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|
#Detect what kind of system we're on
ifeq ($(OS), Windows_NT)
UNAME:=Windows
else
UNAME:=$(shell uname -s)
endif
ifeq ($(UNAME), Windows)
EXE_EXT=.exe
STA_LIB_EXT=.a
DYN_LIB_EXT=.dll
CMAKE_TYPE="MinGW Makefiles"
CMAKE_FLAGS=-G $(CMAKE_TYPE) -DCMAKE_SH="CMAKE_SH-NOTFOUND"
endif
ifeq ($(UNAME), Linux)
EXE_EXT=
STA_LIB_EXT=.a
DYN_LIB_EXT=.so
CMAKE_TYPE="Unix Makefiles"
CMAKE_FLAGS= -G $(CMAKE_TYPE)
endif
BIN_DIR=bin
BUILD_DIR=build
SRC_DIR=src
LIB_DIR=lib
DOC_DIR=doc
CLIENTNAME=client
SERVERNAME=server
MASTERNAME=#masterserver
BINS=
EX_PRE = brokengine_
EX_PARTS = $(CLIENTNAME) $(SERVERNAME) $(MASTERNAME)
NAMES = $(EX_PARTS:%=$(EX_PRE)%)
BINS+= $(foreach part,$(EX_PARTS),$(BIN_DIR)/$(part)/bin/$(EX_PRE)$(part)$(EXE_EXT))
BUILDS = $(EX_PARTS:%=$(BUILD_DIR)/%)
SRC_DIRS = $(EX_PARTS:%=$(SRC_DIR)/%)
CXX?=g++
MKDIR?=mkdir
RM?=rm -f
ECHO?=echo
LLUADIR=$(LIB_DIR)/luajit
LIRRDIR=$(LIB_DIR)/irrlicht
LBULDIR=$(LIB_DIR)/bullet
LNNGDIR=$(LIB_DIR)/nng
LOBJDIR=$(LIB_DIR)/tinyobjloader-c
#Include directories
ILUADIR=$(LLUADIR)/src
IIRRDIR=$(LIRRDIR)/include
IBULDIR=$(LBULDIR)/src
INNGDIR=$(LNNGDIR)/src
IOBJDIR=$(LOBJDIR)/
ISHADIR=src
INCLUDE_PATHS=-I$(ILUADIR) -I$(IIRRDIR) -I$(IBULDIR) -I$(INNGDIR) -I$(ISHADIR) -I$(IOBJDIR)
#library directories
CXXFLAGS+=$(INCLUDE_PATHS)
CXXFLAGS+=-Llib
#Libraries
#static libs
LIB_S_LUA=lib/libluajit.a
LIB_S_IRR=lib/libIrrlicht.a
LIB_S_BCO=lib/libBulletCollision.a
LIB_S_BDY=lib/libBulletDynamics.a
LIB_S_BLM=lib/libLinearMath.a
LIB_S_NNG=lib/libnng.a
#dynamic libraries
LIB_D_LUA=lib/lua51$(DYN_LIB_EXT)
LIB_D_IRR=lib/Irrlicht$(DYN_LIB_EXT)
# Bullet cannot be built dynamically
LIB_D_BCO=$(LIB_S_BCO)
LIB_D_BDY=$(LIB_S_BDY)
LIB_D_BLM=$(LIB_S_BLM)
LIB_D_NNG=lib/libnng$(DYN_LIB_EXT)
CLIENT_DLLS=Irrlicht libnng lua51
SERVER_DLLS=libnng lua51
ifeq ($(DEBUG),true)
LIB_OBJS = $(LIB_D_LUA) $(LIB_D_IRR) $(LIB_D_BCO) $(LIB_D_BDY) $(LIB_D_BLM) $(LIB_D_NNG)
BINS+=$(CLIENT_DLLS:%=$(BIN_DIR)/$(CLIENTNAME)/bin/%$(DYN_LIB_EXT)) $(SERVER_DLLS:%=$(BIN_DIR)/$(SERVERNAME)/bin/%$(DYN_LIB_EXT))
else
LIB_OBJS = $(LIB_S_LUA) $(LIB_S_IRR) $(LIB_S_BCO) $(LIB_S_BDY) $(LIB_S_BLM) $(LIB_S_NNG)
endif
# Libraries
#order matters!
