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path: root/bin/client/data/init.lua
blob: 0631f011fa198725f88e999922015d31d8910141 (plain)
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print("Phys was:",phys)
for k,v in pairs(phys) do
	print(k,":",v)
end
local cam = scene.newcamera()
--local cam_m = getmetatable(cam)
--print("cam's meta table is ",cam_m)

--for k,v in pairs(cam_m["__index"]) do
--	print(k,":",v)
--end

--print("attempting to create the first physbox")
local cambox = phys.newcphysbox({1,1,1},{0,0,0},1)
--print("function is",phys.newphysbox);
--print("attempting to create the second physbox")
local floor = phys.newcphysbox({10,1,10},{0,-10,0},0)
local floor_light = scene.newlight(1000,{0,-5,0})
--print("created cam box")
print("cambox_m is:")
local cambox_m = getmetatable(cambox);
for k,v in pairs(cambox_m["__index"]) do
	print(k,":",v)
end
print("cambox is:")
for k,v in pairs(cambox) do
	print(k,":",v)
end
floor:setcpos({0,5,0})

print("floor is:")
local floor_m = getmetatable(floor);
for k,v in pairs(floor_m["__index"]) do
	print(k,":",v)
end
--print("gui is:")
--for k,v in pairs(gui) do
	--print(k,":",v)
--end
--local checkbox = gui.newcheckbox({0,0},{100,100},0,"test");
--floor_light:getpos()
--GAME.tick = function()
	--print("In game tick")
	--cam:setpos(cambox:getpos())
--end
GAME.onKeyDown = function(key,down,ctrl,shft)
	if(down and key == 65) then -- a
		print("Setting box's position")
		cambox:setcpos({0,5,0})
		print("After setpos was called")
	end
	print("Got key input:",key,down,ctrl,shft)
end