam vector3 impulse The direction to apply the impulse in +*/ +int applyimpulse(lua_State *L){ + double x,y,z,ox,oy,oz; + popvector3d(L,&x,&y,&z); + popvector3d(L,&ox,&oy,&oz); + btRigidBody *r = popRigidBody(L); + r->applyImpulse(btVector3(x,y,z),btVector3(ox,oy,oz)); + return 0; +} + extern const luaL_reg brigidbody_m[] = { {"setgravity", setgravity}, {"applyforce", applyforce}, + {"applyimpulse", applyimpulse}, {"getldamping", getlineardamping}, {"getadamping", getangulardamping}, {"setdamping", setdamping}, @@ -225,5 +263,6 @@ extern const luaL_reg brigidbody_m[] = { {"getvelocity", getvelocity}, {"setvelocity", setvelocity}, {"setangfactor", setangfactor}, + {"setflags", setflags}, {NULL, NULL} }; |