CLIENT_LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -lnng
SERVER_LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lnng
#LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -lnng
ifeq ($(UNAME),Windows)
CLIENT_LIBS+=-lOpenGL32
else
CLIENT_LIBS+=-lGL
endif
ifeq ($(DEBUG),true)
CLIENT_LIBS+=-llua51
SERVER_LIBS+=-llua51
else
CLIENT_LIBS+=-lluajit
SERVER_LIBS+=-lluajit
endif
#can't compile with -std=c++11 because irrlicht will complain
#LDFLAGS+=$(LIBS)
ifeq ($(DEBUG), true)
else
CXXFLAGS += -static $(INCLUDE_PATHS) -D_IRR_STATIC_LIB_ -DNNG_STATIC_LIB
endif
S_LDFLAGS= $(SERVER_LIBS)
C_LDFLAGS= $(CLIENT_LIBS)
ifeq ($(UNAME),Windows)
C_LDFLAGS += -mwindows -lwinmm
ifeq ($(DEBUG),true)
else
C_LDFLAGS += -lws2_32 -lmswsock -ladvapi32
S_LDFLAGS += -lws2_32 -lmswsock -ladvapi32
endif
endif
ifeq ($(DEBUG),true)
ifeq ($(UNAME),Windows)
C_LDFLAGS+=-Wl,-subsystem,console
endif
endif
ifeq ($(DEBUG),true)
CXXFLAGS+=-O0 -g -Wall -Werror
else
CXXFLAGS+=-O3
endif
FSYSTEM_FOLDERS = lua_api phys util lua_api/irr lua_api/phys lua_api/gui lua_api/scene lua_api/video
CLIENT_BUILD_FOLDERS = $(FSYSTEM_FOLDERS:%=$(BUILD_DIR)/$(CLIENTNAME)/%)
all : $(BINS)
@echo "Done"
LAPI_S_PHYS = bhingeconstraint bphysbox bphysmodel bphysgeneric
LAPI_S_LOAD = load_phys load_net common stream
LAPI_PATHS_T = $(LAPI_S_PHYS:%=lua_api/phys/%) $(LAPI_S_LOAD:%=lua_api/%)
SHARED_CLIENT_FILES = $(LAPI_PATHS_T) phys/physcommon util/hashmap util/tinyobj
SHARED_CLIENT_OBJS = $(SHARED_CLIENT_FILES:%=$(BUILD_DIR)/$(CLIENTNAME)/%.o)
# The client-side only stuff
LAPI_C_GUI = iguibutton iguicheckbox iguielement iguiimage iguilabel iguiwindow iguieditbox iguicolorselector iguifiledialog iguispinbox iguitreeview
LAPI_C_PHYS = cbphysbox cbphysmodel
LAPI_C_SCENE = icamera igeneric ilight imesh
LAPI_C_VIDEO = iimage itexture smaterial
LAPI_C_IO = ifilesystem
LAPI_LOAD = load_gui load_game load_scene load_cphys load_video load_io
LAPI_OBJS_T = $(LAPI_C_GUI:%=gui/%.o) $(LAPI_C_PHYS:%=phys/%.o) $(LAPI_C_SCENE:%=scene/%.o) $(LAPI_C_VIDEO:%=video/%.o) $(LAPI_C_IO:%=io/%.o)
LAPI_OBJS = $(LAPI_OBJS_T:%=$(BUILD_DIR)/$(CLIENTNAME)/lua_api/%) $(LAPI_LOAD:%=$(BUILD_DIR)/$(CLIENTNAME)/lua_api/%.o)
CLIENT_FILES = initdevice menuhandeler callbackhandeler
CLIENT_SRCS = $(CLIENT_FILES:%=$(BUILD_DIR)/$(CLIENTNAME)/%.o) $(LAPI_OBJS)
CLIENT_OBJS = $(BUILD_DIR)/$(CLIENTNAME)/main.o $(CLIENT_SRCS) $(SHARED_CLIENT_OBJS)
#Compile the client
