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<h1>Brok[en]gine</h1>


<h2>Contents</h2>
<ul>
<li><a href="#Download">Download </a></li>
<li><a href="#Documentation">Documentation </a></li>
<li><a href="#Misc">Misc </a></li>
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    # Brok[en]gine
<p>![logo](https://cogarr.net/files/alex/brokenengine_small.png)
<p>Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.org/wordpress), [Irrlicht](irrlicht.sourceforge.net), [Lua](www.lua.org), and [various](nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine.
<p>## Download
<p>Binaries will not be provided until Brok[en]gine reaches version 1.0, if you want to try it out before then, you will have to build the engine yourself.
<p>1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine`
2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make`
3. Binaries can be found in bin/(client|server)/bin/
4. Initally ran scripts can be found at bin/(client|server)/data/init.lua
<p>## Documentation
Currently, documentation does not exist... I'll get around to it before 1.0
<p>## Misc.
This project is under very heavy development. Expect lots of code churn for the foreseeable future.
<p>### Roadmap
0. Lua-defined textures
1. Lua-defined materials
2. Lua-defined models
3. Lua-defined hitboxes
4. Networking utilities
5. Make a tech demo game


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