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* Refactored code and added libraryAlexander Pickering2018-11-01
| | | | | | | | | Physics code for models now lives in the shared directory. To get file loading without irrlicht, a single-file header library (lib/tinyobjloader-c) was added. Metatables for generics and physics generics have also been seperated out.
* Added getvelocity() and setvelocity()Alexander Pickering2018-09-29
| | | | | | Added methods * physgeneric:getvelocity() :: vector3 * physgeneric:setvelocity(vector3)
* Started moving generic physics into it's own fileAlexander Pickering2018-09-23
Created bphysgeneric that holds all the shared code for bullet rigidbodies. It needs to be included in any structs that have a rigidbody field.