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|
#Detect what kind of system we're on
ifeq ($(OS), Windows_NT)
UNAME:=Windows
else
UNAME:=$(shell uname -s)
endif
ifeq ($(UNAME), Windows)
EXE_EXT=.exe
STA_LIB_EXT=.lib
DYN_LIB_EXT=.dll
CMAKE_TYPE="MinGW Makefiles"
CMAKE_FLAGS=-G $(CMAKE_TYPE) -DCMAKE_SH="CMAKE_SH-NOTFOUND"
endif
ifeq ($(UNAME), Linux)
EXE_EXT=
STA_LIB_EXT=.a
DYN_LIB_EXT=.so
CMAKE_TYPE="Unix Makefiles"
CMAKE_FLAGS= -G $(CMAKE_TYPE)
endif
#Run with mingw32-make
CLIENT_NAME=brokengine
CLIENT_EXE=$(CLIENT_NAME)$(EXE_EXT)
CLIENT_DIR=bin/client/bin
CLIENT_PATH=$(CLIENT_DIR)/$(CLIENT_EXE)
CLIENT_SRC=src/client/
CLIENT_BUILD=build/client/
SERVER_NAME=brokeserver
SERVER_EXE=$(SERVER_NAME)$(EXE_EXT)
SERVER_DIR=bin/server/bin
SERVER_PATH=$(SERVER_DIR)/$(SERVER_EXE)
SERVER_SRC=src/server/
SERVER_BUILD=build/server/
SHARED_SRC=src/shared/
TEST_PATH=bin/test/
TEST_SRC=src/test/
MASTER_EXE=borkmaster.exe
#Change these on linux
CC=g++
MKDIR=mkdir
RM=rm -f
ECHO=printf
#Include directories
ILUADIR=./lib/luajit/src
IIRRDIR=./lib/irrlicht/include
IBULDIR=./lib/bullet/src
INANDIR=./lib/nanomsg/src
ISHADIR=./src
INCLUDES=-I$(ILUADIR) -I$(IIRRDIR) -I$(IBULDIR) -I$(INANDIR) -I$(ISHADIR)
#library directories
LLUADIR=lib/luajit
LIRRDIR=lib/irrlicht
LBULDIR=lib/bullet
LNANDIR=lib/nanomsg
LIBRARIES=-Llib
#Libraries
LIBLUA=lib/libluajit.a
LIBIRR=lib/libIrrlicht.a
LIBBCO=lib/libBulletCollision.a
LIBBDY=lib/libBulletDynamics.a
LIBBLM=lib/libLinearMath.a
LIBNAN=lib/libnanomsg.a
DLLIRR=$(LIRRDIR)/Irrlicht.dll
DYNAMIC_LIBS = #-lnanomsg.dll #-lIrrlicht
#order matters!
STATIC_LIBS = -lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -lluajit -lOpenGL32 -lnanomsg
LIBS=-Bstatic $(STATIC_LIBS) -Bdynamic $(DYNAMIC_LIBS)
SLIBS=$(LIBLUA) $(LIBIRR) $(LIBBDY) $(LIBBCO) $(LIBBLM) $(LIBNAN)
#can't compile with -std=c++11 because irrlicht will complain
CFLAGS=-Wall -static $(INCLUDES) -D_IRR_STATIC_LIB_ -DNN_STATIC_LIB
LDFLAGS=
ifeq ($(UNAME),Windows)
LDFLAGS+=-mwindows -lwinmm #-Wl,-subsystem,windows
STATIC_LIBS+=-lws2_32 -lmswsock -ladvapi32
endif
ifeq ($(UNAME),true)
ifeq ($(UNAME),Windows)
LDFLAGS+=-Wl,-subsystem,console
endif
endif
ifeq ($(DEBUG),true)
CFLAGS+=-g
else
CFLAGS+=-O3
#LDFLAGS+=--strip-all
endif
all : $(CLIENT_PATH) $(SERVER_PATH)
client : $(CLIENT_PATH)
server : $(SERVER_PATH)
#Compile the client
$(CLIENT_PATH) : $(CLIENT_BUILD)main.o $(CLIENT_BUILD)initdevice.o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_BUILD)load_gui.o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_BUILD)load_game.o $(CLIENT_BUILD)load_scene.o $(CLIENT_BUILD)load_phys.o $(CLIENT_BUILD)common.o $(CLIENT_BUILD)load_net.o $(CLIENT_BUILD)physcommon.o $(SLIBS) $(CLIENT_BUILD)load_video.o
