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|
#Detect what kind of system we're on
ifeq ($(OS), Windows_NT)
UNAME:=Windows
else
UNAME:=$(shell uname -s)
endif
ifeq ($(UNAME), Windows)
EXE_EXT=.exe
STA_LIB_EXT=.a
DYN_LIB_EXT=.dll
CMAKE_TYPE="MinGW Makefiles"
CMAKE_FLAGS=-G $(CMAKE_TYPE) -DCMAKE_SH="CMAKE_SH-NOTFOUND"
endif
ifeq ($(UNAME), Linux)
EXE_EXT=
STA_LIB_EXT=.a
DYN_LIB_EXT=.so
CMAKE_TYPE="Unix Makefiles"
CMAKE_FLAGS= -G $(CMAKE_TYPE)
endif
BIN_DIR=bin
BUILD_DIR=build
SRC_DIR=src
LIB_DIR=lib
DOC_DIR=doc
CLIENTNAME=client
SERVERNAME=server
MASTERNAME=#masterserver
BINS=
EX_PRE = brokengine_
EX_PARTS = $(CLIENTNAME) $(SERVERNAME) $(MASTERNAME)
NAMES = $(EX_PARTS:%=$(EX_PRE)%)
BINS+= $(foreach part,$(EX_PARTS),$(BIN_DIR)/$(part)/bin/$(EX_PRE)$(part)$(EXE_EXT))
BUILDS = $(EX_PARTS:%=$(BUILD_DIR)/%)
SRC_DIRS = $(EX_PARTS:%=$(SRC_DIR)/%)
#Run with mingw32-make
#CLIENT_NAME=brokengine
#CLIENT_EXE=$(CLIENT_NAME)$(EXE_EXT)
#CLIENT_DIR=$(BIN_DIR)/client/bin
#CLIENT_PATH=$(CLIENT_DIR)/$(CLIENT_EXE)
#CLIENT_SRC=$(SRC_DIR)/client
#CLIENT_BUILD_DIR=$(BUILD_DIR)/client
#SERVER_NAME=brokeserver
#SERVER_EXE=$(SERVER_NAME)$(EXE_EXT)
#SERVER_DIR=bin/server/bin
#SERVER_PATH=$(SERVER_DIR)/$(SERVER_EXE)
#SERVER_SRC=src/server/
#SERVER_BUILD=build/server/
#SHARED_SRC=src/shared/
#TEST_PATH=bin/test/
#TEST_SRC=src/test/
#MASTER_EXE=borkmaster.exe
CXX?=g++
MKDIR?=mkdir
RM?=rm -f
ECHO?=echo
LLUADIR=$(LIB_DIR)/luajit
LIRRDIR=$(LIB_DIR)/irrlicht
LBULDIR=$(LIB_DIR)/bullet
LNANDIR=$(LIB_DIR)/nanomsg
#Include directories
ILUADIR=$(LLUADIR)/src
IIRRDIR=$(LIRRDIR)/include
IBULDIR=$(LBULDIR)/src
INANDIR=$(LNANDIR)/src
ISHADIR=src
INCLUDE_PATHS=-I$(ILUADIR) -I$(IIRRDIR) -I$(IBULDIR) -I$(INANDIR) -I$(ISHADIR)
#library directories
CXXFLAGS+=$(INCLUDE_PATHS)
LDFLAGS+=-Llib
#Libraries
#static libs
LIB_S_LUA=lib/libluajit.a
LIB_S_IRR=lib/Irrlicht.a
LIB_S_BCO=lib/libBulletCollision.a
LIB_S_BDY=lib/libBulletDynamics.a
LIB_S_BLM=lib/libLinearMath.a
LIB_S_NAN=lib/libnanomsg.a
#dynamic libraries
LIB_D_LUA=lib/lua51$(DYN_LIB_EXT)
LIB_D_IRR=lib/Irrlicht$(DYN_LIB_EXT)
# Bullet cannot be built dynamically
LIB_D_BCO=$(LIB_S_BCO)
LIB_D_BDY=$(LIB_S_BDY)
LIB_D_BLM=$(LIB_S_BLM)
LIB_D_NAN=lib/nanomsg/libnanomsg$(DYN_LIB_EXT)
CLIENT_DLLS=Irrlicht libnanomsg lua51
SERVER_DLLS=libnanomsg lua51
ifeq ($(DEBUG),true)
LIB_OBJS = $(LIB_D_LUA) $(LIB_D_IRR) $(LIB_D_BCO) $(LIB_D_BDY) $(LIB_D_BLM) $(LIB_D_NAN)
BINS+=$(CLIENT_DLLS:%=$(BIN_DIR)/$(CLIENTNAME)/bin/%$(DYN_LIB_EXT)) $(SERVER_DLLS:%=$(BIN_DIR)/$(SERVERNAME)/bin/%$(DYN_LIB_EXT))
else
LIB_OBJS = $(LIB_S_LUA) $(LIB_S_IRR) $(LIB_S_BCO) $(LIB_S_BDY) $(LIB_S_BLM) $(LIB_S_NAN)
