| Commit message (Collapse) | Author | Age |
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Tinyobjloader-c modified it's api(backwards incompatable),
modify the call to fit the new api.
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Also more tests
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Added convext shape casts, still a little broken, but it might be
just broken bullet side.
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Add a raycast like function, which can cast shapes. phys.shapecast(),
along with a shape structure needed to call this function.
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Also properly deleted some old files that were sill
around
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Move all the physics code into the shared directory,
and fix the ghost objects (aabb only)
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Physics code for models now lives in the shared directory.
To get file loading without irrlicht, a single-file header library
(lib/tinyobjloader-c) was added.
Metatables for generics and physics generics have also been
seperated out.
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Used an alternate constructor for physics boxes that gives more
control over the phys box
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Made makefile much simpiler, added option to build dynamically with
DEBUG=true
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Updated all core files to prepare for tech demo
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Added the ability to display itextures on the gui
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* Networking is finally working
* Started moveing physics into the shared domain
* Streams now have a readString() and writeString() method
* streams are passed to the lua context for networking
* Refactored cameras and physboxes to use metatables
* Finally wrote the pushvector3* and popvector3* methods
* Fixed a few crashes in ;main
* Deleted a lot of code
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