$(CC) $(CFLAGS) -o $(CLIENT_PATH) $(CLIENT_BUILD)*.o $(LIBRARIES) $(DYNAMIC_LIBS) $(STATIC_LIBS) $(SLIBS) $(LDFLAGS)
$(CLIENT_BUILD)main.o : $(CLIENT_SRC)main.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)main.o $(CLIENT_SRC)main.cpp
$(CLIENT_BUILD)physcommon.o : $(SHARED_SRC)phys/physcommon.cpp $(SHARED_SRC)phys/physcommon.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)physcommon.o $(SHARED_SRC)phys/physcommon.cpp
$(CLIENT_BUILD)load_net.o : $(SHARED_SRC)lua_api/load_net.cpp $(SHARED_SRC)lua_api/load_net.hpp $(CLIENT_BUILD)stream.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_net.o $(SHARED_SRC)lua_api/load_net.cpp
$(CLIENT_BUILD)stream.o : $(SHARED_SRC)lua_api/stream.cpp $(SHARED_SRC)lua_api/stream.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)stream.o $(SHARED_SRC)lua_api/stream.cpp
$(CLIENT_BUILD)common.o : $(SHARED_SRC)lua_api/common.c $(SHARED_SRC)lua_api/common.h
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)common.o $(SHARED_SRC)lua_api/common.c
$(CLIENT_BUILD)initdevice.o : $(CLIENT_SRC)initdevice.cpp $(CLIENT_SRC)initdevice.hpp
$(CC) $(CFLAGS) -c -static -o $(CLIENT_BUILD)initdevice.o $(CLIENT_SRC)initdevice.cpp
$(CLIENT_BUILD)menuhandeler.o : $(CLIENT_SRC)menuhandeler.cpp $(CLIENT_SRC)menuhandeler.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_SRC)menuhandeler.cpp
$(CLIENT_BUILD)load_game.o : $(CLIENT_SRC)lua_api/load_game.cpp $(CLIENT_SRC)lua_api/load_game.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_game.o $(CLIENT_SRC)lua_api/load_game.cpp
$(CLIENT_BUILD)load_gui.o : $(CLIENT_BUILD)iguibutton.o $(CLIENT_BUILD)iguilabel.o $(CLIENT_BUILD)iguielement.o $(CLIENT_BUILD)iguiwindow.o $(CLIENT_BUILD)iguiskin.o $(CLIENT_BUILD)iguicheckbox.o $(CLIENT_BUILD)common.o $(CLIENT_BUILD)iguiimage.o $(CLIENT_SRC)lua_api/load_gui.cpp $(CLIENT_SRC)lua_api/load_gui.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_gui.o $(CLIENT_SRC)lua_api/load_gui.cpp
$(CLIENT_BUILD)iguiimage.o : $(CLIENT_SRC)lua_api/gui/iguiimage.cpp $(CLIENT_SRC)lua_api/gui/iguiimage.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiimage.o $(CLIENT_SRC)lua_api/gui/iguiimage.cpp
$(CLIENT_BUILD)iguiwindow.o : $(CLIENT_BUILD)iguiutil.o $(CLIENT_SRC)lua_api/gui/iguiwindow.cpp $(CLIENT_SRC)lua_api/gui/iguiwindow.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiwindow.o $(CLIENT_SRC)lua_api/gui/iguiwindow.cpp
$(CLIENT_BUILD)iguiutil.o : $(CLIENT_SRC)lua_api/gui/iguiutil.cpp $(CLIENT_SRC)lua_api/gui/iguiutil.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiutil.o $(CLIENT_SRC)lua_api/gui/iguiutil.cpp
$(CLIENT_BUILD)load_video.o : $(CLIENT_SRC)lua_api/load_video.cpp $(CLIENT_SRC)lua_api/load_video.hpp $(CLIENT_BUILD)smaterial.o $(CLIENT_BUILD)itexture.o $(CLIENT_BUILD)iimage.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_video.o $(CLIENT_SRC)lua_api/load_video.cpp