endif
#LIBLUA=lib/libluajit.a
#LIBIRR=lib/libIrrlicht.a
#LIBBCO=lib/libBulletCollision.a
#LIBBDY=lib/libBulletDynamics.a
#LIBBLM=lib/libLinearMath.a
#LIBNAN=lib/libnanomsg.a
#DLLIRR=$(LIRRDIR)/Irrlicht.dll
# Libraries
#order matters!
LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -lnanomsg
ifeq ($(UNAME),Windows)
LIBS+=-lOpenGL32
else
LIBS+=-lGL
endif
ifeq ($(DEBUG),true)
LIBS+=-llua51
else
LIBS+=-lluajit
endif
#can't compile with -std=c++11 because irrlicht will complain
CXXFLAGS+=-Wall
LDFLAGS+=$(LIBS)
ifeq ($(DEBUG), true)
else
CXXFLAGS += -static $(INCLUDE_PATHS) -D_IRR_STATIC_LIB_ -DNN_STATIC_LIB
endif
ifeq ($(UNAME),Windows)
LDFLAGS+=-mwindows -lwinmm #-Wl,-subsystem,windows
STATIC_LIBS+=-lws2_32 -lmswsock -ladvapi32
endif
ifeq ($(DEBUG),true)
ifeq ($(UNAME),Windows)
LDFLAGS+=-Wl,-subsystem,console
endif
endif
ifeq ($(DEBUG),true)
CXXFLAGS+=-O0 -g -Wall -Werror
else
CXXFLAGS+=-O3 -Wnone
LDFLAGS+=--strip-all
endif
FSYSTEM_FOLDERS = lua_api phys util lua_api/irr lua_api/phys lua_api/gui lua_api/scene lua_api/video
CLIENT_BUILD_FOLDERS = $(FSYSTEM_FOLDERS:%=$(BUILD_DIR)/$(CLIENTNAME)/%)
all : $(BINS)
@echo built $(BINS)
SHARED_CLIENT_FILES = lua_api/common phys/physcommon lua_api/phys/bphysbox util/hashmap lua_api/stream lua_api/load_net
SHARED_CLIENT_OBJS = $(SHARED_CLIENT_FILES:%=$(BUILD_DIR)/$(CLIENTNAME)/%.o)
# The client-side only stuff
LAPI_GUI = iguibutton iguicheckbox iguielement iguiimage iguilabel iguiskin iguiutil iguiwindow
LAPI_PHYS = bphysmodel cbphysbox
LAPI_SCENE = icamera igeneric ilight imesh
LAPI_VIDEO = iimage itexture smaterial
LAPI_LOAD = load_gui load_game load_scene load_phys load_video
LAPI_OBJS_T = $(LAPI_GUI:%=gui/%.o) $(LAPI_PHYS:%=phys/%.o) $(LAPI_SCENE:%=scene/%.o) $(LAPI_VIDEO:%=video/%.o)
LAPI_OBJS = $(LAPI_OBJS_T:%=$(BUILD_DIR)/$(CLIENTNAME)/lua_api/%) $(LAPI_LOAD:%=$(BUILD_DIR)/$(CLIENTNAME)/lua_api/%.o)
CLIENT_FILES = initdevice menuhandeler callbackhandeler
CLIENT_SRCS = $(CLIENT_FILES:%=$(BUILD_DIR)/$(CLIENTNAME)/%.o) $(LAPI_OBJS)
CLIENT_OBJS = $(BUILD_DIR)/$(CLIENTNAME)/main.o $(CLIENT_SRCS) $(SHARED_CLIENT_OBJS)
#Compile the client
$(BIN_DIR)/$(CLIENTNAME)/bin/$(EX_PRE)$(CLIENTNAME)$(EXE_EXT) : $(CLIENT_OBJS) $(LIB_OBJS)
$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS)
# does not have .hpp associated
$(BUILD_DIR)/$(CLIENTNAME)/main.o : $(SRC_DIR)/client/main.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $^
$(CLIENT_SRCS) : $(BUILD_DIR)/$(CLIENTNAME)/%.o : src/client/%.cpp $(SRC_DIR)/client/%.hpp
@echo "Building client $^"
