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path: root/src/client/lua_api/scene/imesh.cpp
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* Removed some dead codeAlexander Pickering2018-06-30
| | | | Removed a lot of commented out old code
* Warning-less buildAlexander Pickering2018-06-30
| | | | All compile warning for -Wall have been fixed
* Simplified makefileAlexander Pickering2018-06-28
| | | | | Made makefile much simpiler, added option to build dynamically with DEBUG=true
* Fixed the procedural texturesAlexander Pickering2018-03-27
| | | | Procedural textures are now completely working.
* Added IGUIImagesAlexander Pickering2018-03-09
| | | | Added the ability to display itextures on the gui
* Major updateAlexander Pickering2017-12-26
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* Lots of updatesAlexander Pickering2017-10-28
| | | | | | | | | | | * Networking is finally working * Started moveing physics into the shared domain * Streams now have a readString() and writeString() method * streams are passed to the lua context for networking * Refactored cameras and physboxes to use metatables * Finally wrote the pushvector3* and popvector3* methods * Fixed a few crashes in ;main * Deleted a lot of code
* Added static physics thingsAlexander Pickering2017-07-15
| | | | | | | | | | Added some phyics stuff! woo! * Added physics models from file * Added physics boxes * Added a maya camera * Added lights * Various refactoring
* Lots of changesAlexander Pickering2017-07-04
| | | | | | * client no longer crashes when closed * started work on adding physics types * some bugfixes to core lua api
* Added getpos and setpos functions for scene nodesAlexander Pickering2017-04-10