$(CLIENT_BUILD)smaterial.o : $(CLIENT_SRC)lua_api/video/smaterial.cpp $(CLIENT_SRC)lua_api/video/smaterial.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)smaterial.o $(CLIENT_SRC)lua_api/video/smaterial.cpp
$(CLIENT_BUILD)itexture.o : $(CLIENT_SRC)lua_api/video/itexture.cpp $(CLIENT_SRC)lua_api/video/itexture.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)itexture.o $(CLIENT_SRC)lua_api/video/itexture.cpp
$(CLIENT_BUILD)iimage.o : $(CLIENT_SRC)lua_api/video/iimage.cpp $(CLIENT_SRC)lua_api/video/iimage.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iimage.o $(CLIENT_SRC)lua_api/video/iimage.cpp
$(CLIENT_BUILD)load_phys.o : $(CLIENT_BUILD)cbphysbox.o $(CLIENT_BUILD)bphysmodel.o $(CLIENT_SRC)lua_api/load_phys.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_phys.o $(CLIENT_SRC)lua_api/load_phys.cpp
$(CLIENT_BUILD)load_scene.o : $(CLIENT_BUILD)icamera.o $(CLIENT_BUILD)ilight.o $(CLIENT_BUILD)imesh.o $(CLIENT_BUILD)cbphysbox.o $(CLIENT_SRC)/lua_api/load_scene.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_scene.o $(CLIENT_SRC)lua_api/load_scene.cpp
$(CLIENT_BUILD)ilight.o : $(CLIENT_SRC)lua_api/scene/ilight.cpp $(CLIENT_SRC)lua_api/scene/ilight.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)ilight.o $(CLIENT_SRC)lua_api/scene/ilight.cpp
$(CLIENT_BUILD)iguibutton.o : $(CLIENT_SRC)lua_api/gui/iguibutton.cpp $(CLIENT_SRC)lua_api/gui/iguibutton.hpp $(CLIENT_SRC)lua_api/guiparts.hpp $(CLIENT_SRC)callbackhandeler.hpp $(CLIENT_SRC)util/hashmap.h $(SHARED_SRC)lua_api/common.c $(SHARED_SRC)lua_api/common.h
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguibutton.o $(CLIENT_SRC)lua_api/gui/iguibutton.cpp
$(CLIENT_BUILD)iguilabel.o : $(CLIENT_SRC)lua_api/gui/iguilabel.cpp $(CLIENT_SRC)lua_api/gui/iguilabel.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguilabel.o $(CLIENT_SRC)lua_api/gui/iguilabel.cpp
$(CLIENT_BUILD)iguicheckbox.o : $(CLIENT_SRC)lua_api/gui/iguicheckbox.cpp $(CLIENT_SRC)lua_api/gui/iguicheckbox.hpp $(SHARED_SRC)lua_api/common.h
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguicheckbox.o $(CLIENT_SRC)lua_api/gui/iguicheckbox.cpp
$(CLIENT_BUILD)iguielement.o : $(CLIENT_BUILD)hashmap.o $(CLIENT_SRC)lua_api/gui/iguielement.cpp $(CLIENT_SRC)lua_api/gui/iguielement.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguielement.o $(CLIENT_SRC)lua_api/gui/iguielement.cpp
$(CLIENT_BUILD)iguiskin.o : $(CLIENT_SRC)lua_api/gui/iguiskin.cpp $(CLIENT_SRC)lua_api/gui/iguiskin.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiskin.o $(CLIENT_SRC)lua_api/gui/iguiskin.cpp