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(SHARED_CLIENT_OBJS) : $(BUILD_DIR)/$(CLIENTNAME)/%.o : src/shared/%.cpp $(SRC_DIR)/shared/%.hpp
@echo "Building shared $<"
$(CXX) $(CXXFLAGS) -c -o $@ $<
#$(BUILD_DIR)/$(CLIENTNAME)/lua_api/common.o : $(SRC_DIR)/shared/lua_api/common.c $(SRC_DIR)/shared/lua_api/common.h
#$(CXX) $(CXXFLAGS) -c -o $@ $^
#$(CLIENT_OBJS) : build/%.o : src/%.cpp
#$(CXX) $(CXXFLAGS) -c -o $@ $^
#$(CLIENT_BUILD)main.o : $(CLIENT_SRC)main.cpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)main.o $(CLIENT_SRC)main.cpp
#$(CLIENT_BUILD)physcommon.o : $(SHARED_SRC)phys/physcommon.cpp $(SHARED_SRC)phys/physcommon.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)physcommon.o $(SHARED_SRC)phys/physcommon.cpp
#$(CLIENT_BUILD)load_net.o : $(SHARED_SRC)lua_api/load_net.cpp $(SHARED_SRC)lua_api/load_net.hpp $(CLIENT_BUILD)stream.o
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_net.o $(SHARED_SRC)lua_api/load_net.cpp
#$(CLIENT_BUILD)stream.o : $(SHARED_SRC)lua_api/stream.cpp $(SHARED_SRC)lua_api/stream.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)stream.o $(SHARED_SRC)lua_api/stream.cpp
#$(CLIENT_BUILD)common.o : $(SHARED_SRC)lua_api/common.c $(SHARED_SRC)lua_api/common.h
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)common.o $(SHARED_SRC)lua_api/common.c
#$(CLIENT_BUILD)initdevice.o : $(CLIENT_SRC)initdevice.cpp $(CLIENT_SRC)initdevice.hpp
#$(CC) $(CFLAGS) -c -static -o $(CLIENT_BUILD)initdevice.o $(CLIENT_SRC)initdevice.cpp
#$(CLIENT_BUILD)menuhandeler.o : $(CLIENT_SRC)menuhandeler.cpp $(CLIENT_SRC)menuhandeler.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_SRC)menuhandeler.cpp
#$(CLIENT_BUILD)load_game.o : $(CLIENT_SRC)lua_api/load_game.cpp $(CLIENT_SRC)lua_api/load_game.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_game.o $(CLIENT_SRC)lua_api/load_game.cpp
#$(CLIENT_BUILD)load_gui.o : $(CLIENT_BUILD)iguibutton.o $(CLIENT_BUILD)iguilabel.o $(CLIENT_BUILD)iguielement.o $(CLIENT_BUILD)iguiwindow.o $(CLIENT_BUILD)iguiskin.o $(CLIENT_BUILD)iguicheckbox.o $(CLIENT_BUILD)common.o $(CLIENT_BUILD)iguiimage.o $(CLIENT_SRC)lua_api/load_gui.cpp $(CLIENT_SRC)lua_api/load_gui.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_gui.o $(CLIENT_SRC)lua_api/load_gui.cpp
#$(CLIENT_BUILD)iguiimage.o : $(CLIENT_SRC)lua_api/gui/iguiimage.cpp $(CLIENT_SRC)lua_api/gui/iguiimage.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiimage.o $(CLIENT_SRC)lua_api/gui/iguiimage.cpp
#$(CLIENT_BUILD)iguiwindow.o : $(CLIENT_BUILD)iguiutil.o $(CLIENT_SRC)lua_api/gui/iguiwindow.cpp $(CLIENT_SRC)lua_api/gui/iguiwindow.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiwindow.o $(CLIENT_SRC)lua_api/gui/iguiwindow.cpp