$(BIN_DIR)/$(CLIENTNAME)/bin/$(EX_PRE)$(CLIENTNAME)$(EXE_EXT) : $(CLIENT_OBJS) $(LIB_OBJS)
@echo "[CLIENT] Building binary $@"
@$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS) $(C_LDFLAGS) $(LIB_OBJS) # -Wl,--verbose
# does not have .hpp associated
$(BUILD_DIR)/$(CLIENTNAME)/main.o : $(SRC_DIR)/client/main.cpp
@$(CXX) $(CXXFLAGS) -c -o $@ $^
# does have the .hpp associated in src/client
$(CLIENT_SRCS) : $(BUILD_DIR)/$(CLIENTNAME)/%.o : src/client/%.cpp $(SRC_DIR)/client/%.hpp
@echo "[CLIENT] CXX $<"
@$(CXX) $(CXXFLAGS) -c -o $@ $<
# does have the .hpp associated in src/shared
$(SHARED_CLIENT_OBJS) : $(BUILD_DIR)/$(CLIENTNAME)/%.o : src/shared/%.cpp $(SRC_DIR)/shared/%.hpp
@echo "[CLIENT] CXX $<"
@$(CXX) $(CXXFLAGS) -c -o $@ $<
#compile server
SERVER_FILES =
SHARED_SERVER_FILES= $(LAPI_PATHS_T) util/hashmap phys/physcommon util/tinyobj
SHARED_SERVER_OBJS=$(SHARED_SERVER_FILES:%=$(BUILD_DIR)/$(SERVERNAME)/%.o)
SERVER_OBJS = $(SERVER_FILES:%=$(SERVER_BUILD_DIR)/%.o) $(SHARED_SERVER_OBJS) $(BUILD_DIR)/$(SERVERNAME)/main.o
$(BIN_DIR)/$(SERVERNAME)/bin/$(EX_PRE)$(SERVERNAME)$(EXE_EXT) : $(SERVER_OBJS) $(LIB_OBJS)
@echo "[SERVER] Building binary $@"
@$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS) $(S_LDFLAGS)
# Special, main does not have a .hpp associated with it
$(BUILD_DIR)/$(SERVERNAME)/main.o : $(SRC_DIR)/server/main.cpp
@echo "[SERVER] CXX $<"
@$(CXX) $(CXXFLAGS) -c -o $@ $^
$(SHARED_SERVER_OBJS) : $(BUILD_DIR)/$(SERVERNAME)/%.o : $(SRC_DIR)/shared/%.cpp $(SRC_DIR)/shared/%.hpp
@echo "[SERVER] CXX $<"
@$(CXX) $(CXXFLAGS) -c -o $@ $<
#compile libraries
$(LIBLUA) : $(ILUADIR)/Makefile
@echo "Could not find $(LIBLUA), rebuilding"
cd $(ILUADIR) && $(MAKE) "BUILDMODE= static"
cp $(ILUADIR)/libluajit.a lib
IRRMAKEFLAGS=
IRRMADELIB=
ifeq ($(UNAME), Windows)
ifeq ($(DEBUG),true)
IRRMAKEFLAGS=sharedlib_win32
IRRMADELIB=$(LIRRDIR)/bin/Win32-gcc
else
IRRMAKEFLAGS=staticlib_win32
IRRMADELIB=$(LIRRDIR)/lib/Win32-gcc
endif
else
IRRMADELIB=$(LIRRDIR)/lib/Linux
endif
ifeq ($(DEBUG),true)
else
IRRMAKEFLAGS+=NDEBUG=1
endif
# Library - Irrlicht
$(LIB_S_IRR) : $(IRRMADELIB)/libIrrlicht.a
cp $^ $@
$(IRRMADELIB)/libIrrlicht.a : $(LIRRDIR)/source/Irrlicht/Makefile
sed --in-place=OLD '107s/ -ld3dx9d//' lib/irrlicht/source/Irrlicht/Makefile
cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS)
$(LIB_D_IRR) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT)
@echo "Could not find $@, remaking..."