$(CLIENT_BUILD)icamera.o : $(CLIENT_BUILD)igeneric.o $(CLIENT_SRC)lua_api/scene/icamera.cpp $(CLIENT_SRC)lua_api/scene/icamera.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)icamera.o $(CLIENT_SRC)lua_api/scene/icamera.cpp
$(CLIENT_BUILD)imesh.o : $(CLIENT_SRC)lua_api/scene/imesh.cpp $(CLIENT_SRC)lua_api/scene/imesh.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)imesh.o $(CLIENT_SRC)lua_api/scene/imesh.cpp
$(CLIENT_BUILD)igeneric.o: $(CLIENT_SRC)lua_api/scene/igeneric.cpp $(CLIENT_SRC)lua_api/scene/igeneric.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)igeneric.o $(CLIENT_SRC)lua_api/scene/igeneric.cpp
$(CLIENT_BUILD)cbphysbox.o: $(CLIENT_SRC)lua_api/phys/cbphysbox.cpp $(CLIENT_SRC)lua_api/phys/cbphysbox.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp $(CLIENT_BUILD)bphysbox.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)cbphysbox.o $(CLIENT_SRC)lua_api/phys/cbphysbox.cpp
$(CLIENT_BUILD)bphysbox.o: $(SHARED_SRC)lua_api/phys/bphysbox.cpp $(SHARED_SRC)lua_api/phys/bphysbox.hpp $(CLIENT_BUILD)common.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)bphysbox.o $(SHARED_SRC)lua_api/phys/bphysbox.cpp
$(CLIENT_BUILD)bphysmodel.o: $(CLIENT_SRC)lua_api/phys/bphysmodel.cpp $(CLIENT_SRC)lua_api/phys/bphysmodel.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)bphysmodel.o $(CLIENT_SRC)lua_api/phys/bphysmodel.cpp
$(CLIENT_BUILD)callbackhandeler.o : $(CLIENT_SRC)callbackhandeler.cpp $(CLIENT_SRC)callbackhandeler.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_SRC)callbackhandeler.cpp
$(CLIENT_BUILD)hashmap.o : $(CLIENT_SRC)util/hashmap.c $(CLIENT_SRC)util/hashmap.h
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)hashmap.o $(CLIENT_SRC)util/hashmap.c
#end compile client
#compile server
$(SERVER_PATH) : $(SERVER_BUILD)main.o $(SERVER_BUILD)hashmap.o $(SERVER_BUILD)common.o $(SERVER_BUILD)physcommon.o $(SERVER_BUILD)load_net.o $(SERVER_BUILD)load_phys.o
$(CC) -static -o $(SERVER_PATH) $(CFLAGS) $(SERVER_BUILD)*.o $(SLIBS)
$(SERVER_BUILD)main.o : $(SERVER_SRC)main.cpp $(SERVER_SRC)testclient.cpp
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)main.o $(SERVER_SRC)main.cpp
$(SERVER_BUILD)physcommon.o : $(SHARED_SRC)phys/physcommon.cpp $(SHARED_SRC)phys/physcommon.hpp
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)physcommon.o $(SHARED_SRC)phys/physcommon.cpp
$(SERVER_BUILD)hashmap.o : $(SHARED_SRC)util/hashmap.c $(SHARED_SRC)util/hashmap.h
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)hashmap.o $(SHARED_SRC)util/hashmap.c
$(SERVER_BUILD)common.o : $(SHARED_SRC)lua_api/common.c $(SHARED_SRC)lua_api/common.h
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)common.o $(SHARED_SRC)lua_api/common.c
# Net
$(SERVER_BUILD)load_net.o : $(SHARED_SRC)lua_api/load_net.cpp $(SHARED_SRC)lua_api/load_net.hpp $(SERVER_BUILD)stream.o