#$(CLIENT_BUILD)iguiutil.o : $(CLIENT_SRC)lua_api/gui/iguiutil.cpp $(CLIENT_SRC)lua_api/gui/iguiutil.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiutil.o $(CLIENT_SRC)lua_api/gui/iguiutil.cpp
#$(CLIENT_BUILD)load_video.o : $(CLIENT_SRC)lua_api/load_video.cpp $(CLIENT_SRC)lua_api/load_video.hpp $(CLIENT_BUILD)smaterial.o $(CLIENT_BUILD)itexture.o $(CLIENT_BUILD)iimage.o
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_video.o $(CLIENT_SRC)lua_api/load_video.cpp
#$(CLIENT_BUILD)smaterial.o : $(CLIENT_SRC)lua_api/video/smaterial.cpp $(CLIENT_SRC)lua_api/video/smaterial.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)smaterial.o $(CLIENT_SRC)lua_api/video/smaterial.cpp
#$(CLIENT_BUILD)itexture.o : $(CLIENT_SRC)lua_api/video/itexture.cpp $(CLIENT_SRC)lua_api/video/itexture.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)itexture.o $(CLIENT_SRC)lua_api/video/itexture.cpp
#$(CLIENT_BUILD)iimage.o : $(CLIENT_SRC)lua_api/video/iimage.cpp $(CLIENT_SRC)lua_api/video/iimage.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iimage.o $(CLIENT_SRC)lua_api/video/iimage.cpp
#$(CLIENT_BUILD)load_phys.o : $(CLIENT_BUILD)cbphysbox.o $(CLIENT_BUILD)bphysmodel.o $(CLIENT_SRC)lua_api/load_phys.cpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_phys.o $(CLIENT_SRC)lua_api/load_phys.cpp
#$(CLIENT_BUILD)load_scene.o : $(CLIENT_BUILD)icamera.o $(CLIENT_BUILD)ilight.o $(CLIENT_BUILD)imesh.o $(CLIENT_BUILD)cbphysbox.o $(CLIENT_SRC)/lua_api/load_scene.cpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_scene.o $(CLIENT_SRC)lua_api/load_scene.cpp
#$(CLIENT_BUILD)ilight.o : $(CLIENT_SRC)lua_api/scene/ilight.cpp $(CLIENT_SRC)lua_api/scene/ilight.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)ilight.o $(CLIENT_SRC)lua_api/scene/ilight.cpp
#$(CLIENT_BUILD)iguibutton.o : $(CLIENT_SRC)lua_api/gui/iguibutton.cpp $(CLIENT_SRC)lua_api/gui/iguibutton.hpp $(CLIENT_SRC)lua_api/guiparts.hpp $(CLIENT_SRC)callbackhandeler.hpp $(CLIENT_SRC)util/hashmap.h $(SHARED_SRC)lua_api/common.c $(SHARED_SRC)lua_api/common.h
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguibutton.o $(CLIENT_SRC)lua_api/gui/iguibutton.cpp
#$(CLIENT_BUILD)iguilabel.o : $(CLIENT_SRC)lua_api/gui/iguilabel.cpp $(CLIENT_SRC)lua_api/gui/iguilabel.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguilabel.o $(CLIENT_SRC)lua_api/gui/iguilabel.cpp
#$(CLIENT_BUILD)iguicheckbox.o : $(CLIENT_SRC)lua_api/gui/iguicheckbox.cpp $(CLIENT_SRC)lua_api/gui/iguicheckbox.hpp $(SHARED_SRC)lua_api/common.h