cp $^ $@
$(BIN_DIR)/$(CLIENTNAME)/bin/Irrlicht$(DYN_LIB_EXT) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT)
cp $^ $@
$(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT) : $(LIRRDIR)/source/Irrlicht/Makefile
sed --in-place=OLD '107s/ -ld3dx9d//' lib/irrlicht/source/Irrlicht/Makefile
cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS)
ifeq ($(UNAME),Windows)
LUAJIT_ARGS:= TARGET_SYS=Windows
else
LUAJIT_ARGS:=
endif
# Library - Lua
# Client
$(BIN_DIR)/$(CLIENTNAME)/bin/lua51$(DYN_LIB_EXT) : $(LIB_D_LUA)
cp $^ $@
# Server
$(BIN_DIR)/$(SERVERNAME)/bin/lua51$(DYN_LIB_EXT) : $(LIB_D_LUA)
cp $^ $@
$(LLUADIR)/src/libluajit$(STA_LIB_EXT) : $(LLUADIR)/src/Makefile
cd $(LLUADIR)/src && $(MAKE) $(LUAJIT_ARGS) "BUILDMODE= static"
$(LIB_S_LUA) : $(LLUADIR)/src/libluajit$(STA_LIB_EXT)
cp $^ $@
$(LLUADIR)/src/lua51$(DYN_LIB_EXT) : $(LLUADIR)/src/Makefile
cd $(LLUADIR)/src && $(MAKE) $(LUAJIT_ARGS) "BUILDMODE= dynamic"
$(LIB_D_LUA) : $(LLUADIR)/src/lua51$(DYN_LIB_EXT)
cp $^ $@
# Library - Bullet
$(LBULDIR)/lib/libBulletCollision.a : $(LBULDIR)/Makefile
cd $(LBULDIR) && $(MAKE) BulletCollision
$(LBULDIR)/lib/libBulletDynamics.a : $(LBULDIR)/Makefile
cd $(LBULDIR) && $(MAKE) BulletDynamics
$(LBULDIR)/lib/libLinearMath.a : $(LBULDIR)/Makefile
cd $(LBULDIR) && $(MAKE) LinearMath
$(LIB_D_BCO) : $(LBULDIR)/lib/libBulletCollision.a
cp $^ $@
$(LIB_D_BDY) : $(LBULDIR)/lib/libBulletDynamics.a
cp $^ $@
$(LIB_D_BLM) : $(LBULDIR)/lib/libLinearMath.a
cp $^ $@
$(LBULDIR)/Makefile : $(LBULDIR)/CMakeLists.txt
cd $(LBULDIR) && cmake $(CMAKE_FLAGS) -DBUILD_EXTRAS=off -DBUILD_DEMOS=off
# Library - NNG
NNGFLAGS=
$(BIN_DIR)/$(CLIENTNAME)/bin/libnng$(DYN_LIB_EXT) : $(LIB_D_NNG)
cp $^ $@
$(BIN_DIR)/$(SERVERNAME)/bin/libnng$(DYN_LIB_EXT) : $(LIB_D_NNG)
cp $^ $@
$(LNNGDIR)/dynamic : $(LNNGDIR)/CMakeLists.txt
mkdir $@
$(LNNGDIR)/dynamic/Makefile : $(LNNGDIR)/dynamic
cd $< && cmake $(CMAKE_FLAGS) -DBUILD_SHARED_LIBS="TRUE" ../
$(LIB_S_NNG) : $(LNNGDIR)/static/libnng$(STA_LIB_EXT) $(LNNGDIR)/static
cp $< $@
$(LIB_D_NNG) : $(LNNGDIR)/dynamic/libnng$(DYN_LIB_EXT) $(LNNGDIR)/dynamic
cp $< $@
$(LNNGDIR)/static/libnng$(STA_LIB_EXT) : $(LNNGDIR)/static $(LNNGDIR)/static/Makefile
cd $(LNNGDIR)/static && $(MAKE) nng
$(LNNGDIR)/dynamic/libnng$(DYN_LIB_EXT) : $(LNNGDIR)/dynamic $(LNNGDIR)/dynamic/Makefile
cd $(LNNGDIR)/dynamic && $(MAKE) nng
$(LNNGDIR)/Makefile : $(LNNGDIR)/CMakeLists.txt
@echo "LIB_OBJS were $(LIB_OBJS)"
cd $(LNNGDIR) && cmake $(CMAKE_FLAGS) $(NNGCMAKEFLAGS)
$(LNNGDIR)/libnng.dll.a : $(LNNGDIR)/Makefile
cd $(LNNGDIR)/dyn_lib && $(MAKE) nng
TEST_BIN_NAMES=brokengine_client.exe Irrlicht.dll libnanomsg.dll libnng.dll lua51.dll
TEST_BINS=$(TEST_BIN_NAMES:%=test/bin/%)
#compile & run tests
test: $(TEST_BINS)
@$(ECHO) "Running busted tests"
@./busted busted.spec
$(TEST_BINS) : test/bin/% : bin/client/bin/%
cp $^ $@
$(TEST_PATH)test_stream : $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp
@$(CC) $(CFLAGS) -o $(TEST_PATH)test_stream $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp
$(TEST_PATH)test_phys : $(TEST_SRC)test_phys.cpp
$(CC) $(CFLAGS) -o $(TEST_PATH)test_phys $(TEST_SRC)test_phys.cpp $(SLIBS)
#end tests
cleantest :
echo $(BUILDS:%=%/*.o)
clean :
$(RM) $(CLIENT_OBJS)
$(RM) $(SERVER_OBJS)
$(RM) $(BINS)
|