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)load_net.o $(SHARED_SRC)lua_api/load_net.cpp
$(SERVER_BUILD)stream.o : $(SHARED_SRC)lua_api/stream.cpp $(SHARED_SRC)lua_api/stream.hpp
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)stream.o $(SHARED_SRC)lua_api/stream.cpp
# Phys
$(SERVER_BUILD)load_phys.o: $(SHARED_SRC)lua_api/load_phys.cpp $(SHARED_SRC)lua_api/load_phys.hpp $(SERVER_BUILD)bphysbox.o
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)load_phys.o $(SHARED_SRC)lua_api/load_phys.cpp
$(SERVER_BUILD)bphysbox.o : $(SHARED_SRC)lua_api/phys/bphysbox.cpp $(SHARED_SRC)lua_api/phys/bphysbox.hpp
$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)bphysbox.o $(SHARED_SRC)lua_api/phys/bphysbox.cpp
#end compile server
#compile libraries
$(LIBLUA) : $(ILUADIR)/Makefile
sed -i "s/BUILDMODE= mixed/BUILDMODE= static/" $(ILUADIR)/Makefile
cd $(ILUADIR) && $(MAKE)
cp $(ILUADIR)/libluajit.a lib
IRRMAKEFLAGS=
IRRMADELIB=
ifeq ($(DEBUG),true)
IRRMAKEFLAGS+=NDEBUG=1
endif
ifeq ($(UNAME), Windows)
IRRMAKEFLAGS=staticlib_win32
IRRMADELIB=$(LIRRDIR)/lib/Win32-gcc
else
IRRMAKEFLAGS=NDEBUG=1
IRRMADELIB=$(LIRRDIR)/lib/Linux
endif
$(LIBIRR) : $(LIRRDIR)/source/Irrlicht/Makefile
cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS)
cp $(IRRMADELIB)/libIrrlicht.a lib
$(LIBBCO) : $(LBULDIR)/Makefile
cd $(LBULDIR) && make BulletCollision
cp $(LBULDIR)/src/BulletCollision/libBulletCollision.a lib
$(LIBBDY) : $(LBULDIR)/Makefile
cd $(LBULDIR) && make BulletDynamics
cp $(LBULDIR)/src/BulletDynamics/libBulletDynamics.a lib
$(LIBBLM) : $(LBULDIR)/Makefile
cd $(LBULDIR) && make LinearMath
cp $(LBULDIR)/src/LinearMath/libLinearMath.a lib
$(LBULDIR)/Makefile : $(LBULDIR)/CMakeLists.txt
cd $(LBULDIR) && cmake $(CMAKE_FLAGS) -DBUILD_EXTRAS=off -DBUILD_DEMOS=off
$(LIBNAN) : $(LNANDIR)/Makefile
cd $(LNANDIR) && make
cp $(LNANDIR)/libnanomsg.a lib
# cp $(LNANDIR)/libnanomsg.dll $(CLIENT_DIR)
# cp $(LNANDIR)/libnanomsg.dll $(SERVER_DIR)
$(LNANDIR)/Makefile : $(LNANDIR)/CMakeLists.txt
cd $(LNANDIR) && cmake -DNN_STATIC_LIB=ON $(CMAKE_FLAGS)
#compile & run tests
test: $(TEST_PATH)test_stream $(TEST_PATH)test_phys
@$(ECHO) "Testing stream : "
@./$(TEST_PATH)test_stream
@$(ECHO) "Testing physics: "
@./$(TEST_PATH)test_phys
$(TEST_PATH)test_stream : $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp
@$(CC) $(CFLAGS) -o $(TEST_PATH)test_stream $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp
$(TEST_PATH)test_phys : $(TEST_SRC)test_phys.cpp
$(CC) $(CFLAGS) -o $(TEST_PATH)test_phys $(TEST_SRC)test_phys.cpp $(SLIBS)
#end tests
clean :
$(RM) $(SERVER_PATH)
$(RM) $(CLIENT_PATH)
$(RM) $(CLIENT_BUILD)*.o
$(RM) $(SERVER_BUILD)*.o
|