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguicheckbox.o $(CLIENT_SRC)lua_api/gui/iguicheckbox.cpp
#$(CLIENT_BUILD)iguielement.o : $(CLIENT_BUILD)hashmap.o $(CLIENT_SRC)lua_api/gui/iguielement.cpp $(CLIENT_SRC)lua_api/gui/iguielement.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguielement.o $(CLIENT_SRC)lua_api/gui/iguielement.cpp
#$(CLIENT_BUILD)iguiskin.o : $(CLIENT_SRC)lua_api/gui/iguiskin.cpp $(CLIENT_SRC)lua_api/gui/iguiskin.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguiskin.o $(CLIENT_SRC)lua_api/gui/iguiskin.cpp
#$(CLIENT_BUILD)icamera.o : $(CLIENT_BUILD)igeneric.o $(CLIENT_SRC)lua_api/scene/icamera.cpp $(CLIENT_SRC)lua_api/scene/icamera.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)icamera.o $(CLIENT_SRC)lua_api/scene/icamera.cpp
#$(CLIENT_BUILD)imesh.o : $(CLIENT_SRC)lua_api/scene/imesh.cpp $(CLIENT_SRC)lua_api/scene/imesh.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)imesh.o $(CLIENT_SRC)lua_api/scene/imesh.cpp
#$(CLIENT_BUILD)igeneric.o: $(CLIENT_SRC)lua_api/scene/igeneric.cpp $(CLIENT_SRC)lua_api/scene/igeneric.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)igeneric.o $(CLIENT_SRC)lua_api/scene/igeneric.cpp
#$(CLIENT_BUILD)cbphysbox.o: $(CLIENT_SRC)lua_api/phys/cbphysbox.cpp $(CLIENT_SRC)lua_api/phys/cbphysbox.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp $(CLIENT_BUILD)bphysbox.o
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)cbphysbox.o $(CLIENT_SRC)lua_api/phys/cbphysbox.cpp
#$(CLIENT_BUILD)bphysbox.o: $(SHARED_SRC)lua_api/phys/bphysbox.cpp $(SHARED_SRC)lua_api/phys/bphysbox.hpp $(CLIENT_BUILD)common.o
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)bphysbox.o $(SHARED_SRC)lua_api/phys/bphysbox.cpp
#$(CLIENT_BUILD)bphysmodel.o: $(CLIENT_SRC)lua_api/phys/bphysmodel.cpp $(CLIENT_SRC)lua_api/phys/bphysmodel.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)bphysmodel.o $(CLIENT_SRC)lua_api/phys/bphysmodel.cpp
#$(CLIENT_BUILD)callbackhandeler.o : $(CLIENT_SRC)callbackhandeler.cpp $(CLIENT_SRC)callbackhandeler.hpp
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_SRC)callbackhandeler.cpp
#$(CLIENT_BUILD)hashmap.o : $(CLIENT_SRC)util/hashmap.c $(CLIENT_SRC)util/hashmap.h
#$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)hashmap.o $(CLIENT_SRC)util/hashmap.c
#end compile client
#compile server
SERVER_FILES =
SHARED_SERVER_FILES= util/hashmap lua_api/common phys/physcommon lua_api/load_net lua_api/load_phys lua_api/phys/bphysbox lua_api/stream
SHARED_SERVER_OBJS=$(SHARED_SERVER_FILES:%=$(BUILD_DIR)/$(SERVERNAME)/%.o)
SERVER_OBJS = $(SERVER_FILES:%=$(SERVER_BUILD_DIR)/%.o) $(SHARED_SERVER_OBJS) $(BUILD_DIR)/$(SERVERNAME)/main.o
$(BIN_DIR)/$(SERVERNAME)/bin/$(EX_PRE)$(SERVERNAME)$(EXE_EXT) : $(SERVER_OBJS) $(LIB_OBJS)
$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS)
# Special, main does not have a .hpp associated with it
$(BUILD_DIR)/$(SERVERNAME)/main.o : $(SRC_DIR)/server/main.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $^
#$(SERVER_PATH) : $(SERVER_BUILD)main.o $(SERVER_BUILD)hashmap.o $(SERVER_BUILD)common.o $(SERVER_BUILD)physcommon.o $(SERVER_BUILD)load_net.o $(SERVER_BUILD)load_phys.o
#$(CC) $(CFLAGS) -o $(SERVER_PATH) $(SERVER_BUILD)*.o $(STATIC_LIBS) $(SLIBS) $(LDFLAGS)
$(SHARED_SERVER_OBJS) : $(BUILD_DIR)/$(SERVERNAME)/%.o : $(SRC_DIR)/shared/%.cpp $(SRC_DIR)/shared/%.hpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
#$(SERVER_BUILD)main.o : $(SERVER_SRC)main.cpp $(SERVER_SRC)testclient.cpp
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)main.o $(SERVER_SRC)main.cpp
#$(SERVER_BUILD)physcommon.o : $(SHARED_SRC)phys/physcommon.cpp $(SHARED_SRC)phys/physcommon.hpp
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)physcommon.o $(SHARED_SRC)phys/physcommon.cpp
#$(SERVER_BUILD)hashmap.o : $(SHARED_SRC)util/hashmap.c $(SHARED_SRC)util/hashmap.h
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)hashmap.o $(SHARED_SRC)util/hashmap.c
#$(SERVER_BUILD)common.o : $(SHARED_SRC)lua_api/common.c $(SHARED_SRC)lua_api/common.h
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)common.o $(SHARED_SRC)lua_api/common.c
## Net
#$(SERVER_BUILD)load_net.o : $(SHARED_SRC)lua_api/load_net.cpp $(SHARED_SRC)lua_api/load_net.hpp $(SERVER_BUILD)stream.o
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)load_net.o $(SHARED_SRC)lua_api/load_net.cpp
#$(SERVER_BUILD)stream.o : $(SHARED_SRC)lua_api/stream.cpp $(SHARED_SRC)lua_api/stream.hpp
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)stream.o $(SHARED_SRC)lua_api/stream.cpp
## Phys
#$(SERVER_BUILD)load_phys.o: $(SHARED_SRC)lua_api/load_phys.cpp $(SHARED_SRC)lua_api/load_phys.hpp $(SERVER_BUILD)bphysbox.o
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)load_phys.o $(SHARED_SRC)lua_api/load_phys.cpp
#$(SERVER_BUILD)bphysbox.o : $(SHARED_SRC)lua_api/phys/bphysbox.cpp $(SHARED_SRC)lua_api/phys/bphysbox.hpp
#$(CC) $(CFLAGS) -c -o $(SERVER_BUILD)bphysbox.o $(SHARED_SRC)lua_api/phys/bphysbox.cpp
#end compile server
#compile libraries
$(LIBLUA) : $(ILUADIR)/Makefile
@echo "Could not find $(LIBLUA), rebuilding"
cd $(ILUADIR) && $(MAKE) "BUILDMODE= static"
cp $(ILUADIR)/libluajit.a lib
IRRMAKEFLAGS=
IRRMADELIB=
ifeq ($(DEBUG),true)
IRRMAKEFLAGS+=NDEBUG=1
endif
ifeq ($(UNAME), Windows)
ifeq ($(DEBUG),true)
IRRMAKEFLAGS+=dynamiclib_win32
IRRMADELIB=$(LIRRDIR)/bin/Win32-gcc
else
IRRMAKEFLAGS=staticlib_win32
IRRMADELIB=$(LIRRDIR)/lib/Win32-gcc
endif
else
IRRMADELIB=$(LIRRDIR)/lib/Linux
endif
# Library - Irrlicht
$(LIB_S_IRR) : $(IRRMADELIB)/libIrrlicht.a
cp $^ $@
$(IRRMADELIB)/libIrrlicht.a : $(LIRRDIR)/source/Irrlicht/Makefile
cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS)
$(BIN_DIR)/$(CLIENTNAME)/bin/Irrlicht$(DYN_LIB_EXT) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT)
cp $^ $@
$(IRRMADELIB)/lib/Irrlicht$(DYN_LIB_EXT) : $(LIRRDIR)/source/Irrlicht/Makefile
cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS)
# Library - Lua
$(BIN_DIR)/$(CLIENTNAME)/bin/lua51$(DYN_LIB_EXT) : $(LLUADIR)/src/lua51$(DYN_LIB_EXT)
cp $^ $@
$(BIN_DIR)/$(SERVERNAME)/bin/lua51$(DYN_LIB_EXT) : $(LLUADIR)/src/lua51$(DYN_LIB_EXT)
cp $^ $@
$(LIB_D_LUA) : $(LLUADIR)/src/Makefile
@echo "Could not find $(LLUADIR)/src/lua51$(DYN_LIB_EXT), rebuilding"
cd $(LLUADIR)/src && make "BUILDMODE= dynamic"
# Library - Bullet
#$(LIB_D_BCO) : $(LBULDIR)/src/BulletCollision/libBulletCollision.a
#cp $^ $@
$(LIB_D_BCO) : $(LBULDIR)/Makefile
cd $(LBULDIR) && make BulletCollision
#$(LIB_D_BDY) : $(LBULDIR)/src/BulletDynamics/libBulletDynamics.a
#cp $^ $@
$(LIB_D_DY) : $(LBULDIR)/Makefile
cd $(LBULDIR) && make BulletDynamics
#$(LIB_D_BLM) : $(LBULDIR)/src/LinearMath/libLinearMath.a
#cp $^ $@
$(LIB_D_BLM) : $(LBULDIR)/Makefile
cd $(LBULDIR) && make LinearMath
$(LBULDIR)/Makefile : $(LBULDIR)/CMakeLists.txt
cd $(LBULDIR) && cmake $(CMAKE_FLAGS) -DBUILD_EXTRAS=off -DBUILD_DEMOS=off
# Library - Nanomsg
$(BIN_DIR)/$(CLIENTNAME)/bin/libnanomsg$(DYN_LIB_EXT) : $(LNANDIR)/dyn_lib/libnanomsg$(DYN_LIB_EXT)
cp $^ $@
$(LIB_D_NAN) : $(LNANDIR)/dyn_lib/Makefile
cd $(LNANDIR)/dyn_lib/ && $(MAKE) nanomsg
$(LNANDIR)/dyn_lib/Makefile : $(LNANDIR)/CMakeLists.txt $(LNANDIR)/dyn_lib
cd $(LNANDIR)/dyn_lib && cmake $(CMAKE_FLAGS) ../
$(LNANDIR)/dyn_lib :
mkdir $(LNANDIR)/dyn_lib
#compile & run tests
test: $(TEST_PATH)test_stream $(TEST_PATH)test_phys
@$(ECHO) "Testing stream : "
@./$(TEST_PATH)test_stream
@$(ECHO) "Testing physics: "
@./$(TEST_PATH)test_phys
$(TEST_PATH)test_stream : $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp
@$(CC) $(CFLAGS) -o $(TEST_PATH)test_stream $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp
$(TEST_PATH)test_phys : $(TEST_SRC)test_phys.cpp
$(CC) $(CFLAGS) -o $(TEST_PATH)test_phys $(TEST_SRC)test_phys.cpp $(SLIBS)
#end tests
cleantest :
echo $(BUILDS:%=%/*.o)
clean :
$(RM) $(CLIENT_OBJS)
$(RM) $(BINS)
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